1. Factory Town Idle
  2. News
  3. Patch Notes 1.3.3

Patch Notes 1.3.3

[h2]Misc Improvements[/h2]
  • When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other recipes at the same building.


    • Some conditions must be met for worker reassignment: those recipes have more than one worker assigned and must be in ‘Auto-assign’ mode. If multiple recipes are available that meet those conditions, worker will be reassigned from the lowest priority recipe, and among those, it will reassign from the recipe with the highest surplus for its primary output item.
  • When the icon of a locally locked item is clicked on (e.g. in the Research panel) it will open up the guide for the item
  • A filter of “Increasing” or “Decreasing” on the Inventory panel will be preserved when switching towns
  • In the item activity tooltip, the Production “Potential” and “% Potential” values will now display the true max potential based on recipe speed and assigned production capacity.


    • Previously, this value would not take into account situations when more production capacity was assigned than the output capacity or rate limit could accommodate. This new behavior allows display of "% Potential" values > 100%, and the logic is consistent with the percentage shown on each recipe's output progress bar.
  • Item activity tooltip for “Consumption” now shows demand more accurately. If the item being examined is the limiting factor in its recipe, its demand is set as its full (unrealized) potential consumption for that recipe. In all other cases, Demand is calculated based on its actual consumption.


    • For example, if making Paper (water + wood), and the recipe would normally consume 10 wood / second and 10 / water second, but the recipe is slowed to 50% of its normal speed because of a lack of Water, then the demand for Water is 10 / second and is being supplied at 50% of its demand. The demand for Wood though should only be 5 / second, and it is being met at 100% of its actual demand. As Water supply increases, the Paper recipe will be able to run faster and the Wood demand will increase correspondingly.


[h2]Bug Fixes[/h2]
  • The town perk 'Storage Boost' was only assessing ‘Local Consumption’ when deciding how much to increase storage by. This was causing it to ignore potentially large effects of exports, and thus storage was much too small to handle throughput. Now it calculates based on Active Demand and storage expands appropriately. This should resolve some unintended limits on production speed due to insufficient storage.
  • The bonus capacity given to items based on its consumption rate (to allow greater item throughput than storage would normally allow) was based only on local consumption, not exports. This was also causing unintended limits on production speed due to insufficient storage.
  • Misleading entry in tooltip for Power made it seem as if it was exclusive to the Desert biome
  • When ‘Extra Active’ game modifier active, player could still use hotkeys to trigger Turbo and Turbo Max mode. However, they would not function properly
  • Requirements for Quest “Produce Copper Wire” (that unlocks Power Line) was displaying an obsolete quest as a prerequisite. Now it shows the correct prerequisite quest of “Produce 50K Copper Ingot” which is necessary to make Copper Wire.
  • If game was quit while ‘Assign Worker’ buttons were highlighted during tutorial, and another game was loaded, they would remain stuck in highlighted state