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Livonia is Out!

Livonia is the brand-new DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Survive this new unfamiliar land for as long as possible.

[previewyoutube][/previewyoutube]

Key Features


Idyllic environment
The new topography brings dense forests, overgrown fields, winding rivers, serene lakes, murky swamps and various remnants of an abandoned society.

Frequent Encounters
The new map is the perfect size for survivors looking for player-interactions. Whether friendly or hostile, you'll stumble upon other players much more often.

Fresh hunting ground
Players wanting to survive will have to quickly learn how to forage, fish, and hunt.

But beware: a new threat roams and it comes in the form of the Eurasian Brown Bear. Watch out!

Erratic weather
The climate of Livonia, although usually quite pleasant, brings frequent thunderstorms. You’ll have to keep a keen eye open for protective gear and shelter to shield yourself from the unforgiving elements.

New map for DayZ is coming soon

With 163KM2, Livonia is the second official map of DayZ.
After 5 years in Chernarus, players will now be able to bring everything they learned in this new challenge.

Based on the Arma 3 Contact Expansion's map, Dayz's Livonia brings a world scarred by the consequences of the virus.
With its large green areas, heavily forested zones, lakes and rivers scattered across the land, Livonia is the perfect place to scavenge for resources, hunt for food, build your base and scout for unwanted presences.

[previewyoutube][/previewyoutube]

But don't let the beautiful landscapes of this new region fool you, there is a new predator roaming the forests of Livonia, bears.
Bears will give you a hard time if you don't know how to deal with them.
Do you have what it takes to survive this new threat?

Livonia also features a lush of late summer with frequent rainfall and thunderstorms. So make sure to be properly geared and on the look out for shelter at all times.

Embrace this new challenge and prepare to get lost in the vast lands of Livonia, either together with your allies or, as a lone wolf.

See you in Livonia, Survivor.

Stable Update 1.05

Hello Survivors!



The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese.



Get all the details and full patch notes below!

[previewyoutube][/previewyoutube]


New Weapons



Mlock-91
The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds.




MKII
The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour.





KAS-74U
The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock.





New & improved weapon attachments

  • New .22 LR Rounds


New Vehicle
Sarka 120





Vaulting

  • Players can now vault over fences and walls.
  • Players can now scale objects up to 2,30 meters height.



Vaulting Gif


Others
Medical Changes

  • Introducing food poisoning
  • Balancing of cholera and salmonella diseases
  • Balancing health regeneration and bleeding
  • Improvements and fixes to the medical systems and items



Communication

  • Players can now switch between shouting, speaking & whispering for different voice ranges.



Dead Body Decay

  • Dead player bodies persist longer and decay over time.


Patchnotes



Notes


  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.



GAME


ADDED


  • Added: New pistol Mlock-91
  • Added: New pistol MKII with its integral silencer
  • Added: New rifle KAS-74U
  • Added: New vehicle Sarka 120
  • Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers)
  • Added: Polish and Japanese languages
  • Added: .22 LR Rounds
  • Added: Food Poisoning
  • Added: Tutorial screens in the main menu
  • Added: VoN whisper/talk/shout voice levels
  • Added: Infected are attracted by talking players
  • Added: Quick reload weapon option for PC (hold R for reload)
  • Added: Ability to animate P3D attachments on creatures
  • Added: Possibility to set hidden selections for wearable models (e.g., bandana or belts)
  • Added: The name of the missing PBO file (compared against the server files) is now displayed in the error message
  • Added: Collision response of thrown items with character controller
  • Added: Smoothed the movement of thrown items from the thrower's point of view.
  • Added: Warning when playing a modded game.
  • Added: Foley sound for the base radio
  • Added: Window destruction sounds for vehicles
  • Added: Suicide functionality for bayonets
  • Added: Bleeding effect on melee suicides
  • Added: Infected wearing a headtorch now have it switched on
  • Added: Torch can be soaked up with gasoline, but only if it's not ignited yet
  • Added: Camera shakes when getting hit
  • Added: Dead bodies decay over time
  • Added:The Stamina bar now blinks when the player doesn't have enough stamina to perform an action
  • Added: Cholera has a chance to appear in water bottles and canteens when initially spawned
  • Added: Localized texts for Tutorials



