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  3. 🎉 Dragonium Adventure 2.0.0 Update Is Here! 🎉

🎉 Dragonium Adventure 2.0.0 Update Is Here! 🎉

[p]Here are the Dragonium Adventure patch notes for version 2.0.0![/p][p]This is the biggest update ever, introducing new features, fixing various bugs and issues, and rebalancing the combat system.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]If you have selected a save slot where Story mode has been completed, you will find a new button in the main menu: 'Other Modes', as shown in the figure:[/p][p][/p][p][/p][p]In this version, we have introduced Arena mode, the details of which are explained in the patch notes below, along with a series of additions and improvements that affect the entire gameplay experience.[/p][p][/p][p]Additions and Improvements:[/p]
  • [p]Introduced Arena mode: challenge the Royal Guards and other bosses again in fiery battles, with new battle backgrounds and an unreleased music track![/p][p]Test yourself by training against each boss individually in a Training Battle, then face them one after another in an Arena Battle, with very little margin for error based on the set difficulty (Normal, Hard, Impossible).[/p][p]Try to beat your best battle time in Arena Battles and Training Battles![/p]
    • [p]The following Arena Battle has been added: Royal Guards (Moldres, Kael, Talan, Aethra).[/p]
    • [p]The following Training Battles have been added: Moldres, Kael, Talan, Aethra.[/p]
      • [p]Further Arena Battles and Training Battles will be added in future free updates.[/p]
      • [p]NOTE: Arena mode is only available after completing Story mode. It will be accessible through the new "Other Modes" button located in the game's main menu (again, once Story mode is completed).[/p]
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  • [p]New Steam Achievements for Arena mode have been added.[/p]
  • [p]Increased the number of starting Objects available once a game is started in Rush mode, changing it to 2 Objects.[/p]
  • [p]Improvements to the Save Slot function[/p]
    • [p]Added a warning when the selected save slot remains unchanged upon returning to the main menu.[/p]
    • [p]Graphical improvements to the save slot selection menu.[/p]
  • [p]Added an animation for the game backgrounds shown on the title screen, main menu, and credits.[/p]
  • [p]Improved the Item selection screen in battle[/p]
    • [p]Now the descriptive box that appears when an item is selected will also be shown when the Back button is selected, and a fade-out effect has been added when nothing is selected anymore.Sistemata la disposizione e visualizzazione del testo corrispondente al danno inflitto e la variazione di statistiche in battaglia.[/p]
  • [p]Added a visible "+" on screen in battle, placed between the glyphs referring to the buttons to be pressed to activate the Super Heart when a controller is used and the Super Heart counter has dropped to 0.[/p]
  • [p]Changed the font of some warnings and parts of the game interface to ensure better readability.[/p]
  • [p]Reduced the white light flash effect during the Story mode prologue by 50%.[/p]
  • [p]Modified some enemy descriptions accessible from the Battle Info screen during a fight.[/p]
  • [p]Technical Software Improvements[/p]
    • [p]Some loading times have been drastically reduced.[/p]
    • [p]Improved the game's general performance.[/p]
  • [p]Minor improvements applied to the game interface and corrected some translations.[/p]
[p][/p][p]Balancing changes:[/p]
  • [p]OBJECTS[/p]
    • [p]Heart-Saving Potion[/p]
      • [p]HP restored: +15 / +20 ⮕ +20[/p]
  • [p]MEDALS[/p]
    • [p]Erpon (Level 3)[/p]
      • [p]Additional HP restored when using the Heart-Saving Potion: +40% ⮕ +50%[/p]
[p][/p][p]Issues fixed:[/p]
  • [p]Fixed a critical issue related to the Save Slot function that caused the potential irreparable corruption of other save files after using and overwriting save slot number 4.[/p]
  • [p]Fixed an issue related to the Save Slot function that caused the visually highlighted save slot in the menu to load automatically (if the game was closed with the menu active) instead of correctly loading the last save slot actually used by the player.[/p]
  • [p]Fixed an issue that prevented correct game progression if the language was set to English and the player surrendered during the Story mode tutorial battle, failing to load the subsequent dialogue and forcing the player to force quit the game.[/p]
  • [p]Fixed an issue related to the Phantom Fire combat technique where the on-screen damage text shown during the first attack after the enemy's burn would not show the corresponding damage number but the word "BURNED."[/p]
  • [p]Fixed an issue where the size of the on-screen damage text was set incorrectly under certain circumstances.[/p]
  • [p]Fixed an issue where the on-screen text displayed at the start of the encounter against Royal Guardian Talan would not display correctly, if the language was set to English.[/p]
  • [p]Fixed minor bugs.[/p]
[p][/p][p]Known issues:[/p]
  • [p]We are aware of an issue that may prevent the correct display of combat technique animations when the player or the enemy (or both) are afflicted by a status effect under certain circumstances. We are working to resolve the issue as soon as possible.[/p]
[p][/p][p]We hope you continue to enjoy Dragonium Adventure![/p]