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Dark Hours News

Moonlight Has Come to an End — Thank You, Burglars!

[p]Hello everyone,[/p][p][/p][p]The Moonlight seasonal event has officially come to an end, and I just wanted to say thank you to everyone who took part in it![/p][p][/p][p]Over the past weeks, your heists were filled with Valentine’s Day and Lunar New Year spirit — delivering letters and unlocking exclusive festive cosmetics. It was great to see so many of you jump into the event and enjoy this special moment in Dark Hours.[/p][p][/p][p][/p][p][/p][p]We’re already back to work on upcoming updates and future events, and we’re looking forward to sharing more with you soon! [/p][p][/p][p][/p][p]Once again, thank you for playing and for your valuable feedback. [/p][p][/p][p]Good luck on your heists! [/p][p]Raven[/p][p][/p][p][/p][p]🔔 Don’t want to miss the latest news about Dark Hours? Follow us:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p]

Reminder: Moonlight Is Ending Soon!

[p]Hello burglars,[/p][p][/p][p]Just a quick reminder: the Moonlight seasonal event is coming to an end in just a few hours.[/p][p][/p][p]If you still have Moonlight tickets to spend, or if you’re missing a few cosmetics, now’s the time to jump back into a heist and grab what you want before it’s too late. Once the event is over, the Moonlight cosmetics will no longer be available, so make sure you don’t miss out.[/p][p][/p][p][/p][p][/p][p]Before it ends, we’d love to know:[/p]
  • [p]Did you manage to unlock all the themed cosmetics?[/p]
  • [p]Did your crew cooperate… or compete for the letters?[/p]
  • [p]Which exclusive item was your favorite?[/p]
[p][/p][p]I’d love to hear how your Moonlight experience went, so feel free to share it with us in the comments, on Discord, or on the Steam forums.[/p][p][/p][p]Thank you again for taking part in this seasonal event, and good luck in your final heists![/p][p][/p][p]See you soon!
Raven[/p][p][/p][p][/p][p] 🔔 Don’t want to miss the latest news about Dark Hours? Follow us:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p]

Patchnote #75 for Dark Hours (v1.0.25170)

[h2]Patchnote #75 for Dark Hours (v1.0.25170) – 18/02/2026[/h2][p]
[/p][h3]Monsters[/h3]
  • [p]Monster Difficulty Balancing: Adjusted monster behaviour and tuning across all difficulty levels to improve overall balance and progression.
    [/p]
  • [p]HideBehind Rhythm Tweak: Adjusted the rhythm of the HideBehind pattern in phase 3 to make the encounter more readable and better paced.
    [/p]
[p] [/p][h3]Gameplay[/h3]
  • [p]Monster Detector Walkie-Talkie Fix: Fixed an issue where the Monster Detector walkie-talkie would not work and failed to detect nearby monsters.
    [/p]
  • [p]Contract Timeout End-of-Night Fix: Fixed an issue where the night would not end correctly if a contract timed out without any vote.
    [/p]
  • [p]KO Position Display Fix: Fixed an issue where the displayed position of other players when knocked out could remain at the KO spot instead of following the body after being pushed by a monster, such as being knocked from a hallway into a nearby room.
    [/p]
  • [p]Paper Code Third-Person Position Fix: Fixed the position of the paper code in the character’s hand in third-person view so it appears correctly aligned.
    [/p]
[p][/p][h3]UI[/h3]
  • [p]History “Failed” Localisation Fix: Fixed a localisation issue where the “failed” status in the history was not displayed correctly.
    [/p]
  • [p]Popup Focus Fix: Fixed an issue where some popups did not correctly focus buttons, making them difficult to select.
    [/p]
  • [p]Contract Focus Fix After First Heist: Fixed an issue where contracts would not receive focus correctly when it was not the first heist in the session.[/p][p]
    [/p]
[h3]Visuals and Optimization[/h3]
  • [p]Lighting adjustement: Fixed the intensity of some lights so lighting feels more natural and consistent.
    [/p]
  • [p]Van Lighting Fix: Fixed lighting issues affecting vans to restore their original lighting ambiance.[/p][p][/p]
[p] [/p][h3]Network & Performance[/h3]
  • [p]Network Configuration Update: Updated network configuration to improve overall online experience.
    [/p]
  • [p]Loading Stutter Reduction (PSO Precaching): Enabled PSO precaching to reduce or prevent freezes and stutters during loading.[/p]

Patchnote #74 for Dark Hours (v1.0.25141)

Patchnote #74 for Dark Hours (v1.0.25141) - 13/02/2026


Monsters
  • Blind Ghoul Polaroid Hearing Fix: Fixed an issue where the Blind Ghoul could stop reacting to sounds after the player used the polaroid.
  • Driftborn Chase Ambience Fix: Fixed an issue where Driftborn chase ambient sounds would sometimes not play as intended.