FIXED


  • Fixed: Several animation clipping issues
  • Fixed: Creation of dynamic physics for objects which contains proxy objects
  • Fixed: "Collision refresh" when a "dynamic body" is removed after item throw
  • Fixed: Animation applied on items in inventory view
  • Fixed: Attachments LOD
  • Fixed: The countdown was missing during the respawn.
  • Fixed: The VoN was staying active even when the game is minimized.
  • Fixed: Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands.
  • Fixed: Player couldn't use the VoN while using the inventory.
  • Fixed: Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle)
  • Fixed: door collision after rotation change
  • Fixed: Black screen occurring when using hardware Anti-Aliasing
  • Fixed: backtracking correction of velocities
  • Fixed: Thrown items could fall through the ground
  • Fixed: character's physics speed
  • Fixed: Grenades couldn't be thrown through windows
  • Fixed: IV Saline Bag and IV Blood Bag didn't have any effect
  • Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
  • Fixed: Rapid switching of items in hands could display incorrect items in hands to other players
  • Fixed: Spamming emotes could display, to other players, an incorrect item in hands
  • Fixed: Bayonets couldn't be used to cut off bark or cut down bushes
  • Fixed: A weapon used to commit suicide could become inaccessible for other players
  • Fixed: Items in the quick bar could cause issues while restrained
  • Fixed: The player could not move after spraying disinfectant spray on another player
  • Fixed: Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation
  • Fixed: Dry bags were displayed with hard edges
  • Fixed: When reloading, magazines could fly next to the player
  • Fixed: The duct tape quantity wasn't displayed in the quick bar
  • Fixed: An untranslated string for the Blood Test Kit
  • Fixed: Items could be looted through walls using the inventory vicinity.
  • Fixed: Smoke particles on the bottle suppressor and USG-45
  • Fixed: Hesco boxes would get damaged during deployment and folding
  • Fixed: Dropping a wooden stick was player a wrong sound.
  • Fixed: Items in hands could disappear if the player was saved in the vehicle
  • Fixed: Magazines could not be detached via quick bar
  • Fixed: Misplaced/unnecessary collision above a ladder at the cement factory
  • Fixed: An issue preventing players from picking up items dropped from a player that had died while swapping items
  • Fixed: A client error when adding items to the inventory without having sufficient space
  • Fixed: It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection
  • Fixed: Grenades were dealing much less damage to players browsing their inventory
  • Fixed: Attachments weren't damaged by explosions
  • Fixed: The animations were incorrectly applied to the items in the inventory
  • Fixed: The player weapon could disappear from its hands when climbing a ladder
  • Fixed: Swapping items with the quick-bar could reset their rotation
  • Fixed: Various localization errors
  • Fixed: Quantity indicator for the magazine items
  • Fixed: The state of doors could get de-synchronized upon server restart
  • Fixed: The item in hands was disappearing when the character was in a vehicle and saved in the database
  • Fixed: Water hit effect on piers and other places along the seashore
  • Fixed: VSS sounds were very loud to other players when heard from a great distance
  • Fixed: Flashbang grenades weren't flashing the players' screens at night
  • Fixed: Grenades did not affect players from within a fireplace
  • Fixed: An animation glitch causing the player character to collapse into a ball
  • Fixed: A burlap sack on the head would not hide other head-wear
  • Fixed: It was not possible to manipulate with a restrained players inventory
  • Fixed: Items looted from incapacitated players got returned to their former inventory on quick bar use
  • Fixed: A client error when placing a spotlight on a scaffolding
  • Fixed: Barrel bottom clipped through the ground it was standing on
  • Fixed: It was possible to wear the great helmet with other headgear
  • Fixed: It was challenging to open and close vehicle doors in 3rd person
  • Fixed: Cancelling the resuscitation action could create invisible weapons
  • Fixed: A client error when switching two-handed ranged weapons
  • Fixed: Motor starting sound of the Gunter 2 would not play
  • Fixed: An exploit to stack containers into each other indefinitely
  • Fixed: The logout menu did not hide when cancelled
  • Fixed: De-synchronized rotation of flashlights after dropping them
  • Fixed: Corrected the direction of the fuel station explosion and the following smoke
  • Fixed: Rear lights on vehicles did not switch off when the engine was switched off
  • Fixed: Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo
  • Fixed: Missing unpinning sounds for grenades
  • Fixed: Car headlights not changing their material when being switched off
  • Fixed: Car headlight lights did not change when the head-bulbs were destroyed
  • Fixed: Multiple head clipping issues
  • Fixed: Grenades did not explode after shooting them
  • Fixed: Belts with attachments could be put into cargo
  • Fixed: Activating the Steam Overlay with Ctrl+Tab could cause a stuck Ctrl key
  • Fixed: Issue when a player was killed while switching between seats in a vehicle
  • Fixed: Redundant animation was played while entering cars
  • Fixed: Stamina handling while sprinting
  • Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)
  • Fixed: 3rd person camera collision during leaning
  • Fixed: Unable to turn on the Field Transceiver after throwing/dropping it.
  • Fixed: When (un-)chambering certain rifles, the ammunition would disappear.
  • Fixed: A server crash related to electrical systems
  • Fixed: Item got stuck in the hand slot if changed with a smaller item
  • Fixed: Random amount of water in canteens
  • Fixed: Body parts were not rendered from a certain distance
  • Fixed: Infected are now chasing only non-dynamic targets
  • Fixed: Stuck hand-slot with tents
  • Fixed: Cholera only triggered vomiting once per session
  • Fixed: A client crash when adding a pot with boiling water to your inventory
  • Fixed: Weapons dropped from killed players hands would become ruined
  • Fixed: Infinite bleeding from corpses
  • Fixed: Player was mumbling after respawning, if gagged before dying
  • Fixed: It was not possible to equip bandanas as clothing
  • Fixed: Exploit for continuous night vision
  • Fixed: A server crash caused by repeated throwing
  • Fixed: An animation issue when carrying the sea chest or metal plate while crouched
  • Fixed: Audio of distant gunshots could be delayed or merged



