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Summit1g trolled with Christmas trees after DayZ rant

A few days ago Jaryd 'Summit1g' Lazar complained about the trees in DayZ, and the internet does what it does best: trolled him. Following his tree related rant, modders added an abundance of Christmas trees into the game, with the firs literally raining down on Summit1g's character while he took a mini streaming break.


Summit1g had once been a regular player on the DayZ scene, but until his very recent return, had spent several years away from the game. Upon his return, he immediately criticised the trees, tweeting "DayZ needs to remove 50% of their trees and 80% of the Christmas trees," doubling down on his criticism as people defended the forest's density and realism.


Some were unhappy that Summit1g immediately began suggesting changes in a game he had barely started playing again, especially as someone of this stature in the streaming scene is more likely to be listened to than the average schmuck.


Read the rest of the story...


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Lirik's unfortunate grenade throw in DayZ ends in death


DayZ Update 1.08

Bohemia Interactive has added a new hunting rifle: the "Sporter 22". The rifle uses .22 ammunition (added to the game via the 1.05 update last year), comes with various magazines, and has the ability to mount a hunting scope. And speaking of long-range engagements, the Sway and Hold Breath mechanics have been adjusted, which should make distance shooting a bit easier.

New base building improvements focus on the balance-of-destruction of various structures, such as fences, watchtowers, and tent objects, and the update also includes the addition of the Canopy Tent, Indoor Fireplace (oven), and Direct Cooking Slots (fireplace grill for meat). Additionally, the update comprises general gameplay tweaks, bug fixes, and UX improvements.

Finally, 1.08 will bring an updated Saint Roman Ski Resort, Biathlon shooting range, and a race track to the ChernarusPlus terrain.
For a full rundown of details and patch notes, check out the accompanying changelog.

Watch our new DayZ 1.08 update video:
[previewyoutube][/previewyoutube]

Enjoy DayZ for FREE

Hi Survivors,

Today we are happy to announce the upcoming DayZ Free Weekend! The event starts at 10 am PST on May 21st and will end at 10 am PST on May 25th. To play DayZ for free, simply visit the store page, install the game and play. That’s for the easy part. Survival is going to be much more challenging…

For those who fall in love with the beautiful and unforgiving Chernarus, there is up to a 40% discount on the base game. Livonia DLC, is not part of the free weekend but will be available throughout the weekend for up to 20% off!

[previewyoutube][/previewyoutube]

DayZ is an unforgiving, authentic, open-world sandbox online game where each one of 60 players on a server follows a single goal – to survive as long as they can, by all means necessary. Every decision matters – with no save games, and no extra lives, every mistake can be lethal. When you die, you lose everything and start over.

In a world where you shape your own story, how far will you go to survive? What will you do to endure? Who will you become? This is DayZ – This is your story…

For more information about the game and its development, please visit www.dayz.com, and stay updated with the latest news by following DayZ on Twitter.

Stay safe out there, Survivors!
We'll see you in Chernarus (and Livonia),

The DayZ Team

Play DayZ for FREE

Hi Survivors,

We are delighted to announce the upcoming DayZ Free Weekend, starting on Thursday, February 13th (10 AM PST), and ending on Monday, February 17th (10 AM PST). To play DayZ for free, head over to the DayZ store page and install the game – it’s as simple as that.

For those infected by the DayZ experience, there will also be a 40% discount on the base game, as well as a 10% discount on the recently released Livonia DLC, should you wish to continue playing after the free weekend ends.

[previewyoutube][/previewyoutube]

DayZ is an unforgiving, authentic, open-world sandbox online game where each one of 60 players on a server follows a single goal – to survive as long as they can, by all means necessary. Every decision matters – with no save games, and no extra lives, every mistake can be lethal. When you die, you lose everything and start over.

DayZ recently won the Better With Friends award on Steam – a testament to the game’s ability to bring people together by providing an unforgiving environment where teamwork can mean the difference between life and death. So, this Valentine's Day, make sure you grab a friend and enjoy a nice romantic stroll through the post-apocalyptic wasteland of DayZ (for free!) – those who stick together, survive together!




In a world where you shape your own story, how far will you go to survive? What will you do to endure? Who will you become? This is DayZ – This is your story…


For more information about the game and its development, please visit www.dayz.com, and stay updated with the latest news by following DayZ on Facebook and Twitter.

Stay safe out there, Survivors!
We'll see you in Chernarus (and Livonia),

The DayZ Team

Stable Update 1.07


Hello Survivors, 

The new 1.07 Update brings some important fixes and exciting new elements to the game.
We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns.
This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update.
You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus.

