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Time Survivors News

🍄 PATCH 1.07 🍄

Another patch, adding the long-requested support for video modes in the options screen.

[h3][Gameplay changes][/h3]
  • (none)

[h3][Quality of Life (QoL)][/h3]
  • Added selectable "Video Mode" in Options, now supporting "Full Screen", "Full Screen Windowed", and "Windowed" modes.
  • Fixed: The escape portal could open at min 19:58, thus preventing the unlocks requiring a 20:00 mins runtime.


Check out this quick guide for beginners and advanced players:
https://steamcommunity.com/sharedfiles/filedetails/?id=3142026192

Thank you for playing our game!
- Cris, DDT, Lele 🌙🌶️ (Lunar Chili team)

🍄 PATCH 1.06 🍄

Another patch improving the gameplay experience!

[h3][Gameplay changes][/h3]
  • Refined all "Dark Stage" enemies hitboxes
  • Refined all "Dark Stage" props hitboxes
  • Refined all Damascus sword statues hitboxes

[h3][QoL][/h3]
  • Fixed: Cleo pet is blurred when giant
  • Fixed: Abilities objects (Nik's Electrode and Abe's Cherry Tree) move the exit portal
  • Fixed: Terrorize ability icon is blurred


Check out this quick guide for beginners and advanced players:
https://steamcommunity.com/sharedfiles/filedetails/?id=3142026192

Thank you for playing our game!
- Cris, DDT, Lele 🌙🌶️ (Lunar Chili team)

🍄 PATCH 1.05 🍄


[h3][Gameplay changes][/h3]
  • Time Circle completion time reduced by 20%
  • Refined tree collision boxes in the Stone Age stage
  • Refined Gargoyle and Golden Gargoyle collision boxes
  • Hua Hu's speed increases by 5% when swallowing Damascus
  • Hua Hu can now walk over small obstacles after doubling in size
  • Increased Shrinker purchasable boost on damage (0.5 -> 2.5, 2 levels)
  • Plasma weapon boosted
  • Ice Orb weapon: freeze effect duration increased by 30%
  • Fixed: many enemies have inaccurate freeze_resistance values
  • Fixed incorrect tiers for Tutankhamun and T-Rex Bosses
  • Kraken suction nerfed

[h3][QoL][/h3]
  • Fixed: Boss music not playing when Boss appears in Skies of Egypt and Ice Age
  • Fixed: Pyramid collider is too small
  • Fixed: Pyramid crashes the Sandbox
  • Fixed: White Wings "Resurrect" button label not translated
  • Fixed: inaccurate language selection labels for Chinese, Korean, and Japanese (h/t nubecula)
  • Fixed: Nobu textures are blurred when giant
  • Fixed: Hua Hu's collider is too big
  • Fixed: Purple Fog damages player when giant (it should not)
  • Reduced Flail hit SFX volume
  • Boomerang weapon: tuned to remove flickering at high projectile speed
  • Time Circles: Improved lighting and legibility
  • T-Rex Boss health bar is now more visible (placed just under him)


Check out this quick guide for beginners and advanced players:
https://steamcommunity.com/sharedfiles/filedetails/?id=3142026192

Thank you for playing our game!
- Cris, DDT, Lele 🌙🌶️ (Lunar Chili team)

🍄 PATCH 1.04 🍄

It's just another manic Monday!

[h3][Gameplay changes][/h3]
  • Hua Hu: maximum growth size is limited to 10x
  • Hua Hu: speed increased by 10%
  • Hua Hu: fixed a horrible bug preventing him from entering portals
  • Hua Hu's Ability: fixed and rebalanced
  • Vince's Ability: fixed and rebalanced
  • The Skies of Egypt: adjusted vegetation distribution to reduce the likelihood of players getting blocked by plants
  • The Ice Age: walking on snow slows down player only by 10% (was 30%)
  • Radioactive Skull: fixed weapon hit radius (was shorter than displayed)


[h3][QoL][/h3]
  • Improved trackpad mouse emulation for Steam Deck
  • Reduced Gold spread radius when killing some bosses
  • Improved Yo-yo and Red Leech weapon descriptions


Check out this quick guide for beginners and advanced players
https://steamcommunity.com/sharedfiles/filedetails/?id=3142026192

Thank you for playing our game
- Cris, DDT, Lele 🌙🌶️ (Lunar Chili team)

🍄 PATCH 1.03 🍄

Welcome to the second public patch update for the full game!

In this patch, we're focusing mainly on the first few minutes of gameplay, assisting new players and smoothing out some difficulty edges based on preliminary feedback. We're also improving some weapons and boosting Nero's moving speed.

This is an incremental process, so expect more updates soon!

[h3][Gameplay changes][/h3]
  • Removed the first wave of flying Crazy Skulls after a few seconds in the Dark Age.
  • Rats and Skeletons are less likely to anticipate your path (i.e., they are now dumber, as you would expect from rats and brainless skeletons).
  • Rat speed reduced by 40%.
  • Skull speed reduced by 10%.
  • Griffon: reduced HP and damage by 20%.
  • Boomerang weapon: improved targeting direction (now points exactly at the nearest enemy).
  • Yo-yo weapon: 50% higher base crit chance, can now steal 1 HP per crit hit, and gets momentarily bigger on a crit hit.
  • Mosquito: reduced damage by 50%.
  • Pyramid Boss: reduced HP by 20%.
  • Tutankamhon Boss: fixes, rebalanced, and visually improved.
  • Nero base move speed boosted from 70 to 80.

[h3][QoL][/h3]
  • Fixed: Chrono Forge not showing "BUY" when appropriate.
  • Fixed: Yo-Yo icon is blurred on some systems.
  • Clearer descriptions for Yo-Yo and Red Leech weapons.
  • Clarified some unlock descriptions.
  • Removed "Available in next run" text.
  • Dummy enemy in the Sandbox now has 1,000,000 HP (don't worry about hitting him, he doesn't feel anything).


Check out this quick guide for beginners and advanced players
https://steamcommunity.com/sharedfiles/filedetails/?id=3142026192

Thank you for playing our game
- Cris, DDT, Lele 🌙🌶️ (Lunar Chili team)