Patch 1.7.0
1.7.0
This patch got a little bigger than it was supposed to be (I intended this to be a 1.6.X release) but after over a dozen patches on the unstable branch i think it's appropriate to bump it up to 1.7. Main things to take a look at are Cowboy's new Rift utility and Robot's reworked Magnetize (now Gravity Field).
[h2]All Characters[/h2]
This patch got a little bigger than it was supposed to be (I intended this to be a 1.6.X release) but after over a dozen patches on the unstable branch i think it's appropriate to bump it up to 1.7. Main things to take a look at are Cowboy's new Rift utility and Robot's reworked Magnetize (now Gravity Field).
[h2]All Characters[/h2]
- Normal throw whiff meter gain reduced to 0
- Fixed inconsistency on landing OTG hitboxes (thanks wuffie).
- Attacks that do not increment the combo counter will no longer set combo proration.
- Added autocorrect toggle for forward dash
- Many moves in the game are coded as super moves for some reason or another but are functionally normal specials or attacks. I fixed a bug where these moves ("level-0" supers) were still scaling combo meter gain as if they were super moves.
Skull Shaker- Damage increased (800 -> 900)
- Brain hemorrhage: applies a damage over time effect once per combo.
Substitute- Added sadness penalty when horizontally substituting away from the opponent. Stronger penalty the farther you teleport. Might be too steep, feedback needed
Shoot- Bullet hitstun decreased (25f -> 18f)
- Bullet no longer does self-damage until it bounces at least once
- Reduced repeated shot startup penalty (+5f -> +3f)
Rift- Teleports all of Cowboy's bullets to its location
- Refreshes bullet hitbox and resets bullet speed
Shift- Melee attack startup reduced by an extra frame (-1f -> -2f)
Stinger- Increased minimum hitstun frames (7f -> 10f)
- No longer cancellable into lightning slice
Lightning Slice (combo)- IASA is now the same as the neutral version (20f i think)
- Neutral hitstun decreased (8f -> 7f)
- Combo hitstun reduced (18f -> 17f)
Horiz. Slash (grounded)- Proration returned to 1 (oops?)
Back Slash- Flipped version doesn't move if the last move was Impale (flipale band-aid).
Teleport- Sadness penalty removed (obsolete)
- No longer affects meter gain in combos (bugfix).
Spot Dodge- No longer affects meter gain in combos (bugfix).
Quick Draw- Slightly updated animation.
- No longer affects meter gain in combos (bugfix).
Draw Cancel- No longer affects meter gain in combos (bugfix).
Orb Portal- No longer affects meter gain in combos (bugfix).
Missile Form- backward sadness penalty is always applied properly during neutral.
Conjure Weapon- Projectile invuln starts earlier (6f -> 4f)
Armor now starts on frame 3.- Armor startup increased by an extra 2f when whiff cancelling.
- I bet there is some weird tech with popping armor on the last few frames of a move.
Magnetize- Another rework
- Renamed to GRAVITY FIELD
- Removed the toggle, activates instantly again
- 100f active time
- Creates a bubble around robot, pulls in opponents outside that bubble.
LOIC- Tracking accuracy increases more quickly over time.
- Increased hitbox width
Galvanize- Is now a toggle as part of LOIC
- Increased armor gain distance
Step- Flipped version has +2f startup lag
- Moves farther when not flipped
Drive- Forward
- Reverted meter gain nerf
- Forward
Flame Thrower- No longer affects meter gain in combos (bugfix).