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  3. Patch Notes 1.0.1

Patch Notes 1.0.1

[h2]Improvements:[/h2]
  • Added Italian language localization
  • Changed ‘Scroll Up’ and ‘Scroll Down’ hotkeys from Q and E to A and Z, to prevent overlaps with existing menu hotkeys. In addition, the keys can be held down to scroll repeatedly. (Page Up and Page Down are also mapped to this function.)


[h2]Balance Changes:[/h2]
  • Resources are no longer added when their capacity expands, as it was possible to exploit by adding/removing associated perks
  • Removed slightly confusing quest requirements for higher levels of “Research Speed” upgrade. They were intended to prevent displaying these levels before the type of coin used to purchases these levels was available. But they were not formatted well and didn’t serve much purpose. Now all levels of this upgrade cost Yellow Coins and have no additional requirements besides completing certain amounts of research globally.


[h2]Bug Fixes:[/h2]
  • Was possible to minimize the main Markets or Trading header, causing all rows to disappear without an obvious way to make them visible again
  • Game will respond to launch arg “-windowed” to launch in window mode instead of exclusive fullscreen (to fix issues where game would not display properly in exclusive fullscreen, causing in-game windowed mode option to be inaccessible)
  • Also added “-fullscreen” launch arg that sets to exclusive fullscreen
  • Added logic to help prevent ‘One Week’ and ‘One Month’ achievements from triggering early
  • Was able to click on locked Biome modifier icons to see the locked info
  • Water Wheel research was required on all recipes that use power, even though power can now be traded between towns. This was causing an odd situation where the Machine Shop or Mana Transmitter could be unlocked but no recipes were visible for them.
  • Changing towns (with ctrl+left or right arrow keys) while the Town Perks menu was open would not update that menu’s displayed town
  • Was able to exceed building limits (e.g. for biome-specific buildings that are capped based on town level) using the build-multiple commands