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Patch 1.7.0

1.7.0
This patch got a little bigger than it was supposed to be (I intended this to be a 1.6.X release) but after over a dozen patches on the unstable branch i think it's appropriate to bump it up to 1.7. Main things to take a look at are Cowboy's new Rift utility and Robot's reworked Magnetize (now Gravity Field).

[h2]All Characters[/h2]
  • Normal throw whiff meter gain reduced to 0
  • Fixed inconsistency on landing OTG hitboxes (thanks wuffie).
  • Attacks that do not increment the combo counter will no longer set combo proration.
  • Added autocorrect toggle for forward dash
  • Many moves in the game are coded as super moves for some reason or another but are functionally normal specials or attacks. I fixed a bug where these moves ("level-0" supers) were still scaling combo meter gain as if they were super moves.
[h2]Ninja[/h2]

  • Skull Shaker
    • Damage increased (800 -> 900)
    • Brain hemorrhage: applies a damage over time effect once per combo.

  • Substitute
    • Added sadness penalty when horizontally substituting away from the opponent. Stronger penalty the farther you teleport. Might be too steep, feedback needed
[h2]Cowboy[/h2]

  • Shoot
    • Bullet hitstun decreased (25f -> 18f)
    • Bullet no longer does self-damage until it bounces at least once
    • Reduced repeated shot startup penalty (+5f -> +3f)

  • Rift
    • Teleports all of Cowboy's bullets to its location
    • Refreshes bullet hitbox and resets bullet speed

  • Shift
    • Melee attack startup reduced by an extra frame (-1f -> -2f)

  • Stinger
    • Increased minimum hitstun frames (7f -> 10f)
    • No longer cancellable into lightning slice

  • Lightning Slice (combo)
    • IASA is now the same as the neutral version (20f i think)
    • Neutral hitstun decreased (8f -> 7f)
    • Combo hitstun reduced (18f -> 17f)

  • Horiz. Slash (grounded)
    • Proration returned to 1 (oops?)

  • Back Slash
    • Flipped version doesn't move if the last move was Impale (flipale band-aid).

  • Teleport
    • Sadness penalty removed (obsolete)
    • No longer affects meter gain in combos (bugfix).

  • Spot Dodge
    • No longer affects meter gain in combos (bugfix).

  • Quick Draw
    • Slightly updated animation.
    • No longer affects meter gain in combos (bugfix).

  • Draw Cancel
    • No longer affects meter gain in combos (bugfix).
[h2]Wizard[/h2]

  • Orb Portal
    • No longer affects meter gain in combos (bugfix).

  • Missile Form
    • backward sadness penalty is always applied properly during neutral.

  • Conjure Weapon
    • Projectile invuln starts earlier (6f -> 4f)
[h2]Robot[/h2]

  • Armor now starts on frame 3.
    • Armor startup increased by an extra 2f when whiff cancelling.
    • I bet there is some weird tech with popping armor on the last few frames of a move.

  • Magnetize
    • Another rework
    • Renamed to GRAVITY FIELD
    • Removed the toggle, activates instantly again
    • 100f active time
    • Creates a bubble around robot, pulls in opponents outside that bubble.

  • LOIC
    • Tracking accuracy increases more quickly over time.
    • Increased hitbox width

  • Galvanize
    • Is now a toggle as part of LOIC
    • Increased armor gain distance

  • Step
    • Flipped version has +2f startup lag
    • Moves farther when not flipped

  • Drive
    • Forward
      • Reverted meter gain nerf

  • Flame Thrower
    • No longer affects meter gain in combos (bugfix).