1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Little Patch

Hi everyone!
We just pushed a small patch based on your feedback!

Changelog v-611-f7842cc:
- Change: Default master volume down to 80%,
- Improvement: Lobby browser now also shows the distance,
- Improvement: FPS warning is a bit less sensitive,
- Balance: Longer timeout until you can kill yourself with a torpedo,
- Balance: Credits in classic cost 10 bolts now (this will be changed to something similar to U1 in the future),
- Bug fix (maybe):Clients are sometimes stuck in “Waiting for connection”,
- Bug fix: Late joining players in classic mode sometimes had cartridges,
- Bug fix: Some achievements still triggered in Sandbox mode,
- Bug fix: Fixed some camera and item glitches in the main menu when creating a lobby (mountains still to be done)

See you on the tracks!

Thank You For a Great Free Weekend

[p]Hey Engineers,

With our Free Weekend over, we wanted to say a massive thank you to everyone who hopped aboard. We hope you all enjoyed your time on the tracks! 🚂✨ [/p][h3]

We'd love to hear your thoughts[/h3][p]
We continually seek to enhance our players' experience, and your feedback is invaluable in shaping the future of the game. What do you love? What would you tweak? Or where should the rails lead next?[/p][p][/p][p]If you have a spare 5 minutes, we'd love for you to fill out our Early Access Survey:[/p][p]👉Early Access Survey

Continue the chaos with an extra special 30% OFF on Unrailed 2 on Steam until September 11th, or check out both Unrailed! and Unrailed 2 with our special bundle. [/p][p][dynamiclink][/dynamiclink][/p][p]See you on the tracks! 🚂[/p][p]

[/p]

Rendering fix

[p]Hi everyone![/p][p][/p][p]We probably found the issue where texts or UI is missing on certain AMD GPUs.[/p][p]Unfortunately Vulkan is still faulty with some newer drivers and it's probably on AMDs side to fix it.[/p][p]Nevertheless, this was a tough to find issue which we wouldn't have found without your help! [/p][p][/p][p]Changelog v-606-9218bef: [/p]
  • [p]Bug fix: DirectX on AMD GPUs often led to artefacts in the UI or missing text[/p]
  • [p]Change: AMD GPUs should use DirectX as default[/p]
[p][/p][p]See you on track and thanks for your support![/p]

Small Patch

[p]Hi everyone![/p][p]We just pushed a tiny update based on the feedback we got to avoid some confusion or pitfalls.[/p][p][/p][p]Changelog v-606-d5c1d18:[/p]
  • [p]Improvement: Added difficulty label to the engines in the menu (as it was confusing that the pusher engine for instance increases the difficulty),[/p]
  • [p]Improvement: Engines are now sorted by difficulty in the main menu,[/p]
  • [p]Improvement: The biome junction / boss nodes additional denote that the train speed will be reduced afterwards,[/p]
  • [p]Improvement: Added warning message when players try to leave a shop without a crafter with auto-pull or a box wagon,[/p]
  • [p]Bug fix: Sometimes if a lobby was closed; the other players did not correctly disconnect,[/p]
  • [p]Balance: Pusher 20->60 hexnuts; Ghost 40->50 hexnuts[/p]
[p][/p][p]See you on track![/p]

Hotfix

[p]Hi everyone![/p][p]We just pushed a small hotfix that hopefully fixes that players sometimes hang in the "Waiting for connection" state.[/p][p][/p][p]Changelog v-606-c12c40f:[/p]
  • [p]Bug fix: Sometimes it's not possible to connect to a host until the host restart the game[/p]
[p][/p][p]See you on Track![/p]