Ragdoll
  • Player Ragdolls on KO & Death:
    - Ragdoll Network Sync: In the previous update, we integrated an improvement to the network synchronisation of player ragdolls, forcing body positions to stay in sync between host and client players. We had not announced it yet because we wanted to fine-tune a few things (see below). Further improvements will come later to reduce the small teleports that can still occur when players are revived.
    - Ragdoll Blending Improvements: Improved ragdoll blending to make transitions into ragdoll states smoother and more natural.
    - Ragdoll Rotation Fix: Fixed an issue where ragdolls could end up with incorrect or unnatural rotations.


UI & Menus
  • Game History Loading Optimisation: Reduced the amount of data processed when opening the history menu to slightly improve performance.

Dark Hours Regular Update (v1.0.25127), Patch #73

[p]Hello everyone,[/p][p][/p][p]Today we’re rolling out a new regular update focused on improving the overall gameplay experience, with a particular emphasis on monster behavior, along with a wide range of gameplay, network, UI, and performance fixes based on your feedback.[/p][p][/p][p]This patch also includes several optimization improvements. We’d love to hear your feedback and know whether you notice any performance improvements on your end.[/p][p][/p][p]You’ll find the full list of fixes and improvements in the detailed patch notes below.[/p][p][/p][p][/p][h2]Patchnote #73 for Dark Hours (v1.0.25127) - 12/02/2026[/h2][p][/p][h3]Monsters[/h3]
  • [p]Mummy[/p]
    • [p]Locked Room & Vent Targeting Fix: Fixed multiple cases where the Mummy could become stuck when its targeted player was in a locked room or making noise inside a vent.[/p]
    • [p]Adrenaline Chase Fix: Fixed an issue where the Mummy shot with adrenaline could chase a player endlessly.[/p]
    • [p]Curse Retargeting Fix: Fixed a case where the Mummy could become blocked after cursing one player, killing another one, and then trying to retarget the original cursed player.[/p]
    • [p]Search Movement Fix: Fixed a case where the Mummy could end its movement back at the exact position where it started when searching for a player.[/p]
    • [p]Frozen Mummy Defibrillator Fix: Fixed an issue where players could be caught when using a defibrillator on a Frozen Mummy.[/p][p][/p]
  • [p]Voltaïc Wraith [/p]
    • [p]Dash Stability Fix: Fixed several issues with Voltaïc Wraith dashes to make behaviour more consistent.[/p]
    • [p]Shield Break Fix: Voltaïc Wraith now correctly destroys shields when dashing, even if the player is moving toward him.[/p]
    • [p]Mirror Break Fix: Fixed a bug where mirrors were not broken by the Voltaïc Wraith dash if the player moved forward.[/p]
    • [p]Electric Bomb VFX Adjustments: Tweaked and fixed the visual effects for the electric bomb to make them clearer and more consistent.[/p]
    • [p]Electric Arc Dance Fix: Fixed a bug where a player’s dance animation wasn't stop when hit by an electric arc.[/p][p][/p]
  • [p]Trickster[/p]
    • [p]Forced Dance Interrupt Fix: Fixed an issue where the forced dance in front of the Trickster could be cancelled by another monster’s attack.[/p]
    • [p]Umbrella Target Switch Fix: Fixed a bug where the Trickster could appear as just a moving umbrella after losing the player he was chasing and instantly switching to another one.[/p]
    • [p]Box Item Collision Fix: Items now correctly collide with the Trickster’s boxes, preventing players from throwing random items inside them.[/p]
    • [p]Mirror Interaction Fix: Fixed a bug where mirrors did not work with the Trickster.[/p]
    • [p]Mirror Reaction Trigger Fix: Fixed a bug where the Trickster could react as if a mirror was used even when the player was not using one.[/p]
    • [p]Water Counter Fix: Fixed an issue where water would not counter the Trickster correctly the second time it was used against him in a short period of time.[/p][p][/p]
  • [p]Chtulian Monster[/p]
    • [p]Camouflage Behaviour Fix: Fixed an issue where the Chtulian Monster camouflage effect could move and disappear constantly instead of behaving as intended.[/p]
[p][/p][p][/p][h3]Gameplay[/h3]
  • [p]Lobby Items & Locker[/p]
    • [p]Item Transfer Fix: Fixed an issue where items held by players when reloading a lobby and then leaving without changing inventory were not automatically transferred into the locker.[/p]
    • [p]Full Locker Overflow Fix: When leaving the lobby with items that could go into the locker while the locker is already at maximum capacity, those items are now correctly lost instead of pushing the locker past its intended limit.[/p]
    • [p]Lobby Reload Transfer Fix: Fixed a case where reloading a lobby and then leaving without gaining or losing items could prevent the player’s items from being transferred into the locker.[/p][p][/p]
  • [p]Mafia[/p]
    • [p]Unlock With Full Locker Fix: Fixed an issue where Mafia customization rewards could not be unlocked when the locker was full; the locker limit now behaves as intended and only prevents overflow where appropriate.[/p]
