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Dark Hours News

Dark Hours joins the STEAM AUTUMN SALE

Hey everyone!!

In celebration of the Steam Autumn Sale, Dark Hours will be on sale for the very first time (the launch discount doesn't count 👀). The discount will be 10% off and will last from now to December 4th.

It's the perfect time to invite your friends to join you for a co-op heist night.



[h2]What is Dark Hours?[/h2]

For anyone reading this news but who doesn’t know what Dark Hours is, here’s a brief pitch:

Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out or hide and wish for daylight.

  • Face off against 5 deadly monsters
  • Complete dozens of contracts
  • Explore a set of 32 layouts into the mysterious Auction House
  • Gear up with a wide variety of items
  • Customize your characters with vibrant colors and stylish accessories

https://store.steampowered.com/app/2208570/Dark_Hours/


[h2]Why Get It Now? Here’s What’s Coming Soon![/h2]

By getting the game now, you’ll be ready for the next major update dropping this holiday season!

Prepare to explore an all-new environment, face a terrifying new monster, and discover many other surprises.

We can’t wait for you to check it all out!


Feel free to join our Discord community and share your thoughts about the game with us!

[h3]Our social media:[/h3]
Discord Tiktok Twitter Instagram
You can also write us at [email protected]


Wishing you a merry (but deadly) heist!

Raven

Patchnote #15 for Dark Hours (v0.6.14391)

[h2]Patchnote #15 for Dark Hours (v0.6.14391) - 25/11/2024[/h2]
[h3]Gameplay[/h3]
  • Furniture Spawn Fix: Resolved an issue where furniture could spawn on laser paths in the vault.
  • Pitch Replication Fix: Fixed a bug where player aim pitch (aiming up/down) with the gun or hairdryer wasn’t visually replicated to other players.
  • Adrenaline and Sleep Effect Replication: Improved replication consistency for adrenaline and sleep effects during multiplayer sessions.

[h3]Monsters[/h3]
  • Banshee idling: Fix a incorrect behaviour where the Banshee was just idling without moving in a room until a player shows up.
  • Blind Monster Fix: The Blind Monster no longer interacts with invisible grids.
  • Interactions with Kisser on head:
    - Characters with a Kisser on their head now have muffled stamina voice.
    - All interaction widgets are hidden, and interactions are disabled/canceled when a Kisser is on a character’s head.

[h3]Level Design (LD)[/h3]
  • Statue Eyes Fix: Fixed an issue with the statue’s black eyes not appearing during its first move.
  • Circuit Breaker Connectivity: All lights and interactive elements are now properly connected to the circuit breaker, ensuring consistent behavior across levels.

[h3]Interface[/h3]
  • Confirmation for Lobby Exit: Added a confirmation window when leaving a lobby.
  • Objective's Texts Wrapping: Fixed text wrapping issues for heist objectives.
  • Settings Reorganization: Moved some settings to the Controls section.
  • Slider for SFX and Music: Introduced sliders in settings to adjust sound effects and music volume.
  • Team Info Window Fix: Resolved an issue where the team info window displayed "Alive" for players who were dead.

[h3]General[/h3]
  • Fog Volume Adjustment: Adjusted fog volume for improved visibility and performance.
  • Rebind Controller Input: Added the ability to rebind gamepad controller inputs.
  • Lobby Search Results Fix: Addressed issues with limited lobby search results. You might see more public lobbies now!


[h3]Known bug:[/h3]
  • Blind ghoul opening locker's door: There is a bug where the Blind ghoul opens the locker's door, if the player closes it, the monster will open it again till the player gets killed.

Patchnote #14 for Dark Hours (v0.6.14162)

[h2]Patchnote #14 for Dark Hours (v0.6.14162) - 19/11/2024[/h2]
[h3]Gameplay[/h3]
  • Max Revive Fix: Fixed an issue where players could revive teammates even if the maximum revive count was set to 0.
  • Polaroid Flash Fix: Addressed an issue where switching items during a flash event would prevent the flash from resetting.
  • Ammo/Uses Decrease Update: Ammo and item uses now decrease only after the item's effect is completed, such as after taking a picture with the Polaroid.

[h3]Monsters[/h3]
  • Blind Ghoul Targeting Fix: Resolved an issue where the Blind Ghoul would chase a player unrelated to the noise source.
  • Stone Stalkers/Statues Interaction: Statues now interact properly with vault grids after destruction, avoiding partial lifting of a long metal grate.
  • Stone Stalkers/Statues Fix: Resolved an issue where statues could become locked after being destroyed and then restored near players.
  • Kissers: Kissers will be a little more present and more aggressive in the final phase of a game.
  • Kisser and Egg Optimization: Applied multiple optimizations for kissers, eggs, and item-related blueprints.

[h3]Level Design (LD)[/h3]
  • Piano Chair Adjustment: Adjusted the position and weight of the piano chair to improve player navigation.
  • Bathroom Collider Tweaks: Adjusted walls and bathroom colliders to prevent softlocks.
  • Electric Room Asset Fix: Fixed incorrect wall distances for some assets in the electrics and maintenance rooms.
  • Vent Grid Position Fix: Corrected vent grid positions for proper alignment and better aesthetics.

[h3]Interface[/h3]
  • Key Binding Presets: Added a dropdown menu for selecting AZERTY or QWERTY layouts, which now save the selected option and reset accordingly when the "Reset" button is pressed. When a key is changed, the dropdown menu is then set to "Custom".
  • Minigame keyboard Fixes: Solved a bug preventing minigames to be done using WASD keys
  • Controller Input Fixes: Resolved controller input bugs, including:
    - Fixed gamepad "B" button dropping items when closing a minigame.
    - Fixed issues with the directional pad's left button closing the inventory, which prevented menu navigation.
    - Fixed input bugs with the left joystick when navigating menus.
  • Steam Connectivity Warning: Fixed some false positives for Steam connectivity warnings at game startup.

