Patch 1.3.0
1.3.0
- Fall changes
- Fall is now always available any time you could do an air option, like Wait is on the ground.
- Fall is now 11f.
- Fall now restarts on holding, like Wait and Dash Forward.
- More sadness changes
- increased sadness damage over time
- Parrying projectiles no longer reduces sadness
- Sadness accrues faster when you are far above your opponent
- Sadness is not applied at all if you are close to the opponent
- Clashes now decrease sadness for both characters
- Added min chess timer option
- Default minimum chess timer increased to 10 seconds
- Jump snap radius defaults to max shorthop, not min fullhop
- Fix to inconsistent jump IASA resulting in esoteric knowledge checks (credit to Degritone)
- fixed crash(?) relating to some projectiles
- fixed being able to join lobbies with incompatible versions through Steam
## Ninja
- New move: Grappling Hook
- Hook onto the opponent or projectiles and bring yourself toward them
- Will only go a certain height above its spawn position
- Can only be used once in the air.
- Quick Slash (in neutral)
- Damage increased (40 -> 100)
- Does not hitcancel vs grounded opponents
- No longer sends airborne
- Now land-cancels
- no longer affected by friction
- Shuriken
- Now aimable.
- It's faster.
- Reduced grounded IASA (15f -> 13f)
- Punch
- IASA reduced (15f -> 14f)
- Back Sway
- IASA reduced (13f -> 12f)
- Whip Wave
- reduced IASA (19f -> 15f)
- Skull Shaker
- Distance adjustable
- Palm Strike
- Added some forward momentum
- Quick Slash
- Hitbox appears one frame later (7f -> 8f)
- Startup slightly increased when used in neutral (+1f i think)
- Uppercut (air)
- Retains full horizontal momentum
## Cowboy
- New move: Spot Dodge
- Functions as old TP in place
- Foresight
- IASA reduced (12f -> 7f)
## Wizard
- New move: Draw Moisture
- Use this to charge up droplets to use on Geyser.
- Geyser
- Must have at least 1 droplet to use. Spend additional droplets for a powered-up version. Max 3 droplets.
- 1 droplet: like previous geyser
- 2 droplets: small damage buff (120 -> 150), longer range
- 3 droplets: big damage buff (120 -> 170), longer range, unparriable
- Orb
- Swords
- 1st hit hitstop reduced (7f -> 5f)
- 1st hit DI nudge modifier increased (0.1 -> 0.35)
- 2nd hit DI nudge modifier increased (0.1 -> 0.85)
- 2nd and 3rd hit hitstop reduced (14f -> 8f)
- Roll
- Increased IASA (14f -> 16f)
- this normalizes it with the rest of the cast
- Spark Bomb
- Detonates at frame 1 now instead of frame 2 i think
## Robot
- Added effects that show when you use armor and when you gain armor back
- New move: Galvanize
- Spawns a LOIC orbital strike that targets you. Both LOIC and Galvanize will give the Robot that spawns it a charge of armor if if overlaps with them.
- Kill Process
- Level 9 KP no longer instakills during combos (still kills from neutral)
- Step
- Increased proration (1 -> 2)
- Increased animation length (13f -> 15f). this reduces the framekill potency a bit
- Magnetize
- No longer gives robot a charge of armor
- Fall changes
- Fall is now always available any time you could do an air option, like Wait is on the ground.
- Fall is now 11f.
- Fall now restarts on holding, like Wait and Dash Forward.
- More sadness changes
- increased sadness damage over time
- Parrying projectiles no longer reduces sadness
- Sadness accrues faster when you are far above your opponent
- Sadness is not applied at all if you are close to the opponent
- Clashes now decrease sadness for both characters
- Added min chess timer option
- Default minimum chess timer increased to 10 seconds
- Jump snap radius defaults to max shorthop, not min fullhop
- Fix to inconsistent jump IASA resulting in esoteric knowledge checks (credit to Degritone)
- fixed crash(?) relating to some projectiles
- fixed being able to join lobbies with incompatible versions through Steam
## Ninja
- New move: Grappling Hook
- Hook onto the opponent or projectiles and bring yourself toward them
- Will only go a certain height above its spawn position
- Can only be used once in the air.
- Quick Slash (in neutral)
- Damage increased (40 -> 100)
- Does not hitcancel vs grounded opponents
- No longer sends airborne
- Now land-cancels
- no longer affected by friction
- Shuriken
- Now aimable.
- It's faster.
- Reduced grounded IASA (15f -> 13f)
- Punch
- IASA reduced (15f -> 14f)
- Back Sway
- IASA reduced (13f -> 12f)
- Whip Wave
- reduced IASA (19f -> 15f)
- Skull Shaker
- Distance adjustable
- Palm Strike
- Added some forward momentum
- Quick Slash
- Hitbox appears one frame later (7f -> 8f)
- Startup slightly increased when used in neutral (+1f i think)
- Uppercut (air)
- Retains full horizontal momentum
## Cowboy
- New move: Spot Dodge
- Functions as old TP in place
- Foresight
- IASA reduced (12f -> 7f)
## Wizard
- New move: Draw Moisture
- Use this to charge up droplets to use on Geyser.
- Geyser
- Must have at least 1 droplet to use. Spend additional droplets for a powered-up version. Max 3 droplets.
- 1 droplet: like previous geyser
- 2 droplets: small damage buff (120 -> 150), longer range
- 3 droplets: big damage buff (120 -> 170), longer range, unparriable
- Orb
- Swords
- 1st hit hitstop reduced (7f -> 5f)
- 1st hit DI nudge modifier increased (0.1 -> 0.35)
- 2nd hit DI nudge modifier increased (0.1 -> 0.85)
- 2nd and 3rd hit hitstop reduced (14f -> 8f)
- Roll
- Increased IASA (14f -> 16f)
- this normalizes it with the rest of the cast
- Spark Bomb
- Detonates at frame 1 now instead of frame 2 i think
## Robot
- Added effects that show when you use armor and when you gain armor back
- New move: Galvanize
- Spawns a LOIC orbital strike that targets you. Both LOIC and Galvanize will give the Robot that spawns it a charge of armor if if overlaps with them.
- Kill Process
- Level 9 KP no longer instakills during combos (still kills from neutral)
- Step
- Increased proration (1 -> 2)
- Increased animation length (13f -> 15f). this reduces the framekill potency a bit
- Magnetize
- No longer gives robot a charge of armor