1. Dark Hours
  2. News

Dark Hours News

15% SALE on Dark Hours now!

Hey everyone!

To kick off 2025 right, Dark Hours is available at 15% off until January 28th!! It's time to squad up with your friends and build the ultimate team of burglars... or the most chaotic one. As long as you follow the Boss's orders, anything goes! And hey, if you end up betraying a teammate to make it out, no one’s gonna blame you!




https://store.steampowered.com/app/2208570/Dark_Hours/

[h3]Last two weeks for the Christmas customization:[/h3]

I'm taking this opportunity to give a final reminder for the Christmas customization! You have just two weeks left to grab these items! So don't wait any longer and hurry up!



Join us on our social media to stay updated on everything that's coming next:
Discord Tiktok Bluesky Twitter Instagram

See ya,

Raven

Only two weeks left to grab your Christmas customization!

Hey everyone,

In case you didn’t know, Christmas-themed customizations are still available in Dark Hours! We’re dropping this announcement to remind you that you’ve got only two weeks, until January 29th, to be exact to grab these items. After that, you’ll have to wait until next year to get your hands on them again.

Don’t miss out!


We hope you enjoyed this customization! Feel free to let us know what you think! Don't hesitate to submit any ideas if there are customization themes you'd like to see come to Dark Hours!


https://store.steampowered.com/app/2208570/Dark_Hours/

We’ve also just launched on Bluesky! Feel free to follow us there as well to stay up to date with all the latest announcements!

Discord Tiktok Bluesky Twitter Instagram

May your burglaries go smoothly (or not)

Raven

Patchnote #23 for Dark Hours (v0.7.16120)

[h2]Patchnote #23 for Dark Hours (v0.7.16120) - 15/01/2025[/h2]
[h3]Monsters[/h3]
  • Repeated Monster on Different Maps: Fixed a regression that would allow a monster to spawn twice in a row on 2 different missions.

[h3]LD[/h3]
  • Unsync PCG Fix: Resolved issue where the generation would use the auction house instead of a museum for some players while other where in museum, causing some players to be spawned in a map without walls and weird positions for environment elements.
  • Auction House 248955264 Fix: Fixed Auction House seed 248955264 with missing elements from generation.
  • Museum 439716566 Fix: Fixed Museum seed 439716566, that was removed in the patch #21 because of a missing exit key. This layout is known to be special: don't hesitate to pass through the exit room to explore the rest of the museum.
  • All maps rechecked: We have rechecked all maps to be sure there is no softlock with keys or fuses, and we will publish tomorrow a maps guide in our Steam Community Discussions if you struggle to find them!

[h3]Interface[/h3]
  • Game Mode Display Fix: As a client of a game, if you joined a new lobby and your last played game was Golden Tag game mode, you would see the game mode as Golden Tag instead of Heist. Now fixed, you see the right game mode set by the host of the lobby.
  • Rule Out Parameter Fix: fixed non-working Rule Out parameter for monsters in the lobby settings

[h3]General[/h3]
  • Gamepad navigation Improvements: Better handling of gamepad navigation in the menus.

Patchnote #22 for Dark Hours (v0.7.15983)

[h2]Patchnote #22 for Dark Hours (v0.7.15983) - 08/01/2025[/h2]
[h3]Gameplay[/h3]
  • Freezing Improvements:
    - Resolved bugs where frozen interactions could break improperly or fail to work when combined with snapped interactions.
    - Improved synchronization for freezing material dissolution effects and updated its visuals.
    - Fixed cold steam VFX issues.

[h3]Monsters[/h3]
  • Stone Stalkers AI Improvements:
    - Statue no longer locks in front of a vent when a player is inside. It will be back on patrol if it cannot see the player.
    - Increased statue sight radius to accommodate larger rooms, such as the Exposition Room.
  • Mummy Improvements:
    - Mummy is no longer stunned indefinitely by fire extinguisher.
    - Fixed an issue where being killed by the mummy could eject the player’s body out of the level.
  • Banshee Adjustments:
    - Reworked teleportation mechanics to prevent teleportation abuse and improve overall experience against it.

[h3]Level Design (LD)[/h3]
  • Security Camera Fix: Fixed a bug where the room name wouldn’t appear for a client using the security camera if their map generation completed before the host.
  • Collision and Navigation Fixes:
    - Fixed corner pillar collision in the Egyptian Antiquities level to prevent softlocks.
    - Fixed navigation issues caused by light switch spawn heights on large doors.
    - Adjusted circuit breaker lights to prevent them from facing walls inappropriately.
  • Loot Object Updates:
    - Resolved an issue where items on pedestal could reset their scale when placed.

[h3]Interface[/h3]
  • Loading UI Fix: Addressed an issue where the loading UI could remain on-screen during gameplay.
  • Gamepad UI Updates:
    - Updated input icons for the emote wheel and key mappings (up/left/down/right) when using a gamepad.
    - Resolved issues where the emote/tag wheel didn’t function properly in certain menus and was misaligned on gamepads.
  • Lobby Improvements:
    - Player lists in the lobby are now sorted alphabetically, with the host displayed first.
    - Added a crown icon for the lobby host.
  • Loot localization: Fixed the title for the Egyptian Pot 4 loot object.
  • Connection Error Popup Improvements:
    - Replaced the Steam services error screen at startup with a smaller warning icon.
    - Resolved a bug where a connection error window appeared for clients when the host returned to the menu.

[h3]General[/h3]
  • Golden Tag Game Mode Fixes: Fixed an issue where Golden Tag Mode defaulted to a 10-second duration if no parameters were edited on first play.
  • Lobby Code Improvement: Fixed random lobby code generation to avoid getting joined by players having your lobby code from a previous game.

Patchnote #21 for Dark Hours (v0.7.15873)

[h2]Patchnote #21 for Dark Hours (v0.7.15873) - 25/12/2024[/h2]

[h3]Level Design (LD)[/h3]
  • Remove Museum seed: 439.716.566
  • Drawers fix: fixed pivot of spawner in drawers, now the keys in some drawer are visible (they were lootable previously but slightly below the drawer making them not visible)


Cheers,
Raven