INANIMA Devlog: Evolution, Accessibility, and Shadows of the Past
Hello everyone!
[p][/p][p]It’s been a while since our last update, but we haven’t stopped working deep within INANIMA. Over these past weeks, our focus has been split between refining the user experience and expanding the world we are building.[/p][p]Here are the details of our latest progress:[/p][p][/p][h2]1. Full Control & Accessibility[/h2][p]We want the gameplay experience to feel smooth for every type of player. That’s why we’ve implemented a complete control rebinding system for both keyboard and controller.[/p][p][/p][p][/p][p]- [p]Controller Support: Whether you prefer keyboard or a console controller, the game is fully optimized, and you’ll be able to customize every action to your liking.[/p][p][/p]
- [p]Dynamic Tutorial: The initial tutorial is now “smart.” It adapts in real time to any changes you make in your configuration, ensuring that on-screen prompts always reflect the key or button you’ve chosen.[/p][p]
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- [p]Quick Load: You can now load your game directly from the pause menu, without needing to return to the main menu.[/p]
- [p]Autosave & Checkpoints: We’ve introduced an automatic checkpoint system. We’re currently balancing it based on difficulty: at higher difficulty levels, autosaving will be limited or even nonexistent to preserve the pure tension of survival horror. We’re looking forward to hearing your thoughts on this in the upcoming demo![/p][p][/p]
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