Watch the trailer, and read the patch notes below.
[previewyoutube][/previewyoutube]

PATCH NOTES

NOTES
  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

 

GAME

ADDED
  • Added: Repeater Carbine
  • Added: .357 Rounds
  • Added: 12ga Rubber Slugs
  • Added: Amusement park locations throughout Chernarus

FIXED
  • Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
  • Fixed: The map always used to open at the top left corner (now remembers the last opened position)
  • Fixed: The action "Jump out" was disabled from the back seats of the ADA 4x4
  • Fixed: Action circle was missing while dismantling the oven
  • Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
  • Fixed: Issue caused by starting an action with a desynchronized item in hands 
  • Fixed: An animation glitch related to throwing
  • Fixed: Several types of inventory interactions related to item reservation
  • Fixed: Water bonus from wells was added too early in the action
  • Fixed: Infected would not cause bleeding wounds as intended
  • Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
  • Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
  • Fixed: Issues with a ladder on the construction site
  • Fixed: Wooden plank stacks could spawn on top of each other
  • Fixed: The big doorway of the sawmill had bullet collision even when opened
  • Fixed: Object placement on Enoch and ChernarusPlus
  • Fixed: Yellow heat comfort was giving a penalty on health regeneration
  • Fixed: Position of the combination lock widget, LODs, and textures
  • Fixed: The player could collide with individual ivy parts
  • Fixed: The Denim Skirt showed the wrong colour in 1st person view
  • Fixed: Infected could not navigate into the large grey sheds
  • Fixed: The Construction Lights behaved incorrectly when thrown
  • Fixed: It was not possible to empty liquid containers inside buildings
  • Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
  • Fixed: The Thermometer would always display 0 degrees (https://feedback.bistudio.com/T146710)
  • Fixed: Night vision was darkened when someone entered the players' network bubble (https://feedback.bistudio.com/T147106)
  • Fixed: Base building actions could be mixed up resulting in building the wrong part
  • Fixed: Large numbers (quantity) were not fully visible in the hand slot
  • Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
  • Fixed: Item description of the beige Working Boots

CHANGED
  • Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
  • Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space)
  • Changed: Clean-up of the car damage zones
  • Changed: Lowered the amount of leaked coolant when the car radiator is destroyed
  • Changed: The "Open" option for the fence gate can be accessed easier
  • Changed: Removed the collision from the Barbed Wire
  • Changed: Barbed Wire now causes bleeding sources instead of shock damage
  • Changed: The fence and watchtower kits can now be dismantled
  • Changed: Heavy items (with collision) are dropped using physics
  • Changed: Rework of the combination lock destruction (requires more time but in shorter cycles)
  • Changed: Sawing a pile of wooden planks is now a truly continuous action
  • Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion
  • Tweaked: The fence gate opens and closes slower
  • Tweaked: Inventory view of the Assault Helmet Visor
  • Tweaked: You receive one additional plank when cutting down a wooden log
  • Tweaked: You receive one more wooden log when cutting down most trees
  • Tweaked: Clearer placement of the base building materials
  • Tweaked: Sorted attachments icons of firearms
  • Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result)
  • Tweaked: Adjusted the logic behind obstacle checks when building base parts
  • Tweaked: The map is now full screen
  • Tweaked: Removed the collision from tourist trail poles
  • Tweaked: Update of the game credits

SERVER
  • Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
  • Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited

MODDING
  • Added: Curl context can store the results into files + API
  • Added: Livonia ruined houses variants without overgrown ivy
  • Added: Named selection for the bear (Body_Injury)
  • Added: Named selections for all ivy parts (leaves)
  • Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime
  • Added: SetSoundMaxVolume() to change the max-volume level
  • Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter
  • Added: Exposed rigid body functions to script
  • Added: Missing dGeomCreateCylinder implementation
  • Added: Script method Object::SetDynamicPhysicsLifeTime
  • Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions
  • Changed: Livonia terrain files
  • _ce,
  • _data and
  • _navmesh changed from
  • .ebo format to
  • .pbo
  • Changed: Commented out transferToZonesThreshold method
  • Changed: Renamed OnEventFromRemoteWeapon event into OnEventForRemoteWeapon
  • Removed: Obsolete pond/well drink actions

KNOWN ISSUES
  • Picking up an item on the upper floor of a watchtower can crash the game
  • Activating the Debug Monitor on your private server can cause issues with the inventory navigation - be sure to set enableDebugMonitor = 0