1. Dark Hours
  2. News
  3. Patchnote #27 for Dark Hours (v0.8.17735)

Patchnote #27 for Dark Hours (v0.8.17735)

[h2]Patchnote #27 for Dark Hours (v0.8.17735) - 27/02/2025[/h2] [h3]Gameplay[/h3] [list] [*][b]Taser Updates:[/b] - Taser now stops functioning when the player is frozen, caught, or knocked out. - Added a visual charge bar for the taser. [*][b]Jump on Head glitches removal:[/b] Removed the ability to jump off a character's head. [*][b]Difficulty Scaling Adjustments:[/b] - [b]Heist objectives[/b] number of items to retrieve in van are now scaled based on difficulty settings. - [b]Team bag goals[/b] are now adjusted according to difficulty levels. - Removed Nightmare difficulty level which was made available by mistake but is scheduled for a later update and was not balanced. [/list] [h3]Monsters[/h3] [list] [*][b]Trickster:[/b] - Some balancing on Trickster behaviours - Prevent Trickster to spawn in the Casino's Patio - Items are now set to be invisible during the spawn box phase to prevent visual clutter. - Added a new Water React animation for the Trickster. [*][b]Monsters stuck in doors:[/b] Fixed cases where monsters were stuck in some doorways of the Casino [/list] [h3]Level Design (LD)[/h3] [list] [*][b]Camera Speaker System:[/b] When using a security camera from a PC, the player’s voice is transmitted through the camera’s speaker, making it audible to those near the camera. Sound effect has still to be tweaked better. [*][b]Prison Starting Area Fix:[/b] If all players accidentally get trapped behind the starting prison gate, the gate can now be lifted manually. [*][b]Room & Object Fixes:[/b] - Fixed overlapping vent walls in the Art Room. - Fixed duplicate lockpad interactions and updated incorrect interaction prompts. - Resolved an issue where locked doors near electrical rooms were incorrectly replaced with grilles. [*][b]Drawer & Spawner Fixes:[/b] - Fixed drawer spawn pivots that were too high in the Detention Room's repair table. - Disabled spawner inside the piano, which previously caused softlocks. [*][b]Lobby:[/b] - Players can now steal from other players' backpacks in the lobby. - Eye & Skin Color Fix: Resolved an issue where eye and skin color settings were not being saved correctly. [*][b]Optimizations:[/b] First pass of optimization on the 3d lobby, more to come on the lobby and the casino environment. [/list] [h3]General[/h3] [list] [*][b]Gas Sound Fix:[/b] Resolved an issue where gas sound effects could loop indefinitely. [*][b]Balloon Fixes:[/b] - Updated balloon state icon. - Fixed issue where balloons could remain stuck in a player's hand. - Fixed crash when balloons were filled with water till explosion. [/list]