TWEAKED


  • Tweaked: Despawn time for dead bodies and animals increased
  • Changed: Updated credits to reflect the recent changes
  • Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator).
  • Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
  • Changed: The hemolytic transfusion reaction is faster and more severe
  • Changed: The item rotation is now considered when looking for an inventory position
  • Changed: Sights misalignment configured for weapons and their attachments
  • Changed: Ambient loot can now also spawn in "rotten" and "dried" states
  • Changed: Randomizing fruit and mushroom spawning
  • Changed: All restraining items now receive a certain amount of damage when removed from hands, even without a tool
  • Changed: Car crashes now decrease the player's health
  • Tweaked: Bullet damage is reduced with longer bullet travel time
  • Tweaked: Lowered regeneration rate of the character health
  • Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
  • Tweaked: Increased the amount of blood loss from bleeding sources
  • Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
  • Tweaked: Reduced damage and shock value received from infected
  • Tweaked: Slightly increased chance for a bleeding source from an infected attack
  • Tweaked: Fist-attacks now cause less health damage and shock.
  • Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
  • Tweaked: Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)
  • Tweaked: Interiors for certain bunkers and the control tower
  • Tweaked: Increased chances of low-tier pistols to spawn with weapon attachments
  • Tweaked: Spawning of LAR attachments and VSD parts attached at spawn
  • Tweaked: Volume for falling tree and bush sounds
  • Tweaked: Throwing animations
  • Tweaked: Non-absorbing items don't get wet any more
  • Tweaked: Added rotation to normal map particles
  • Tweaked: Slightly prolonged the range of car headlights illumination
  • Tweaked: Growing a beard now takes 4x as long as before
  • Tweaked: Melee impact particle effects are now rotated randomly, not always up any more
  • Tweaked: Refueling a power generator does not require precise looking at its fuel tank
  • Tweaked: Prolonged the action of shaving to make it fit the animation itself
  • Tweaked: Parameters of the rear lights of the Olga 24
  • Tweaked: Reverse light fades out quickly now
  • Tweaked: Player landing sounds are now quieter
  • Tweaked: Drastically reduced unarmed attack damage to worn clothing
  • Tweaked: Removed the crafting attachments from the barrel
  • Tweaked: The Leather Sewing Kit can no longer be used for treating injuries
  • Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity
  • Tweaked: Spawn orientation of the Gunter 2 parts
  • Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
  • Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)
  • Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)
  • Tweaked: Fresh spawn player loadout (road flare switched for chemlight of random color)
  • Tweaked: Increased blood loss from bleeding sources
  • Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
  • Tweaked: All pants can be wrung out now



