1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Experimental Version Update

Another experimental version incoming! :)

Changelog v-388-5763bef:
- New: Visualization when losing a life when having the life-cartridge
- New: Hurry-Action-Cartridge to run when activated (the speed is similar to dashing and it ignores the weight slow-down from carrying)
- Improvement: Reduced memory allocations on UI rendering
- Bug fix: The Action-Cartridge-Upgrade didn’t work anymore in the last version (it gave you the upgrade as cartridge instead of upgrading your cartridge)
- Bug fix: Transformer wagon didn’t work anymore on very high levels
- Bug fix: Action cartridge button was not displayed in the cartridge selection bubble
- Bug fix: Can’t autopick tracks when the player is previewing a track to place
- Bug fix: Possibility to select boiler badlands for versus when selecting it first and then changing the mode
- Bug fix: Bucket sound when milking not aligned
- Bug fix: It was possible to select boiler badlands in versus when first selecting the biome and then changing to versus (it’ll be activated again in a later patch when it’s playable)
- Balance: Increased running cartridge cap to 17; they also compensate now exactly the carrying slowdown (eg 5 carrying and 5 running gives you normal speed when carrying 8 items)
- Balance: Ghosting doesn’t prevent players from being killed by dynamite
- Balance: Stomp timeout to 40secs
- Balance: Extreme cartridge vaults now won’t give action cartridges anymore
- Change: While riding you can milk other animals but now your own
- Crash fix: Crash when starting versus

Experimental Version Update

Another patch for the experimental version!
Thank you for all the feedback :)!

Changelog v-386-bfb22dd:
- Improvement/Bug fix: Popup to handle possible controller issues on MacOS when starting the game
- Improvement: Improved player UI in the main menu
- Improvement: Bot should not pick up from magnet wagon anymore
- Improvement: Bot now only picks from supercharger, miner & collector when a resource is needed with high priority (eg crafter can’t craft or a specific other wagon is selected)
- Change: Overwrite stations now allow actually 5 overwrites (instead of 1)
- Improvement: ESC->“Restart” is now only visible when playing custom maps and has a modal confirm
- Improvement: ESC->“Restart from last station” is now available when playing with the toy engine
- Bug fix: When pressing pick/place before going to an element that requires holding the pick/place button, the hold-timer was already running (e.g. cartridges or signpost). Now you can only start pressing once you’re highlighting the item.
- Balance: Turret shoots a tiny bit slower than before when supercharged to the highest level; the water capacity is now related to its supercharged level and not its original level

Experimental Version Update

A small patch for the experimental version :)

Changelog v-385-91b83ec:
- New: Snake character added (“Noodle”)
- New: “Marathon: Higher probability for longer maps” cartridge added (not distributed at slot stations, similar to hard/easier maps)
- Change: There can now only be at most 1 action cartridge per extreme station
- Bug fix: Esc-menu did not close when opening the cartridge history
- Bug fix: Cartridges in the cartridge hub are now ordered by rarity
- Crash fix: Crash when joining another game

Experimental Version Update

Hey everyone!

We just pushed a big update on experimental previewing upcoming changes.

A lot is about trying to balance the cartridges and introducing a special cartridge type, the "Action-Cartridge". For that, a new start-slot can be bought in the cartridge hub. Throwing and saddle (which has been reworked now) are action cartridges and we added a bunch more: ghost, stomp & a jetpack. Players can only have one action cartridge type which allowed us to change the saddle-cartridge such that you have to press a button to mount (and more.. see the changelog). We probably need a lot of feedback here, so let us know what you think!

Furthermore, there was often the wish for better cartridge balance when joining late into a game. You can now choose among selected cartridges of other players for each boss or extreme node after joining. It doesn't allow to change start cartridges though - we're still into looking that.

We also started a better highscore integration, giving players an ingame crown when being in one of the highscore lists. It's not yet possible to watch replays from others but that is in the pipeline as it has been requested :).

As we rebalanced things a bit, starting from the experimental version, the online highscores are now split.

