Hotfix 1.4.8
1.4.8
- Robot has had some problems again so here are the fixes.
## Robot
- Remote Bomb
- This move has been opening up insane unfair framekills like crazy. I've made these changes to tone it down while hopefully keeping it the same for most normal use
- You can no longer hit-cancel against the bomb after 2 consecutive hits. Resets in combos and when hit by a different player.
- DI effect degrades the more times you hit it. Resets in combos and when hit by a different player.
- Slightly reduced DI effect on horizontal momentum
- Increased explosion hitbox size
- Explosion now hits both players at once properly
- Increased launch speed modifier (1.3x -> 1.5x)
- IASA increased (12f -> 13f)
- Rumbles when hit and is nudged in the launch direction
- No longer explodes when armed and hit by the opponent
- Either player hitting a bomb will reduce its detonation time by 5 frames
- Concussive Blast
- Can no longer hit-cancel into itself.
- This is a major factor in the remote bomb framekill and I can think of no other way to fix it. I don't think people did this very often anyway.
- Kill Process
- Landing is now fully invulnerable. This prevents robot getting comboed out of kill process by landing on e.g. Ninja caltrops.
- Robot has had some problems again so here are the fixes.
## Robot
- Remote Bomb
- This move has been opening up insane unfair framekills like crazy. I've made these changes to tone it down while hopefully keeping it the same for most normal use
- You can no longer hit-cancel against the bomb after 2 consecutive hits. Resets in combos and when hit by a different player.
- DI effect degrades the more times you hit it. Resets in combos and when hit by a different player.
- Slightly reduced DI effect on horizontal momentum
- Increased explosion hitbox size
- Explosion now hits both players at once properly
- Increased launch speed modifier (1.3x -> 1.5x)
- IASA increased (12f -> 13f)
- Rumbles when hit and is nudged in the launch direction
- No longer explodes when armed and hit by the opponent
- Either player hitting a bomb will reduce its detonation time by 5 frames
- Concussive Blast
- Can no longer hit-cancel into itself.
- This is a major factor in the remote bomb framekill and I can think of no other way to fix it. I don't think people did this very often anyway.
- Kill Process
- Landing is now fully invulnerable. This prevents robot getting comboed out of kill process by landing on e.g. Ninja caltrops.