1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Experimental Version Update

[p]Hi everyone![/p][p]We just pushed another experimental version update.[/p][p]Let us know what you think![/p][p][/p][p]Changelog v-794-d1fa6de:[/p]
  • [p]Improvement: Engine icon in lobby browser[/p]
  • [p]Bug fix: It wasn’t possible to click the upgrade button in the blacksmith anymore (maybe more similar issues)[/p]
  • [p]Bug fix: Blocklist not saved when blocking a map creator[/p]
  • [p]Bug fix: Split controllers could not be reconnected (when the controller disconnected)[/p]
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Version 1.0 confirmed for May!

[p]Heya Engineers![/p][p][/p][p]While it was a bit quiet on the update front the last two months, there's a good reason for it: We've been hard at work porting the game and adding a whole new Biome for the upcoming 1.0 release![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]And while we're talking 1.0 release: That will happen this May! The exact date is not set in stone yet, but we'll let you know once we know closer to launch.[/p][p][/p][p]Here's a slideshow that shows all that's going to happen plus our journey of updates through the early access phase so far:[/p][p][/p][p][/p][carousel][/carousel][p][/p][p]As always, should you have any questions about this or anything else ask us here or on our Discord server![/p]

Experimental Version Update

[p]Hi everyone![/p][p]We just pushed another experimental version update.[/p][p]Let us know what you think![/p][p][/p][p]Changelog v-785-d45abb4:[/p]
  • [p]Improvement: Reduced player jitter (especially when rotating)[/p]
  • [p]New: The game is keeping track of the max Player count which will now be registered for the highscore-server[/p]
  • [p]Regression fix: Wrong ground colors in canyon and island[/p]
  • [p]Regression fix: Jukebox kept playing after starting a game[/p]
  • [p]Bug fix: Camera transition fixes (especially in versus)[/p]
[p][/p][p]And another small patch[/p][p][/p][p]Changelog v-785-a747bf2: [/p]
  • [p]Crash fix: Crash when joining a lobby or game[/p]
  • [p]Bug fix: When having the no placing with tracks constraint on, it was possible to swap with extensions[/p]

Experimental Version Update

[p]Hi everyone![/p][p]We just pushed another experimental version update.[/p][p]Let us know what you think![/p][p][/p][p]Changelog v-772-823eb4e:[/p]
  • [p]Improvement: Bot drops all items (and also tracks) immediately when double pressing the next command [/p]
  • [p]Improvement: When a player is in the way in a bottleneck, the bot tries to walk around if possible after a short timeout[/p]
  • [p]Bug fix: Deers could drop compressed items on other items (and tools)[/p]
  • [p]Bug fix: Bot sometimes killed ducks in mining mode instead of trees or rocks[/p]
  • [p]Bug fix: Bot couldn’t find wood on the map for bridging when carrying something else[/p]
  • [p]Bug fix: Bot sometimes avoided walking onto the waiting areas[/p]
  • [p]Bug fix: When there are more than 6 tracks on the train or around the track ending, the bot isn’t allowed to pick from the main consumers anymore or any box wagon they pull from (magnet, piggy, miner, collector, supercharger, crafter, brake-track-crafter)[/p]
  • [p]Bug fix: The bot picked from the piggy even for low priority tasks[/p]
  • [p]Bug fix: Player UI issues (wrong color, invalid player) fixed[/p]
  • [p]Bug fix: Lobby UI on the ground was sometimes cutting of the header or more[/p]
  • [p]Crash fix: Crash when changing savegames in the lobby[/p]

Experimental Version Update

[p]Hi everyone![/p][p]We just bumped the experimental version with some recent changes :). Low-end hardware might got another boost with that update.[/p][p]As always please write use your feedback in the comments or on Discord![/p][p]See you on track![/p][p][/p][p]Changelog v-768-ed22cc5:[/p]
  • [p]New: Classic highscores added[/p]
  • [p]Regression fix (since performance update): Quicker re-connect on longer runs[/p]
  • [p]Regression fix: Constraining place to non-track commodities option sometimes dropped the tracks when placing[/p]
  • [p]Improvement: Culling for faster rendering on low-end hardware[/p]
  • [p]Improvement: Faster canyon ground shader for low-end hardware[/p]
  • [p]Improvement: Different shrine models per biome[/p]
  • [p]Improvement: Replays in game-end-screen are now skipping loading sections[/p]
  • [p]Improvement: Option to reconnect when a client got disconnected from a lobby in modal dialog[/p]
  • [p]Bug fix: Many UI fixes[/p]