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Patchnote #14 for Dark Hours (v0.6.14162)

[h2]Patchnote #14 for Dark Hours (v0.6.14162) - 19/11/2024[/h2]
[h3]Gameplay[/h3]
  • Max Revive Fix: Fixed an issue where players could revive teammates even if the maximum revive count was set to 0.
  • Polaroid Flash Fix: Addressed an issue where switching items during a flash event would prevent the flash from resetting.
  • Ammo/Uses Decrease Update: Ammo and item uses now decrease only after the item's effect is completed, such as after taking a picture with the Polaroid.

[h3]Monsters[/h3]
  • Blind Ghoul Targeting Fix: Resolved an issue where the Blind Ghoul would chase a player unrelated to the noise source.
  • Stone Stalkers/Statues Interaction: Statues now interact properly with vault grids after destruction, avoiding partial lifting of a long metal grate.
  • Stone Stalkers/Statues Fix: Resolved an issue where statues could become locked after being destroyed and then restored near players.
  • Kissers: Kissers will be a little more present and more aggressive in the final phase of a game.
  • Kisser and Egg Optimization: Applied multiple optimizations for kissers, eggs, and item-related blueprints.

[h3]Level Design (LD)[/h3]
  • Piano Chair Adjustment: Adjusted the position and weight of the piano chair to improve player navigation.
  • Bathroom Collider Tweaks: Adjusted walls and bathroom colliders to prevent softlocks.
  • Electric Room Asset Fix: Fixed incorrect wall distances for some assets in the electrics and maintenance rooms.
  • Vent Grid Position Fix: Corrected vent grid positions for proper alignment and better aesthetics.

[h3]Interface[/h3]
  • Key Binding Presets: Added a dropdown menu for selecting AZERTY or QWERTY layouts, which now save the selected option and reset accordingly when the "Reset" button is pressed. When a key is changed, the dropdown menu is then set to "Custom".
  • Minigame keyboard Fixes: Solved a bug preventing minigames to be done using WASD keys
  • Controller Input Fixes: Resolved controller input bugs, including:
    - Fixed gamepad "B" button dropping items when closing a minigame.
    - Fixed issues with the directional pad's left button closing the inventory, which prevented menu navigation.
    - Fixed input bugs with the left joystick when navigating menus.
  • Steam Connectivity Warning: Fixed some false positives for Steam connectivity warnings at game startup.

[h3]General[/h3]
  • NAT toggling: Activating Steam Network NAT toggling option to test network stability improvement, with less disconnections, for some players.

Dark Hours 1st Major Update is Here: Meet the Kisser!

Hello everyone,

We’re thrilled to announce the arrival of our very first major update since Early Access launched! This update is packed with fresh new content and improvements inspired by your feedback. Here’s a breakdown of everything new:




[h2]💀 A New Challenger Has Appeared: The Kisser[/h2]
Prepare to face a new nightmare and meet The Kisser! This terrifying little monster is stealthy and loves close contact with anyone foolish enough to get near. Watch your back burglars, because you won’t see the Kisser coming until it’s too late!


[h2]🖱️ Custom Rebinding Options[/h2]
By popular demand, we’ve added custom key rebinding! Now, you can tailor your controls and dive into the game with a setup that feels best for you.


[h2]🏛️ Auction House Map Rotation[/h2]
Have you memorized every hallway of the Auction House? Well, not anymore! We’ve updated the available maps with a new set featuring 32 brand-new layouts for the Auction House. Every heist will feel fresh and challenging all over again!


[h2]🔧 Optimization and bug fixes[/h2]
This update also includes some bug fixes and general improvements. Among them are an optimization of item spawn points on the maps, an enhancement of the Banshee's AI specifically aimed at resolving a bug that could lead to its excessive camping, and the correction of situations that could cause softlocks, like during the safe opening animation. All these changes aim to improve the overall gameplay experience. You can find the complete patchnote just below.


[h2]✨ And what's next? [/h2]
We’re deeply grateful for all the feedback and suggestions you’ve shared with us since the launch. The team is actively working on the next big update planned for the holiday season, and we’re excited to tease the arrival of a brand-new map environment (yes, we heard you 😉) with dozens of layouts, along with new contract objectives, a new monster and even more surprises.


Thank you for being part of this incredible journey with us! Let us know what you think of The Kisser and good luck on your heists!


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You can also write us at [email protected]


Raven

[h2]Major Update #1: Patchnote #13 for Dark Hours (v0.6.13998) - 15/11/2024[/h2]
[h3]Monsters[/h3]
  • Kisser Added! A new monster, the Kisser, is available with this update!
  • Banshee Behavior Update: Addressed potential issues where the Banshee could camp a hidden player or a body.

[h3]Level Design (LD)[/h3]
  • Maps rotation: the 32 original Auction Houses maps have been replaced by 32 new layouts!
  • Safe Animation Fix: Cropped the safe opening animation to prevent softlocks behind its door.
  • Control Room Desks: Ensured at least one desk is spawned in control rooms.
  • Control Room Items: Added tool item spawns on the security desk and removed ground spawns on desk islands.
  • Accounting Room: Increased furniture zones in accounting to prevent drawer overlaps and ensured the room is no longer too empty on some seeds.
  • Spawn Tags Adjustments: Tweaked spawn tags to prevent letters from spawning at eye level on furniture, making them easier to find.
  • Microwave Interaction: The microwave in the kitchen is now interactable.