MODDING


  • Added: Curl context API
  • Added: A script callback Object::OnPhysicsCreate
  • Added: A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).
  • Added: Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
  • Added: Retexturing selections for the LAR
  • Added: Retexturing selections for the wooden crate
  • Added: Possibility to disable the enlargement of the  inventory bbox view via a new config parameter "enlargeInventoryView"
  • Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
  • Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
  • Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called
  • Fixed: A null pointer in 'SlotToAnimType'
  • Optimized: Command start/finish events



SERVER


  • Added: Priority queuing for the login queue
  • Fixed: Server config related issues weren't logged in the rpt and crash files
  • Fixed: A crash occurring when an infected was updated without a valid network object
  • Fixed: A server crash caused by a player disconnecting after an item was thrown
  • Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
  • Fixed: A server error when entering and exiting vehicles
  • Fixed: A server error when starting a vehicle
  • Fixed: A server error when a player touched a barbed wire



LAUNCHER


  • Changed: Launching Survivor GameZ now ignores the startup parameters that could prevent from joining a game
  • Changed: "Play DayZ Experimental" on Steam now starts the DayZ Launcher by default


KNOWN ISSUES

  • Certain player models don't have textures in their decayed status
  • The PAS radio is not visible in the inventory UI
  • Wolves can hit a player inside cars through closed doors
  • Cholera modifier might not disappear until relog

Status Report - July 2019



Dear Survivors!

DayZ is now out on all the major platforms – PC, Xbox, and PS4.

You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game.

Past, Present, and Future 

Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game.

You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smoother on the new engine. Although it might be hard to notice the change when you play daily, taking a step back should help to highlight many of the improvements that have been made during development. And these improvements are strengthening the game every day. We see it through the steadily increasing player count (even on PC) since March 2019 (public data is here). We see it in Twitch statistics – with more channels streaming the game and more people watching (link to Twitch stats). It might be a far cry away from the numbers of 2013, but for an almost 6-year-old game, it's pretty good! Of course, we will continue to work on DayZ to make everyone's experience better.

Let's take a more detailed look at the game and its future:
  • Advanced health system – We improved it in 1.04 and will continue the balancing. However, at this time we will not commit to implementing complex medical/injury gameplay – while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. Moving forward, we are working on a nice balance between authenticity and accessibility.
  • New content (guns, cars, etc.) – As you know, we have already added some of these. More will follow, but keep in mind that it will depend on how quickly we can achieve this year's goals.
  • Modding support – We will improve the user experience for both modders and players. For example, we will soon bring animation tool support.
  • Stable base building – A large part of this is the matter of balancing, and it's one of our key objectives for the year.

Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support.

We also plan to release an official DLC this year (keep your eyes open, and follow us on social media for updates). Additionally, we are currently experimenting with Survivor GameZ (a mod and popular tournament from the past), and will possibly bring this to DayZ as an additional game mode.

About people

It's normal – especially in this industry – to move on after working on a particular project for several years. And after major releases are done is the most likely time to do so. With DayZ, it's no different, and after releasing 1.0 on PC and console, some people are moving onto other projects internally, or leaving the company. It should go without saying that no matter what, these people will always be in the hearts of the DayZ team.

