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Copa City: First Football Tycoon News

Borussia Dortmund joins Copa City!

[h2]Black and yellow fans will flood your cities on launch day![/h2]

Borussia Dortmund joins us as the fourth licensed club. A club with a rich history and a passionate fan base, famously known for the legendary "Yellow Wall." The opportunity to organize classic football event featuring Bayern Munich will undoubtedly add charm and variety to the gameplay in Copa City. This year will bring more announcements and surprises, which we hope will positively delight our community.

BVB: Welcome to Copa City! ⚫🟡

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Master the balance in Copa City - Devlog #3


[h2]Time and Space in Copa City – Always Limited[/h2]
One of the main elements creating the game’s atmosphere is its limited time in a single loop. Players race against a predefined deadline, just like in real life—a football match date that cannot be postponed. Regardless of the player's actions, the time available to organize all aspects is fixed in advance.

At the same time, depending on the map, the "space" available to meet fan needs by building essential infrastructure varies, leading to different approaches to planning the construction of individual facilities.

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[h2]Fan Needs and Growing Numbers – The Challenge of Balancing All[/h2]
As we mentioned earlier, fan needs are a key aspect of balance and the central focus of the player. We categorized these needs into four groups:
  • Safety
  • Accommodation
  • Entertainment
  • Food

Additionally, due to the demographic division of fans into three types, players will experience differences in need priorities—some fans will require better lodging, while others will demand more entertainment.

With the ever-growing influx of fans in the game, each club's needs are balanced in such a way as to represent a different structure and gameplay style. Players must adapt their strategies to achieve the desired outcomes.

[h2]Long- and Medium-Term Goals – Synchronization with the Football World[/h2]
The essence of Copa City, beyond organizing match day, is immersion in the organizational rituals and customs surrounding this event. We want the goals achieved by the player to directly correspond with the football world, ensuring that players feel they are playing a football-themed game at every level.

Setting medium-term goals for players also generates satisfaction over shorter intervals—after all, completing an entire match scenario takes several solid hours of gameplay, which poses challenges for maintaining motivation.

However, organizing a football match is a treasure trove of events, which we use in the game as "dynamic bonuses," or medium-term objectives. For example, having teams arrive at hotels designated and prepared by the player. Seeing club buses parked at assigned hotels will undoubtedly immerse players in the football festival atmosphere, as this is one of the iconic scenes at such events.

[h2]The First Whistle – The Main Objective in Copa City[/h2]
Of course, regardless of the above, the player's primary goal is to ensure the match can take place. To achieve this, a series of conditions must be met, including but not limited to:
  • Proper stadium preparation levels for the match
  • A specified number of fans in the city
  • Meeting fan needs to a certain degree
  • Completing specific points on the organizer's roadmap

These elements combine to form the main goal—completing the game’s primary loop and starting the match on the stadium field.

[h2]Summary[/h2]
To summarize, building long-term player engagement in Copa City is key to achieving satisfaction in the gameplay. As mentioned above, we achieve this by rewarding players not only for the long-term goal of successfully organizing the city, stadium, and fans to allow the match and teams to take the field but also for smaller milestones like the arrival of team buses in the city or transporting teams to pre-match training sessions.

We believe this approach will give players the sense that organizing a match is not just about reaching the first whistle but a complex process that delivers satisfaction from managing various levels of challenges.

In management sim COPA CITY you run events for Football teams and the developer plans Steam Deck support

A Football game where you're not on the pitch or managing the Football teams directly? Interesting. This management sim could be quite different.

Read the full article here: https://www.gamingonlinux.com/2024/12/in-management-sim-copa-city-you-run-events-for-football-teams-and-the-developer-plans-steam-deck-support

A few words about Steam Deck Support


For those who prefer a quick update: one of our goals is to bring Steam Deck support to the game, and it’s already on our priority list!

Now, for a bit more detail: achieving certification for any platform, including Steam Deck, requires time and careful optimization of the game. As we progress further into development, we’ll be ready to submit for Steam Deck certification. At this stage, we already have a build with solid performance, but it still needs some fine-tuning.

We’ll keep you updated every step of the way via the forums—this thread will be regularly updated with the latest news.

Best regards,
The Triple Espresso Dev Team

New pre-beta gameplay trailer revealed at PC Gaming Show



We are thrilled to share a major milestone for Copa City! During the prestigious PC Gaming Show, we unveiled our brand-new gameplay trailer, showcasing the incredible progress we’ve made since announcing the game.

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“Our goal has always been to capture the electrifying energy that engulfs a city before a major football event,” said Anna Szamowska, our CMO at Triple Espresso. “This new trailer not only reflects the immense progress we’ve made but also showcases the depth and excitement you can expect when you step into the shoes of a host.”

[h2]What’s New in Copa City?[/h2]
Our latest trailer reveals a host of exciting updates that bring Copa City to life:
Comprehensive Stadium Preparation: From basic customization, we’ve introduced a five-level progression system with clear milestones and permanent achievements.
Enhanced City Visualization: Fan activities, club colors, and district control are now dynamically represented, making the city a vibrant and ever-changing environment.
Advanced City Buildings System: Food trucks and small hotels have evolved into powerful structures that level up based on surrounding infrastructure, offering strategic bonuses to your city.
Replayability Like Never Before: Randomized city layouts, variable fan arrivals, and dynamic quest systems ensure that no two games are ever the same.

[h2]Looking Ahead
[/h2]This past year has been an incredible journey. Through countless hours of development, closed playtests, and listening to your feedback, we’ve been refining every aspect of Copa City to deliver the most immersive football city-building experience possible.
And this is just the beginning! We’re working on exciting new features, including more clubs, a new city, and stunning stadiums that will take the gameplay to the next level. Our commitment to delivering a fresh, engaging, and strategic football experience remains stronger than ever.
We can’t wait for you to see how far we’ve come. Watch the trailer now, and join us in creating the ultimate celebration of football!