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  3. Patch Notes 1.3.2

Patch Notes 1.3.2

[h2]Auto-Trade Improvements[/h2]
In this update, the Auto-Trade feature has been changed to give players better control of how their trades work, and in general to result in more stable behavior (less flip-flopping between import and export modes)

'Auto' trade mode is now split into 2 options:

  • Local Balance: If there's a local deficit of the item, the recipe will Import. If there's a local surplus, it will Export. (This is closest to the current 'Auto' trade mode, so older trades in Auto mode will be migrated to use Local Balance)
  • Local Fill: If the local town has spare storage capacity for the item, the recipe will Import. Otherwise, it will Export.

Note that when these modes are using the fallback 'Export' mode, they will never export more than the local surplus of the item. This is because doing so would cause a local deficit, and thus force it to flip-flop back to Import mode.

[h2]Balance Changes[/h2]
  • Added Omni upgrades for Well


[h2]Misc Improvements[/h2]
  • Improved loading times for large files
  • Improved inventory filter when Trading recipe selected: now it shows the local inventory and the global trading post storage for the selected item. It can also do this regardless of the active trade mode (import, export, of Off)
  • When an item filter is applied to the main production list, the relevant trade recipe will be shown whether the trade is importing, exporting, or off.


[h2]Bug Fixes [/h2]
  • When Unlimited Consumption modifier was on, Item production tooltip would always show zeros for item demand / supplied for its market consumption
  • Last frame’s item demand was not stored in save file, so recipes that targeted demand would not be immediately stable when loading a game