v0.1.1 Hotfix
[h3]New Additions[/h3]
- [p]Added a version string to the main menu for easier bug reporting.[/p]
- [p]Different types of bed now define a rest quality stat, with lower quality beds filling the sleep need slower.[/p]
- [p]Added a popup dialog when saves fail because of an error. Previously saves would encounter errors mid-save, causing the save to fail with no feedback, leading to a lot of lost save files and making it hard to find these issues in testing.[/p]
- [p]Survivors now initialize with a default assignment of work priorities based on their work preferences.[/p]
- [p]Survivors now prioritize sleeping more during night-time.[/p]
- [p]Fixed an issue with sleep recovery speed, causing survivors to refill their sleep need way too fast.[/p]
- [p]Drafted survivors didn't give the option to tend injuries while drafted. They can now tend regardless of drafted state.[/p]
- [p]Fixed various save game related errors that would prevent a game from saving properly.[/p]
- [p]Inventory UI no longer shows on animals.[/p]
- [p]Fixed dead or incapacitated survivors showing an option to drop items from inventory.[/p]
- [p]Fixed survivors being unable to pick up items when preparing for an expedition.[/p]
- [p]Cancelling a building while a worker is trying to haul resources to it will properly cancel the task now.[/p]
- [p]Switching weapons mid-reload would result in the new weapon receiving the other's ammo. Survivors now put the new magazine into the correct gun.[/p]
- [p]Crafting bills will no longer try to use reserved ingredients in crafting.[/p]