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Your Only Move Is HUSTLE News

Hotfix 1.3.8 - Modded lobbies back online!

Sorry bout that everyone. Modded lobbies should work like normal once again!

Hotfix 1.3.7

1.3.7
## Ninja
- Quick Slash (neutral)
- Hitstun increased (6f -> 8f)

Patch 1.3.6

1.3.6
- Added indicators to show each players' selected moves
- Wall splats in the air now use the same formula for splat duration as they do on the ground, plus 5 frames
- You can no longer be grabbed during blockstun
- Burst is no longer infinite in Infinite Resources mode
- Mods are now enabled by default (only affects new players)
- Lobby codes are now 6 letters instead of 4, to differentiate them from legacy server codes. Which means that they now also represent HTML color codes! isn't that neat
- Fixed prediction error with jumping

## Ninja
- Ninja had some problematic moves that made the character far and away the best character in competitive play while encouraging extremely passive and unfun gameplay. These changes are made to fix this problem while keeping the identity of Ninja's iconic moves.

- Quick Slash (neutral)
- Hitbox size reduced
- Hitstun reduced (8f -> 6f)
- Reduced meter gain multiplier (1.0x -> 0.25x)
- attacker hitstop increased (2f -> 4f)

- Quick Slash (all)
- +10f recovery and momentum reset when parried
- Increased landing lag on whiff (2f -> 8f)
- Increased IASA on whiff (20f -> 40f)
- Land cancel removed
- Reduced super freeze time (visual only) 5f -> 2f
- Friction returned

- Grappling Hook
- Only lasts 90 frames when attached to the ground or wall
- Restricted angle to only be in front of Ninja
- No longer flippable

- Shuriken
- Slightly reduced speed.
- Projectile comes out 1f later (5f -> 6f)

## Robot
- Fixed bug where you always get the visual armor effect on your first hit

## Cowboy
- Foresight
- Can be used outside of Warp Stance (with slightly longer recovery time, 7f -> 10f)
- extended downward angle range to extend slightly behind Cowboy


## Wizard
- Draw Moisture
- Only usable on ground
- Interruptible on the opponents' turn (but you still have to complete the animation to get the charge)

- Geyser
- Can't be cancelled directly into Draw Moisture

- Geyser (level 3)
- Wall splats

- Conjure Weapon
- Increased hitstun if you are hit during armor frames (20f -> 25f)

Patch 1.3.0

1.3.0
- Fall changes
- Fall is now always available any time you could do an air option, like Wait is on the ground.
- Fall is now 11f.
- Fall now restarts on holding, like Wait and Dash Forward.
- More sadness changes
- increased sadness damage over time
- Parrying projectiles no longer reduces sadness
- Sadness accrues faster when you are far above your opponent
- Sadness is not applied at all if you are close to the opponent
- Clashes now decrease sadness for both characters
- Added min chess timer option
- Default minimum chess timer increased to 10 seconds
- Jump snap radius defaults to max shorthop, not min fullhop
- Fix to inconsistent jump IASA resulting in esoteric knowledge checks (credit to Degritone)
- fixed crash(?) relating to some projectiles
- fixed being able to join lobbies with incompatible versions through Steam

## Ninja
- New move: Grappling Hook
- Hook onto the opponent or projectiles and bring yourself toward them
- Will only go a certain height above its spawn position
- Can only be used once in the air.

- Quick Slash (in neutral)
- Damage increased (40 -> 100)
- Does not hitcancel vs grounded opponents
- No longer sends airborne
- Now land-cancels
- no longer affected by friction


- Shuriken
- Now aimable.
- It's faster.
- Reduced grounded IASA (15f -> 13f)

- Punch
- IASA reduced (15f -> 14f)

- Back Sway
- IASA reduced (13f -> 12f)

- Whip Wave
- reduced IASA (19f -> 15f)

- Skull Shaker
- Distance adjustable

- Palm Strike
- Added some forward momentum

- Quick Slash
- Hitbox appears one frame later (7f -> 8f)
- Startup slightly increased when used in neutral (+1f i think)

- Uppercut (air)
- Retains full horizontal momentum

## Cowboy
- New move: Spot Dodge
- Functions as old TP in place

- Foresight
- IASA reduced (12f -> 7f)

## Wizard
- New move: Draw Moisture
- Use this to charge up droplets to use on Geyser.

- Geyser
- Must have at least 1 droplet to use. Spend additional droplets for a powered-up version. Max 3 droplets.
- 1 droplet: like previous geyser
- 2 droplets: small damage buff (120 -> 150), longer range
- 3 droplets: big damage buff (120 -> 170), longer range, unparriable

- Orb
- Swords
- 1st hit hitstop reduced (7f -> 5f)
- 1st hit DI nudge modifier increased (0.1 -> 0.35)
- 2nd hit DI nudge modifier increased (0.1 -> 0.85)
- 2nd and 3rd hit hitstop reduced (14f -> 8f)

- Roll
- Increased IASA (14f -> 16f)
- this normalizes it with the rest of the cast

- Spark Bomb
- Detonates at frame 1 now instead of frame 2 i think


## Robot
- Added effects that show when you use armor and when you gain armor back

- New move: Galvanize
- Spawns a LOIC orbital strike that targets you. Both LOIC and Galvanize will give the Robot that spawns it a charge of armor if if overlaps with them.

- Kill Process
- Level 9 KP no longer instakills during combos (still kills from neutral)

- Step
- Increased proration (1 -> 2)
- Increased animation length (13f -> 15f). this reduces the framekill potency a bit

- Magnetize
- No longer gives robot a charge of armor

WORKSHOP IS HERE!!!

hello again! steam workshop for Your Only Move Is HUSTLE is live now :) visit the workshop here: https://steamcommunity.com/app/2212330/workshop/

1.2.3
- Added steam workshop support :)
- Some fixes courtesy of Degritone
- Fixed some more prediction errors
- Fixed not being able to flip from some states
- tweaked how sadness is gained to allow more diverse playstyles (zoning)
- Whiffing attacks and spawning projectiles slightly reduces sadness
- Reduced sadness penalty on short back jump
- Landing a melee attack on block now reduces sadness by a lot
- Parrying melee attacks reduces sadness for both players as well
- grabbing and blocking now universally resets your stance.

## Wizard
- Magic Dart
- Can only bounce off the ground 2 times before fizzling out.

## Robot
- Magnetize
- Active frames reduced (130f -> 110f)

## Ninja
- Slide Kick
- Resets stance