We're also still working on some controller input issues with newer MacOS versions that might make it hopefully into the next patches.

Changelog v-384-e2d9207:
- New: A cartridge (history) selection menu when joining a game in which you missed opportunities to get cartridges. Can also be access via ESC->Cartridge History
- New: Introduced max cartridge counts for some cartridge when the effect doesn’t scale indefinitely
- New: A new cartridge slot “Action cartridge” has been introduced. Players can only own one action cartridge type. Action cartridges use a button (eg [CTRL]/(Y)) to perform the action. Action cartridges are throwing, riding and a some new ones. Note that the cartridge overwrite can’t overwrite action cartridges.
- New: Ghost-Action-Cartridge
- New: Stomp-Action-Cartridge
- New: Jetpack-Action-Cartridge
- New: Cartridge replacer modifier for editor (to simulate a cartridge replacer station)
- New: Ingame Crowns for any top 10 highscore entry (week, month, year or all time and can be any engine).
- New: You can see personal highscores when clicking on a name online (only shows it for the Main version though)
- Improvement: You can switch the selected slot in the cartridge hub with Q/E
- Change: In swamp you can now ride the frog instead of the spider & the spider can’t be carried anymore
- Change: Player ring is now projected to the ground
- Balance: Max speed from speed-perk is slightly larger, but the increase per perk is slightly lower
- Balance: Frog has 9 health now instead of 1
- Balance: Stacking has a slightly larger speed penalty
- Balance: Brute force scales a bit slower up but from level 5 on, there is also a chance to hit diagonal neighbours
- Balance: To ride with the riding cartridge you need to press the “perk-action” button. Riding works only a limited time that is based on the amount of riding cartridges you have. While riding, you can do carry/mine/etc and you automatically get the milk buffs of the animal you’re riding
- Balance: It’s now possible to build bridges with compressed wood. Bridges with compressed wood will automatically add bridges on neighboring tiles if possible.
- Balance: Slot machines don’t grant action cartridges
- Balance: Each overwrite at a Cartridge Overwriter station can now be used max 5 times per player
- Balance: Reduced max speed cap for the canyon boss
- Balance: In endless, the countdown gets reduced about a second for each track when placing more than 10 tracks ahead of the train during the countdown
- Bug fix: The ability to place tracks on teleporters has been disabled
- Bug fix: It was possible to place tracks inside shrines on a transition area
- Bug fix: Octoboss map spawned a bolt instead of a cassette
- Bug fix: Sometimes no other players could spawn anymore on custom maps
- Bug fix: Bot easily pick/place loops when using the transformer wagon
- Bug fix: Boss speed on 2nd visits were too slow
- Bug fix: Probably fixed a rare online de-sync issue

Patch

Hi everyone!
The year is not over yet! We just released another batch of fixes we collected during the last weeks.
Thanks as always for your feedback!

Changelog v-364-71c1355:
- Change: Renamed “Lobby settings” to “Manage lobby and players” as it seemed unclear to some that it lets you kick players
- Bug fix: Animals on storage wagon died sometimes
- Bug fix: Bot tried to get water from ebbed tiles in island
- Bug fix: Milk wagon ropes could get very long in replays
- Bug fix: Players sometimes have a very little drag in blueprint areas (this could lead to accidentally continues and then train crashes)
- Bug fix: Spectators received hexnuts
- Bug fix: The game might restore its old savegame when joining a lobby for the second time (eg you buy something and join the same lobby again, you lost your bought item)
- Bug fix: Removed “Hexnut received” toast in replays
- Bug fix: Temporary cartridges were not handled correctly in overwrite stations
- Bug fix (regression): Fire does not spread to neighbours
- Bug fix: Boss achievements would trigger before defeating the boss
- Bug fix: Achievement “Didn't You Forget Something?” triggering with wagon in storage
- Bug fix: Achievement “Just Buy the Whole Place” triggering in the tutorial
- Change: Removed “Out Now!” achievement.
- Bug fix: Achievement “Conductor” icon missing in the handbook
- Crash fix: Game crashed on very high speeds

Happy track placing!