While these are by no means the only team changes, we wanted to at least address the public faces of the game who are leaving:
  • Peter, Lead Designer, who led the design direction of DayZ through many tough years.
  • Eugen, Project Lead, will always be loved for his honesty and open ears to both players and developers.
  • Martin, Brand Manager, is in our hearts for his effort to finally bring DayZ successfully to players on Xbox and PlayStation.
  • Baty, Community Manager, loved for all the personal care for our community and interactions with our player base.

Everyone who worked on DayZ not only has a great line in their portfolio, but the tremendous support of both us and the community behind them, and we wish them all the success in the world. Press F to pay respects.

PC Stable Update 1.04




Hello Survivors!

The fourth Platform Update of DayZ on PC is now live (both the client and server files). DayZ 1.04 brings you an expansion on the disease system and gives purpose to several medical items. On the combat side, we've added two new assault rifles from the trusty KA family and an arsenal of grenades as survivors discover their ability to throw items. However the infected have upgraded as well!

Get all the details and full patch notes below!

https://youtu.be/Ar9nvfdLELU

 
New Weapons
KA-74

The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds.



KA-101

The KA-101 is a selective-fire assault rifle, fed from a detachable magazine. This is an export version of the modernized KA-74M with compatible attachments. It uses 5.56x45mm rounds.



New & improved weapon attachments
  • Regular and tracer variants of the 5.45x39mm ammunition
  • P1-87-L Scope
Other
Infected
  • Infected can now spawn with headgear and other attachments


Actions
  • Players can now throw items (hold 'G' to activate throwing stance)


Inventory
  • Independent shoulders allow you to carry two melee weapons or firearms

 

Medical Additions
  • Fever
  • Effects and balancing for Epinephrine, Codeine Pills, Morphine, and Charcoal Tablets
  • Shoes gradually wear off while using
  • Check Pulse action now displays blood pressure and pulse type if irregular
Patchnotes
Notes

  • Server Admins: Please read the changes on the player spawn points in the "Server" section below to avoid complications!
  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME

ADDED

  • Added: New Steam Experimental apps
  • Added: KA-74 with attachments
  • Added: KA-101 with attachments
  • Added: P1-87-L Scope
  • Added: 5.45x39mm ammunition
  • Added: 5.45x39mm tracer ammunition
  • Added: Overlay icons to differentiate ammunition variants
  • Added: Music in the Main Menu
  • Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
  • Added: Magazine auto-refill by holding 'R'
  • Added: Throwing (hold 'G' to activate throwing stance)
  • Added: Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang)
  • Added: Grenades can be attached to selected vests
  • Added: Handheld Transceiver can be attached to Courier Bag
  • Added: Mod presentation in the Main Menu (documentation)
  • Added: In-game hints in the Pause Menu
  • Added: Vomit emote/gesture
  • Added: Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position)
  • Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
  • Added: Fever now causes water loss
  • Added: Epinephrine restores the patients' stamina to the max value
  • Added: Codeine Pills mitigates the patients' injured state for a limited time
  • Added: Morphine suppresses the patients' injured state for a limited time
  • Added: Charcoal Tablets can eliminate Salmonella bacteria
  • Added: Shoes gradually wear off while using
  • Added: Check Pulse action now displays the blood pressure and pulse type if irregular
  • Added: Infected can be spawned with headgear, vests, and backpacks
  • Added: Positional rain sounds for the Coal Plant
  • Added: Character sounds for male characters wearing a gag
  • Added: Flare effect around the Road Flare
  • Added: Stamina is depleted if a player is hit by a Flashbang
  • Added: Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)
FIXED
  • Fixed: Inventory was closed if another player performed the restrain action (T140237)
  • Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
  • Fixed: AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories)
  • Fixed: Incorrect visual state of the speedometer
  • Fixed: Character will not fold the map while in prone and becomes stuck
  • Fixed: Liquid contents of the barrel do not persist upon server restart (T139791)
  • Fixed: Ruined weapons could twitch while trying to look through optics
  • Fixed: Character started to float in some sections of small rivers (T140952)
  • Fixed: Influenza did not cause the blur effect
  • Fixed: Texture filtering option in graphics settings was not working correctly
  • Fixed: Many fixes and improvements to the ChernarusPlus terrain
  • Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
  • Fixed: Punching walls was emitting unsuitable bullet impact particles
  • Fixed: Spotlight had a hole where the reflector part should be
  • Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after a server restart
  • Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
  • Fixed: Opening/Closing of car doors was missing sounds
  • Fixed: Character stamina did not replenish correctly when reduced by the gear (T139932)
  • Fixed: Action to eat pumpkin slices was missing (T139428)
  • Fixed: Missing footsteps sound while strafing with a heavy item in hands (T139604)
  • Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
  • Fixed: Gas Stations can be blown up again
  • Fixed: Corrected material on the rear lights of the Olga
  • Fixed: Corrected the left headlight position on the Gunter 2
  • Fixed: Incorrect rotation of the remaining headlight of a car when one was detached
  • Fixed: Infected attacked players inside a closed Gunter
  • Fixed: Combination locks couldn't be opened upon server restart
  • Fixed: Client error in the main menu
  • Fixed: In-game HUD could disappear while typing in the chat
TWEAKED
  • Tweaked: The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state
  • Tweaked: Cars now have functional rear lights
  • Tweaked: Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night
  • Tweaked: The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
  • Tweaked: The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
  • Tweaked: Player spawn logic for avoiding water surfaces
  • Tweaked: Gunshot sounds are audible up to 3.5 km
  • Tweaked: Vehicles HUD
  • Tweaked: Improved plaster and concrete impact particle effects
  • Tweaked: Bullet impact effects are scaled by impact force much more visible now
  • Tweaked: The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
  • Tweaked: Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
  • Tweaked: Burning light sources now subtly flicker
  • Tweaked: Shadows from burning light sources subtly move
  • Tweaked: Smoke/Steam particles on weapons
  • Tweaked: character position is changed after a server change to mitigate server hopping