[h3]Interface[/h3]
  • Key Binding: Added Key Binding feature in the control settings. By default the game will select the QWERTY preset. Players can select AZERTY preset, or completely customize their keys binding.
  • Ammo Visibility Update: Improved the visibility of ammunition of items (flashes, darts) in HUD.
  • Steam Integration Warning: Added a warning popup in the main menu if there are issues with Steam integration to warn players to relaunch Steam.

[h3]General[/h3]
  • Trash can screenshake: Removed the screenshake effect when opening the trash can interface.
  • Grids Tutorial Fix: Fixed an issue where the single-player tutorial info text for throwing an object through a metal grid could appear multiple times.
  • Controller Vibration: Controller vibration now activates only when the game has detected the use of a controller.

Patchnote #12 for Dark Hours (v0.5.13815)

[h2]Patchnote #12 for Dark Hours (v0.5.13815) - 13/11/2024[/h2]
[h3]Gameplay[/h3]
  • Trash Can Item Ejection: Adjusted the force direction when items are ejected from the trash cans to prevent items from getting lost behind walls or between the trash can and the walls.
  • Crouch and Shared Bag Interaction Fix: Resolved issues with crouch action when interacting with the shared bag. Now, players using toggle crouch will exit the shared bag in the correct stance, and players without toggle crouch will no longer experience unintended transitions.
  • Known Issues: A player body on the teambag can be difficult to revive

[h3]Monsters[/h3]
  • Blind Ghoul: Ensured that the Blind Ghoul snaps to the NavMesh if it starts moving from a non-NavMesh area, reducing issues with physics-related objects like chairs.
  • Monsters: Improvements of generic scripts of the monsters that could have disturbed their behaviours.
  • Known Issues: In rare cases the Banshee will not diseapear after killing a player.

[h3]Level Design (LD)[/h3]
  • Window and Wall Switch Generation Fix: Fixed an issue where windows could be generated behind wall switches, improving overall layout consistency.
  • Toilet Collider Adjustment: Modified toilet colliders to allow players to crawl between cabins and walls, preventing potential softlocks.

[h3]Interface[/h3]
  • Team Info Screen: Adjusted the layout of the team info screen for improved readability.
  • Spectator Screen: Added game objectives to the spectator screen.

[h3]General[/h3]
  • Lobby players fix: Fixed an issue where the lobby UI would not refresh when a player left or was kicked blocking a player slot.

Patchnote #11 for Dark Hours (v0.5.13750)

[h2]Patchnote #11 for Dark Hours (v0.5.13750) - 08/11/2024[/h2]
[h3]Gameplay[/h3]
  • Air Vent Detection: Enhanced other players detection at the entrance of air vents to prevent player from getting stuck climbing in it.

[h3]Monsters[/h3]
  • Statue Movement Fix: The statue is no longer blocked by the metal gate when moving after an initial break.

[h3]Level Design (LD)[/h3]
  • Exit and Director Door Lights: The exit door now has a green light, while the director's door is marked with a red light for clarity like in the demo.
  • Chair Interaction: Chairs near desks are now movable, with monster navigation no longer affected by their positioning.
  • PCG Hotfix: Fixed issues where walls, ceilings, or floors occasionally failed to be spawned by the PCG system.

[h3]General[/h3]
  • Replication Improvements: Ensured chair movements replicate properly across clients for synchronized gameplay.
  • Leg-Up Feedback: Removed incorrect text feedback displayed during leg-up interactions.

Patchnote #10 for Dark Hours (v0.5.13695)

[h2]Patchnote #10 for Dark Hours (v0.5.13695) - 07/11/2024[/h2]
[h3]Gameplay[/h3]
  • Non-interactable Fuse Fix: Fixed a bug that would disable the interaction with a fuse box by throwing objects on them, fixing the softlock where fuses were not grabbable if placed on this disabled fuse box.
  • Camera Cancel Condition: Exit the CCTV view upon catch, freeze, or push.

[h3]Level Design (LD)[/h3]
  • Control Room Asset Tweaks: Adjusted the reserved space for certain Control Room assets to improve player navigation or players blocking.
  • CCTV Spawn Fix: Fixed an issue where CCTV cameras could spawn through curtains, improving visualization of the room.
  • Art Exhibit Grid Navigation: Fixed the collider length of the grid in the art exhibit’s course, ensuring proper navigation for monsters.
  • Vault Grid Navigation: NavMesh is no longer blocked by the vault grid after its initial opening, improving accessibility for monsters.

[h3]Monsters[/h3]
  • Grid Synchronization: The monster’s action of opening the metal grid is now synchronized with the button press for consistency in the vault and exhibit rooms.

[h3]General[/h3]
  • Frost Feedback Update: Updated frost feedback with improved visual effects (VFX).
  • Ear Defender Pivot: Corrected hand positioning for the ear defender mesh.
  • Error Message Improvements: Added additional text details for error messages related to pending games to enhance troubleshooting.
  • Network Overload Prevention: Optimized a specific RPC linked to frame rate to reduce network overload.