1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-658-26b39ff:[/p][p]- New: Auto Stack Cartridge (stacks stuff around the player on the floor)[/p][p]- New: Bridge wagon (creates a bridge drone that drops bridges on its path), spawns only on island and badlands biome[/p][p]- Regression fix: Character blinking for a frame when disconnecting[/p][p]- Regression fix: Bucket filling bar wasn’t working anymore[/p][p]- Crash fix (maybe): Crash when joining a game[/p][p]- Balance: Double tools appear now already from 5 players on on time mode[/p][p]
[/p][p]See you on track![/p]

Halloween Cup Live Now!

[p]Hey everyone !

The Unrailed 2 Halloween Cup is coming the November 15th and/or 16th, featuring exciting Versus matches on the 15th and Time Attack rounds on the 16th! It's a community cup organized by @steve2210 from Discord.

To participate, form a team of 2 or 3 players, join here https://discord.gg/q8r8N6M5RT and check out the #halloween-cup channel for all details. The application deadline is on November 12th.

Note that you can sign up for both days or just one. There will be separate finals and winners for each competition day and exclusive in-game rewards!
[/p][p]\[UPDATE][/p][p]You can watch the competition live here:[/p][p]Day 2 (today):[/p][p]Unrailed 2 Halloween Cup Day 2 (Time Attack) - YouTube[/p][p]Day 1: [dynamiclink][/dynamiclink][/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-652-1a2c707[/p][p]- Regression fix: Online games sometimes lag/jitter a lot[/p][p]- Regression fix: Abort and save modal didn’t show any game info[/p][p]- Regression fix: Savegames could not be loaded[/p][p]- Regression fix: Pause was not working in local sessions[/p][p]
[/p][p]See you on track![/p]

Experimental Version Update [Update]

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-646-3e1d664:[/p][p]- New: 8 player time mode[/p][p]- Improvement: Update to Godot 4.5[/p][p]- Improvement: Performance improvements by multithreading the whole game (this is a big change and might lead to some regressions but it's the technical backbone to support lower end platforms like the Switch and we want to get it stable as quick as we can and more performance improvements are on its way)[/p][p]- Improvement: Particle emitters are now less resource intensive[/p][p]- Improvement: Brighter ambient light on very low[/p][p]- Improvement: The menu now correctly constrains how many players can enter a mode (e.g. only four players in endless etc). Before, an arbitrary amount could enter and some players were put as spectator[/p][p]- Bug fix (regression): Fix dynamite broken for upper team[/p][p]- Bug fix: Wagon printer beyond level 6 showed in its description that it could take more tracks than it actually coulda[/p][p]- Bug fix: Dashing ghosted engines played the horn sound repeatedly (now we don’t play it once ghosted)[/p][p][/p][p]EDIT: Small additional update:[/p][p]Changelog v-647-facf055: [/p]
  • [p]Bug fix (regression): Missing sound & music,[/p]
  • [p]Bug fix (regression): Controllers (often) didn't work[/p]
[p]
[/p][p]See you on track![/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-645-cb7b197:[/p][p]- Improvement: When placing on a carriage, the stack is highlighted if it contains items already[/p][p]- Improvement: Version Incompatible replays will be deleted automatically[/p][p]- Improvement: Faster game loading for players who played many games (game needs to restart once for that).[/p][p]- Bug fix: The camera did some reset movement in replays sometimes[/p][p]- Bug fix: Animals could die when having multiple carriage wagons with front-pull extensions[/p][p]- Bug fix: It was possible to apply the “Storage Pull” extension to the wagon printer which did not do anything[/p][p]- Bug fix: Marathon cartridge didn’t spawn in endless mode[/p][p]- Bug fix: The bot was sometimes stealing from transformer wagon input stacks even though they were the critical wagon to produce the missing resource[/p][p]- Bug fix: Custom map replays (often) did not count to highscore when playing online[/p][p]- Bug fix: It wasn’t possible to pick up from some wagons (like carriage) at a station in time attack mode[/p][p]- Bug fix: Versus & Custom Map replay durations were formatted wrong in the replay menu[/p][p]- Balance: The losing teams’ track reward is now bounded by the amount of spare tracks the winning team has[/p][p]- Balance: In versus, the drone/bomb fabricator wagon can spawn in shops again; brake and brake track wagons won’t spawn anymore[/p][p]- Balance: In versus, dynamite, miner wagon and turret don’t affect the other team anymore[/p][p]- Balance: In versus, turret, compactor, slot & carriage always get an additional positive extension to be more competitive compared to other wagons[/p][p]- Balance: Mimics will drop players tools/extensions/upgrade instead of deleting or respawning them[/p][p]
[/p][p]See you on track![/p]