    • [p]Price Consistency Fix: Mafia reward unlock prices are now consistent across all relevant screens.[/p]
    • [p]Rewards & Free Purchase Fix: Fixed issues where Mafia rewards could be purchased for free or at incorrect level requirements.[/p]
    • [p]Bosses Purchase Fix: Fixed an issue where players could not buy items from Mafia Bosses.[/p]
    [p][/p]
  • [p]Heist Items[/p]
    • [p]Personal Teleporter[/p]
      • [p]Knockout Flip Fix: Fixed an issue where the teleporter pad could sometimes flip to the wrong side after the player had been knocked out.[/p]
      • [p]Drop Bump Fix: Fixed a minor issue causing a small “bump” when the teleporter pad was dropped below the player.[/p]
    • [p]Flash Camera[/p]
      • [p]Light & Range Coherence Update: Adjusted Flash Camera light and range values to be more coherent.[/p]
      • [p]Wall Flash Fix: Flash Camera flashes no longer pass through walls.[/p]
      • [p]Counter Range Fix: Fixed Flash Camera counter range behaviour.[/p]
      • [p]Range Scaling Fix: camera range now scales properly depending on the type of Camera used.[/p]
    • [p]GPS Walkie-Talkie[/p]
      • [p]GPS Paper Codes Persistence Fix: Fixed paper codes that could remain displayed on the GPS even after being collected.[/p]
      • [p]Double Door GPS Position Fix: Fixed the GPS position of some double doors that could be slightly offset from their actual location.[/p]
[p][/p][p][/p][h3]Level Design[/h3]
  • [p]Security Gate Button Fix: Fixed a security gate linked to a button that would sometimes only activate every other press.[/p][p][/p]
  • [p]Director’s Office Door State Fix: Fixed the director’s office door staying open if the player approached before the opening animation was fully finished.[/p][p][/p]
  • [p]Vault Pedestal Interaction Fix: Fixed the pedestal in the vault so that players can no longer place another item on it while the original objective item is still present.[/p][p][/p]
  • [p]Van Collision Fix: Fixed collision on the rear of the van in the lobby to prevent players from getting snagged or blocked.[/p]
[p][/p][p][/p][h3]UI[/h3]
  • [p]Gamepad Navigation Update: Improved gamepad navigation in menus.[/p][p][/p]
  • [p]Social & Moderation[/p]
    • [p]Player Moderation System: Added an in-game ban / block system so players can block unwanted players; blocked players are muted, hidden behind obfuscated names, and added to a Block List.[/p]
    • [p]Block List System: Added a cross-platform Block List system. [/p]
    • [p]Scoreboard Social Buttons: Added social buttons to the scoreboard, allowing quick access to social actions on other players.[/p]
    • [p]Scoreboard Refresh After Kick: Updated the scoreboard so it now refreshes after kicking a player.[/p]
    • [p]Player Platform Icons: Added platform icons per player and initialised them properly in the pause menu.[/p]
    • [p]Player Lobby Slot Update: Updated player lobby slots visuals to better reflect player status in the lobby.[/p][p][/p]
  • [p]Locker Interface[/p]
    • [p]Menu Behaviour: The locker menu now closes when pressing the Tab key and provides clearer feedback when the maximum item limit is reached, along with a visual update.[/p]
    • [p]Locker Slot Count Fix: Fixed the displayed number of slots in the player locker screen so it correctly matches the actual number of available slots.[/p][p][/p]
  • [p]Golden Tag[/p]
    • [p]HUD Separator Fix: Fixed a UI issue where a “:” character could remain visible on the HUD in Golden Tag mode when no score limit was set.[/p][p][/p]
  • [p]Input Icon Update: Updated input icons across the UI to improve clarity and consistency.[/p][p][/p]
  • [p]Menu Focus Fixes: Fixed several focus issues in menus.[/p][p][/p]
  • [p]Modal Z-Order Fix: Fixed modal windows so they are now correctly displayed above other UI elements.[/p]
[p][/p][p][/p][h3]Network[/h3]
  • [p]Relay Connection Fallback: The game now automatically tries different relay configurations on join failure to improve connection reliability.[/p][p][/p]
  • [p]Block List Cloud Save: The new Block List system is backed by cloud save so your moderation settings follow you across sessions.[/p]
[p][/p][p][/p][h3]Performance & Optimisation[/h3]
  • [p]Server Frame Time Optimisation: Improved server performance, reducing frame time when playing with other players.[/p][p][/p]
  • [p]Lights Optimisation: Optimised lights in the game and lobby to reduce their impact on performance.[/p][p][/p]
  • [p]Vault Tiles Optimisation: Optimised vault tiles in Casino and Power-Plant levels for better performance.[/p]
[p][/p][p][/p][h3]Audio[/h3]
  • [p]Vault Room Gate Sound Fix: Fixed a case where the sound of the vault room gate could continue indefinitely when rapidly raising and lowering the gate.[/p]
[p][/p][p][/p][h3]Moonlight Seasonal Event[/h3]
  • [p]Moonlight Fireworks Ignition Fix[/p]
    • [p]Fixed an issue where Moonlight fireworks would sometimes not fire, especially if they were dropped after being ignited.[/p]
    • [p]Fixed performance issues of fireworks when hitting a player.[/p]