[h3]General[/h3]
  • NAT toggling: Activating Steam Network NAT toggling option to test network stability improvement, with less disconnections, for some players.

Dark Hours 1st Major Update is Here: Meet the Kisser!

Hello everyone,

We’re thrilled to announce the arrival of our very first major update since Early Access launched! This update is packed with fresh new content and improvements inspired by your feedback. Here’s a breakdown of everything new:




[h2]💀 A New Challenger Has Appeared: The Kisser[/h2]
Prepare to face a new nightmare and meet The Kisser! This terrifying little monster is stealthy and loves close contact with anyone foolish enough to get near. Watch your back burglars, because you won’t see the Kisser coming until it’s too late!


[h2]🖱️ Custom Rebinding Options[/h2]
By popular demand, we’ve added custom key rebinding! Now, you can tailor your controls and dive into the game with a setup that feels best for you.


[h2]🏛️ Auction House Map Rotation[/h2]
Have you memorized every hallway of the Auction House? Well, not anymore! We’ve updated the available maps with a new set featuring 32 brand-new layouts for the Auction House. Every heist will feel fresh and challenging all over again!


[h2]🔧 Optimization and bug fixes[/h2]
This update also includes some bug fixes and general improvements. Among them are an optimization of item spawn points on the maps, an enhancement of the Banshee's AI specifically aimed at resolving a bug that could lead to its excessive camping, and the correction of situations that could cause softlocks, like during the safe opening animation. All these changes aim to improve the overall gameplay experience. You can find the complete patchnote just below.


[h2]✨ And what's next? [/h2]
We’re deeply grateful for all the feedback and suggestions you’ve shared with us since the launch. The team is actively working on the next big update planned for the holiday season, and we’re excited to tease the arrival of a brand-new map environment (yes, we heard you 😉) with dozens of layouts, along with new contract objectives, a new monster and even more surprises.


Thank you for being part of this incredible journey with us! Let us know what you think of The Kisser and good luck on your heists!


Discord Tiktok Twitter Instagram
You can also write us at [email protected]


Raven

[h2]Major Update #1: Patchnote #13 for Dark Hours (v0.6.13998) - 15/11/2024[/h2]
[h3]Monsters[/h3]
  • Kisser Added! A new monster, the Kisser, is available with this update!
  • Banshee Behavior Update: Addressed potential issues where the Banshee could camp a hidden player or a body.

[h3]Level Design (LD)[/h3]
  • Maps rotation: the 32 original Auction Houses maps have been replaced by 32 new layouts!
  • Safe Animation Fix: Cropped the safe opening animation to prevent softlocks behind its door.
  • Control Room Desks: Ensured at least one desk is spawned in control rooms.
  • Control Room Items: Added tool item spawns on the security desk and removed ground spawns on desk islands.
  • Accounting Room: Increased furniture zones in accounting to prevent drawer overlaps and ensured the room is no longer too empty on some seeds.
  • Spawn Tags Adjustments: Tweaked spawn tags to prevent letters from spawning at eye level on furniture, making them easier to find.
  • Microwave Interaction: The microwave in the kitchen is now interactable.

[h3]Interface[/h3]
  • Key Binding: Added Key Binding feature in the control settings. By default the game will select the QWERTY preset. Players can select AZERTY preset, or completely customize their keys binding.
  • Ammo Visibility Update: Improved the visibility of ammunition of items (flashes, darts) in HUD.
  • Steam Integration Warning: Added a warning popup in the main menu if there are issues with Steam integration to warn players to relaunch Steam.

[h3]General[/h3]
  • Trash can screenshake: Removed the screenshake effect when opening the trash can interface.
  • Grids Tutorial Fix: Fixed an issue where the single-player tutorial info text for throwing an object through a metal grid could appear multiple times.
  • Controller Vibration: Controller vibration now activates only when the game has detected the use of a controller.

Patchnote #12 for Dark Hours (v0.5.13815)

[h2]Patchnote #12 for Dark Hours (v0.5.13815) - 13/11/2024[/h2]
[h3]Gameplay[/h3]
  • Trash Can Item Ejection: Adjusted the force direction when items are ejected from the trash cans to prevent items from getting lost behind walls or between the trash can and the walls.
  • Crouch and Shared Bag Interaction Fix: Resolved issues with crouch action when interacting with the shared bag. Now, players using toggle crouch will exit the shared bag in the correct stance, and players without toggle crouch will no longer experience unintended transitions.
  • Known Issues: A player body on the teambag can be difficult to revive

[h3]Monsters[/h3]
  • Blind Ghoul: Ensured that the Blind Ghoul snaps to the NavMesh if it starts moving from a non-NavMesh area, reducing issues with physics-related objects like chairs.
  • Monsters: Improvements of generic scripts of the monsters that could have disturbed their behaviours.
  • Known Issues: In rare cases the Banshee will not diseapear after killing a player.

[h3]Level Design (LD)[/h3]
  • Window and Wall Switch Generation Fix: Fixed an issue where windows could be generated behind wall switches, improving overall layout consistency.
  • Toilet Collider Adjustment: Modified toilet colliders to allow players to crawl between cabins and walls, preventing potential softlocks.

[h3]Interface[/h3]
  • Team Info Screen: Adjusted the layout of the team info screen for improved readability.
  • Spectator Screen: Added game objectives to the spectator screen.

[h3]General[/h3]
  • Lobby players fix: Fixed an issue where the lobby UI would not refresh when a player left or was kicked blocking a player slot.