SERVER
  • Added: -serverMod= executable launch parameter to define server-only mods
  • Added: Default Central Economy for ChernarusPlus moved to a PBO file (worlds_chernarusplus_ce.pbo)
  • Added: Possibility to override any file from the Central Economy files in the mission folder
  • Added: New V3 signature verification
  • Changed: verifySignatures= server configuration parameter now properly verifies mod addons (equalModRequired is deprecated)
  • Changed: AI territories are defined in the default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)
  • Changed: Updated values and format of player spawn points (mandatory change, see CfgPlayerSpawnPoints.xml in dayzOffline.chernarusplus) - If this change isn't reflected in the configuration, respawned and new players could spawn in the ocean!

MODDING
  • Added: object::enabledynamicccd for enabling continuous collision detection on dynamic objects
  • Added: New function GetHiddenSelectionsTextures()
  • Added: New function GetHiddenSelectionsMaterials()
  • Added: Private members are now moddable (documentation)
  • Added: ScriptedLightsBase -> SetFlickerSpeed(...), SetFlickerAmplitude(...), SetDancingShadowsMovementSpeed(...), SetDancingShadowsAmplitude()& their Get...() functions. See FireplaceLight.c for an example.
  • Added: Ability to define default Central Economy files (mission xml files) for any terrain from the game config (ceFiles parameter in the world class)
  • Changed: Several constants moved to a class, allowing them to be modded (stamina, environment, damage/wetness states...)
  • Changed: MakeDirectory() script function enabled
  • Changed: Removed the script file writing limits
  • Changed: Lights on vehicles were refactored, only scripted lights are being used now.
  • Changed: The secondary spawner (dynamic event configuration) is now an element (was previously an item).
  • Fixed: Modded StringTables now work additively instead of overwriting the original table (! Do note that this will likely break current mods which are modifying stringtable) (T136999)
  • Fixed: Character orientation when linked onto another entity
  • Fixed: Camera collision when a player is attached on another entity
  • Fixed: Ladder command when a player is attached on another entity
  • Fixed: Animated static physics after transformation change
  • Tweaked: Renamed method GetTesting() to GetCEApi()