1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Small Patch

We just pushed a small patch, most notabely fixing the hanging issue we introduced yesterday. Sorry for the issue 🙏!
Happy track placing!

Changelog v-519-c170408:
- Freeze fix: Mapgen sometimes hanging in loading screen
- Crash fix: Crash when closing the game
- Bug fix: Collector sometimes picks up tracks
- Bug fix: Torpeboss sometimes hangs at the shrine instead of going further back
- New: Debug options to debug SSL errors. “DisableSSLValidation” & “ForceHTTP” can be added to the settings in %appdata%\Godot\app_userdata\Unrailed\settingsFNA.txt

📝Help Us Keep Unrailed 2 on Track

[p]Hey Conductors![/p][p][/p][p]While we’re full steam ahead on Unrailed 2 - with four major updates already under our belt - we want your help to make sure we’re still on the right track.[/p][p][/p][p]We’ve put together a quick Early Access survey to hear your thoughts:[/p][p]What do you love? What would you tweak? And where should the rails lead next?

👉 Take the Survey Here

Your feedback is incredibly valuable for improving your gaming experience and helping shape the future development of the game.

Beyond that, we pushed another small update fixing a bunch of bugs.

Happy track builidng!


Changelog v-518-bef24ab:
New: Early Access Survey modal opening when starting after playing a bit
- Improvement: When picking up mixed stacks, all items of the upper type are now picked
- Balance: Ghost wagon can now appear in time mode (when not using the ghost engine)
- Change: Balloons tab now visible in the Fashion Express also without supporter pack
- Change: Task achievement triggers now with 2 instead of 3 task (it became impossible after we removed the task wagon)
- Crash fix: Random crashes using DirectX often related to particles
- Bug fix: Mapgen non determinism fixes
- Bug fix: Ghost extensions were sampled when using the ghost engine
- Bug fix: Localization fixes
- Bug fix: Controller text input fix
- Bug fix: Some wagon preview models in the editor were wrong
- Bug fix: Versus Labyrinth and Boiler Badlands selection was possible
- Bug fix: Fixed teleporter not teleporting player riding on animal correctly.
- Bug fix: Possible negative crafting duration for crafter and brake track crafter
- Bug fix: Teleporter didn’t work correctly when riding an animal
- Bug fix: Pull from box wagon could be applied to the brake track crafter
- Bug fix: The bot sometimes got stuck trying to put stuff on the transformer wagon[/p]

Small Update

Hey everyone! Another update is incoming!

We re-balanced to Octoboss for Other than that, we have a lot of fixes we found thanks to everyone here and on DIscord!

Happy track placing!


Changelog v-508-fb0fa8b
- New: The bot can now kill the animals and especially Octoboss tentacles when placing a mine emoji on the Octoboss head or its tentacles
- Balance: Octoboss starts with 1,2 or 3 tentacles depending on the number of players
- Bug fix: Octoboss sometimes spawned too far right
- Bug fix: Animals on older map parts got killed in Time Attack mode with particles and sound and the kill-no-animals task would fail
- Bug fix: Emoji menu could be opened when watching replays (with that, scrolling sometimes didn’t work correctly)
- Bug fix: The next Time Attack map was sometimes not correctly updated (leading to sudden changes in labyrinth for instance)
- Bug fix: Memory leak in labyrinth biome
- Bug fix: Teleporter wagon could spawn multiple teleporters
- Bug fix: When placing multiple tracks in the same frame (by multiple players), it was possible to not connect to a station
- Crash/Freeze fix: Black screen and game freezes when opening replays
- Freeze fix: Freeze fix related to the labyrinth biome in Time Attack mode

Small patch

Hello everyone!

We just pushed the next hotfix for Update #4! Let us know about any issues you have.
Thank you for your feedback and happy track building!

Changelog v-505-ea6cad2
- Bug/freeze fix: Several mapgen improvements and fixes that should avoid infinite loading screens when entering a new map:
- Bug fix: Canyon boss map didn’t spawn correctly and canyon boss did not spawn at all
- Improvement: ATI GPUs now default to the Angle backend; Nvidia GTX & Iris GPUs should now default to Vulkan
- Improvement: Pusher engine starts in the middle of crafter and box now in Time Attack just as in Endless
- Improvement: Time Attack chest stations spawn a “move wagon to the front” extension as well
- Improvement: In Time Attack labyrinth maps, the ground sometimes shakes but doesn’t change or it even shakes below the train
- Improvement: Localization improvements
- Improvement: Improved game end distance statistics (and fixed the Labyrinth color)
- Bug fix: Cassette was missing on the labyrinth boss map

Experimental Version Update

We just pushed a new experimental update !

If you want to be the first to see the new features that will come to Unrailed you are in the right place!

You can access the experimental version via right click on Unrailed -> settings-> Betas.
Note that changes are not yet complete and things might change depending on your feedback.
You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).

Changelog v-504-b101f0d
- Bug/freeze fix: Several mapgen improvements and fixes that should avoid infinite loading screens when entering a new map