Patchnote #27 for Dark Hours (v0.8.17735)
[h2]Patchnote #27 for Dark Hours (v0.8.17735) - 27/02/2025[/h2]
[h3]Gameplay[/h3]
[list]
[*][b]Taser Updates:[/b]
- Taser now stops functioning when the player is frozen, caught, or knocked out.
- Added a visual charge bar for the taser.
[*][b]Jump on Head glitches removal:[/b] Removed the ability to jump off a character's head.
[*][b]Difficulty Scaling Adjustments:[/b]
- [b]Heist objectives[/b] number of items to retrieve in van are now scaled based on difficulty settings.
- [b]Team bag goals[/b] are now adjusted according to difficulty levels.
- Removed Nightmare difficulty level which was made available by mistake but is scheduled for a later update and was not balanced.
[/list]
[h3]Monsters[/h3]
[list]
[*][b]Trickster:[/b]
- Some balancing on Trickster behaviours
- Prevent Trickster to spawn in the Casino's Patio
- Items are now set to be invisible during the spawn box phase to prevent visual clutter.
- Added a new Water React animation for the Trickster.
[*][b]Monsters stuck in doors:[/b] Fixed cases where monsters were stuck in some doorways of the Casino
[/list]
[h3]Level Design (LD)[/h3]
[list]
[*][b]Camera Speaker System:[/b] When using a security camera from a PC, the player’s voice is transmitted through the camera’s speaker, making it audible to those near the camera. Sound effect has still to be tweaked better.
[*][b]Prison Starting Area Fix:[/b] If all players accidentally get trapped behind the starting prison gate, the gate can now be lifted manually.
[*][b]Room & Object Fixes:[/b]
- Fixed overlapping vent walls in the Art Room.
- Fixed duplicate lockpad interactions and updated incorrect interaction prompts.
- Resolved an issue where locked doors near electrical rooms were incorrectly replaced with grilles.
[*][b]Drawer & Spawner Fixes:[/b]
- Fixed drawer spawn pivots that were too high in the Detention Room's repair table.
- Disabled spawner inside the piano, which previously caused softlocks.
[*][b]Lobby:[/b]
- Players can now steal from other players' backpacks in the lobby.
- Eye & Skin Color Fix: Resolved an issue where eye and skin color settings were not being saved correctly.
[*][b]Optimizations:[/b] First pass of optimization on the 3d lobby, more to come on the lobby and the casino environment.
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[h3]General[/h3]
[list]
[*][b]Gas Sound Fix:[/b] Resolved an issue where gas sound effects could loop indefinitely.
[*][b]Balloon Fixes:[/b]
- Updated balloon state icon.
- Fixed issue where balloons could remain stuck in a player's hand.
- Fixed crash when balloons were filled with water till explosion.
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