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  3. v1.04 - Balancing & More Optimization

v1.04 - Balancing & More Optimization

This past week, we've been working hard to balance issues and optimize RivenWorld on different graphic cards! We also took the time to upgrade RivenWorld to Unreal Engine 5.2 to take advantage of some of the new systems they have to support better graphics and performance.

Changelog


[h3]New Assets[/h3]
- Small crate (Workbench)

[h3]Added[/h3]
- New Combat Damage System, that takes into account blocking and armor values
- New post-processing in the world using lumen
- New lumen lighting system
- New animal AI for attacking
- New materials and textures on building blocks and around the world
- Snow on top of the mountain
- New ocean and river look and feel
- New main menu background with the world
- New FPS counter on the settings screen
- VSync option in graphic settings
- New types of trees around the world

[h3]Fixed[/h3]
- "This station in use" bug when logging off
- Crafting stations now drop a bag when broken
- Animals now do not kill in 2 hits
- Multiple performance issues
- Weapons balanced
- Animals balanced
- Crafting times balanced
- Fixed unable to drag in inventory for some players
- Fixed block inversion controls
- Server lag issues over time fixed
- Armor balanced
- Fixed drop bag on death being pushed underworld
- Blurry textures on certain computers
- Texture budget over limit error

[h3]Removed[/h3]
- Nothing