1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-717-0e3e122:[/p]
  • [p]New: Blocklist introduced. After kicking a player you can choose to block them as well. You can also block players from replays or custom map creators. The blocklist can be configured in the online settings. Blocked players can’t join your lobby and you can’t open replays or maps from then. Players can be globally blocked by us in rare cases. If globally blocked, you can’t make your lobby public anymore.[/p]
  • [p]Improvement: Pinhole animation when entering a tunnel[/p]
  • [p]Improvement: Bot can walk through animals (this simplified a lot of bad cases at the moment)[/p]
  • [p]Improvement: Bot can get stack when having the Claw Cartridge[/p]
  • [p]Improvement: Credits includes loco labyrinth and should load faster[/p]
  • [p]Improvement: Credits after defeating the lab boss have a small extra[/p]
  • [p]Improvement: Lab sounds added[/p]
  • [p]Balance: Lab boss second map part is a bit more difficult[/p]
  • [p]Balance: Buttons and weights get removed once placed in lab[/p]
  • [p]Bug fix: Publish map wasn’t working anymore[/p]
  • [p]Crash fix: Crash when starting on linux[/p]
  • [p]Crash fix: Possible crash fix when starting or joining a game[/p]
[p]See you on track![/p]

New Year's Cup

[p]The New Year's Cup organized by @Steve2210 (from Discord) is coming up on the 10th & 11th of January![/p][p]Kick of the new year by either joining the Versus matches on Saturday or the Time Attack competition on Sunday. Check out all details here.[/p][p]Or directly visit the Community Tournament Discord![/p][p][/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-712-0dfb1fd: [/p]
  • [p]New: Controller assign dialog when a controller disconnects unintentionally[/p]
  • [p]Improvement: Sandbox can choose Lab as start biome[/p]
  • [p]Improvement: Cartridge history not spawning over a npc dialog anymore[/p]
  • [p]Improvement: Slightly longer timeout for picking multiple tracks when holding the pick button and more stable time calculation[/p]
  • [p]Improvement: Faster boss map loading[/p]
  • [p]Balance: Lab boss shoots homing missiles again (less often than before and with shorter lifetime)[/p]
  • [p]Balance: Lab boss 1nd part includes button mimics[/p]
  • [p]Balance: Lab boss 2nd part has a bit more water at the last laser[/p]
  • [p]Balance: Max 10 Respawn Balloon Cartridges[/p]
  • [p]Bug fix: Tunnels could spawn in bottlenecks[/p]
  • [p]Bug fix: Speed preview wrong for lab boss and credits (or showing a warning which doesn’t make sense)[/p]
  • [p]Bug fix: Replay scrolling system didn’t keep internal checkpoints anymore. Scrolling should work better again[/p]
  • [p]Bug fix: Sometimes models had random colors or images/icons were not rendered on OpenGL or Angle[/p]
  • [p]Bug/Crash fix: Crashes or random errors happening in replays or when loading checkpoints[/p]
[p]See you on track![/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-708-b23ed7c: [/p]
  • [p]New: Final biome and final boss and ending added (Still beta and feedback is very welcome). Currently only in Endless, Classic and Sandbox playable[/p]
  • [p]New: In Classic mode you need now 6 keys (very similar to Unrailed 1) to reach the Credits[/p]
  • [p]New: –eos-verbose command line option added to add extended EOS logs[/p]
  • [p]Improvement: Faster checkpoint loading[/p]
  • [p]Improvement: Faster checked line rendering (for throwing / clawing etc)[/p]
  • [p]Improvement: Improved UI performance (when rendering outlines)[/p]
  • [p]Improvement: Node description in signposts are shown already before walking on them[/p]
  • [p]Improvement: Hold pick now always picks up tracks no matter if you just placed tracks or carry tracks[/p]
  • [p]Crash fix: Loco labyrinth mimics could crash the game when eating too much[/p]
  • [p]Bug fix: Tchias backback was not selectable anymore[/p]
  • [p]Bug fix: Bridge Torpedo was rendered as pink blob[/p]
  • [p]Bug fix: “Top of the line” Achievement didn’t trigger (it now also triggers in time, classic and versus)[/p]
  • [p]Bug fix: Mimic trees duplicated resources[/p]
  • [p]Bug fix: Bridge Torpedos could not be fired on ebbed water[/p]
  • [p]Bug fix: Claw couldn’t grab anything when there was a respawning item closeby it was focusing on[/p]
  • [p]Bug fix: Replays had no screenshots anymore[/p]
  • [p]Bug fix: Torpedoes and Bridge Torpedoes were not drawn in shop areas[/p]
  • [p]Bug fix: Map publishing was not possible anymore [/p]
[p]See you on track![/p]

Join the Unrailed Community Party 2025! [Stream added]

[p]Let's celebrate the final event of the year with the Annual Massive End-of-Year Event! Unrailed Community Party 2025! We have prepared in-game skins as prizes again this time, so we hope you'll all join in![/p][p][/p][p]December 13, 2025 (Sat) 18:00 – 22:00 (JST)[/p][p]Join the exciting Time Attack Main Event (2-4 players) here https://forms.gle/4UKHG8gf2E1C4Dbv5[/p][p](Application until December 6, 2025 (Fri) 23:59 (JST))[/p][p][/p][p]Can't make it to the main event? No problem! In the week before, from[/p][p][/p][p]December 6, 2025, 13:00 – Friday, December 12, 2025, 23:59 [/p][p]we have also organized a long-running sub-event on the week before for those who can't participate on the day. All details can be found here: https://forms.gle/SUtmMLwi5F6ZNTqr5[/p][p][/p][p]Don't miss this chance to grab some exclusive event skins![/p][p]Check out our Discord ( discord.gg/unrailed ) if you're looking for fellow track placers![/p][p][/p][p]Huge thanks to https://x.com/shinonome_nao (or naosan_unr on Discord) who is organizing the event![/p][p]Visit the official Stream here:[/p][p][dynamiclink][/dynamiclink][/p]