1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-652-1a2c707[/p][p]- Regression fix: Online games sometimes lag/jitter a lot[/p][p]- Regression fix: Abort and save modal didn’t show any game info[/p][p]- Regression fix: Savegames could not be loaded[/p][p]- Regression fix: Pause was not working in local sessions[/p][p]
[/p][p]See you on track![/p]

Experimental Version Update [Update]

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-646-3e1d664:[/p][p]- New: 8 player time mode[/p][p]- Improvement: Update to Godot 4.5[/p][p]- Improvement: Performance improvements by multithreading the whole game (this is a big change and might lead to some regressions but it's the technical backbone to support lower end platforms like the Switch and we want to get it stable as quick as we can and more performance improvements are on its way)[/p][p]- Improvement: Particle emitters are now less resource intensive[/p][p]- Improvement: Brighter ambient light on very low[/p][p]- Improvement: The menu now correctly constrains how many players can enter a mode (e.g. only four players in endless etc). Before, an arbitrary amount could enter and some players were put as spectator[/p][p]- Bug fix (regression): Fix dynamite broken for upper team[/p][p]- Bug fix: Wagon printer beyond level 6 showed in its description that it could take more tracks than it actually coulda[/p][p]- Bug fix: Dashing ghosted engines played the horn sound repeatedly (now we don’t play it once ghosted)[/p][p][/p][p]EDIT: Small additional update:[/p][p]Changelog v-647-facf055: [/p]
  • [p]Bug fix (regression): Missing sound & music,[/p]
  • [p]Bug fix (regression): Controllers (often) didn't work[/p]
[p]
[/p][p]See you on track![/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-645-cb7b197:[/p][p]- Improvement: When placing on a carriage, the stack is highlighted if it contains items already[/p][p]- Improvement: Version Incompatible replays will be deleted automatically[/p][p]- Improvement: Faster game loading for players who played many games (game needs to restart once for that).[/p][p]- Bug fix: The camera did some reset movement in replays sometimes[/p][p]- Bug fix: Animals could die when having multiple carriage wagons with front-pull extensions[/p][p]- Bug fix: It was possible to apply the “Storage Pull” extension to the wagon printer which did not do anything[/p][p]- Bug fix: Marathon cartridge didn’t spawn in endless mode[/p][p]- Bug fix: The bot was sometimes stealing from transformer wagon input stacks even though they were the critical wagon to produce the missing resource[/p][p]- Bug fix: Custom map replays (often) did not count to highscore when playing online[/p][p]- Bug fix: It wasn’t possible to pick up from some wagons (like carriage) at a station in time attack mode[/p][p]- Bug fix: Versus & Custom Map replay durations were formatted wrong in the replay menu[/p][p]- Balance: The losing teams’ track reward is now bounded by the amount of spare tracks the winning team has[/p][p]- Balance: In versus, the drone/bomb fabricator wagon can spawn in shops again; brake and brake track wagons won’t spawn anymore[/p][p]- Balance: In versus, dynamite, miner wagon and turret don’t affect the other team anymore[/p][p]- Balance: In versus, turret, compactor, slot & carriage always get an additional positive extension to be more competitive compared to other wagons[/p][p]- Balance: Mimics will drop players tools/extensions/upgrade instead of deleting or respawning them[/p][p]
[/p][p]See you on track![/p]

Maintenance Update

[p]Hi everyone![/p][p][/p][p]We just pushed a maintenance update to fix a lot of things you mentioned on Discord or on Steam.[/p][p]Most importantly there was an issue that made it sometimes impossible to connect to a host. This should be fixed now but please let us know here, in the forum or even better on Discord ( discord.gg/unrailed ) if you have any issues![/p][p][/p][p]- Improvement: Tutorial is a bit tighter: Less dialogs, shorter sections, additional track spawns[/p][p]- Improvement: Added “Wait for your team” bubbles for local players who finished already tutorial sections[/p][p]- Improvement: “Game paused” & "Waiting for players" is displayed in a modal box when waiting for players. It also displays how many players need to connect in versus matches[/p][p]- Improvement: Flag respawns the flag to the front when it’s placed behind the train during a shop[/p][p]- Improvement: Pull from box attached to a compactor wagon only pulls when the box wagon has enough elements to create a compressed resource. It also tries to balance what it takes[/p][p]- Improvement: Collector wagon collects now half its output stack iron and the other half wood. Output stack size changed to 6 (from 5) on level 1[/p][p]- Improvement: Pull from box attached to piggy wagon pulls max 1 item. It also balances the item type and waits longer the less items are left on a box wagon (up to 10 seconds for the last item)[/p][p]- Bug fix: Players sometimes could not connect to a lobby until the host restarted the game[/p][p]- Bug fix: Sandbox mode was called “Endless” in the rich presence[/p][p]- Bug fix: Can’t close settings or handbook menu when no player is connected[/p][p]- Bug fix: Fixed a potential issue that could lead to progress loss while the game is running[/p][p]- Bug fix: Particles are sometimes flying up in the air[/p][p]- Bug fix: Player in UI got mingled when players connected or disconnected in versus[/p][p]- Bug fix: Fix potential graphical glitches when resizing the window[/p][p]- Bug fix: Versus mode could spawn endless-only cartridges (like sales, nether etc)[/p][p]- Bug fix: The circle where you can place the teleporter was sometimes not rendered anymore[/p][p]- Bug fix: Tutorial bubble from stomp action cartridge sometimes doesn’t disappear[/p][p]- Bug fix: Wagons sometimes showed unlocked in the handbook even though they weren’t. This might be the reason why some didn’t get the handbook completed achievement[/p][p]- Balance: “Multiple tasks”, “Scenic Route” & “No tracks crafter” achievement can’t be triggered in the tutorial anymore[/p][p]- Balance: First map after the tutorial has now medium difficulty[/p][p][/p][p]See you on the tracks! [/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-638-5d38c6e:[/p][p]- Improvement: Tutorial is a bit tighter: Less dialogs, shorter sections.[/p][p]- Improvement: “Game paused” & "Waiting for players" is displayed in a modal box when waiting for players. It also displays how many players need to connect in versus matches[/p][p]- Bug fix: Sandbox mode was called “Endless” in the rich presence[/p][p]- Bug fix: Can’t close settings or handbook menu when no player is connected[/p][p]- Bug fix: Fixed a potential issue that could lead to progress loss while the game is running[/p][p]- Bug fix: Particles are sometimes flying up in the air[/p][p]- Bug fix: Player in UI got mingled when players connected or disconnected in versus[/p][p]- Bug fix: Fix potential graphical glitches when resizing the window[/p][p]- Bug fix: Versus mode could spawn endless-only cartridges (like sales, nether etc)[/p][p]
[/p][p]See you on track![/p]