First Minor Update Now Live: Tweaks, Bug Fixes, and New Characters!
[h2]Hey everyone![/h2]
I’m thrilled to announce that the first Minor Update for the game is finally here! I've made several necessary adjustments, bug fixes, and tweaks to game mechanics for improved balance, as well as enhancing the in-game environments. Plus, you'll get to meet four new characters!
As always I welcome your thoughts, questions, and feedback, so feel free to share them via the Steam Community Hub or Discord. Your input helps to make the game even better for everyone. If you encounter any bugs, please report them through the same channels. You can track reported bugs here.
Thank you for your continued support, and enjoy the new update!
[h2]Minor Update Changes[/h2]

[h2]Bugs and Issues:[/h2]

[h3]Save System Warning[/h3]
A significant overhaul to the save system is planned for Chapter Two, which will likely cause loss of saved data from Chapter One. I'll keep you informed about this change, and I appreciate your understanding.
[h3]Version Naming System Adjusted[/h3]
It's a small change, but one we hope will help avoid confusion. We've updated the version numbering system, and it now reads - "EA : Major : Minor : Patch" aka version 0.1.1.0. The addition of EA (Early Access) should make it easier to understand the updates and their hierarchy.
[h3]New Marketing Material[/h3]
Full Disclosure: You might have noticed that the marketing material for the game has been updated. I’ve used MidJourney to help create a fresh image for Steam marketing assets for the game. Since my current budget doesn't allow for hiring an artist at the moment, utilising MidJourney was a helpful way to give the Steam marketing assets a makeover. I promise, as soon as I can afford to outsource art, I'll be super excited to bring a talented artist on board to make the marketing material even more amazing. Please note that this is the only AI-generated art used for marketing purposes, and there is no AI-generated art within the game itself.
I’m thrilled to announce that the first Minor Update for the game is finally here! I've made several necessary adjustments, bug fixes, and tweaks to game mechanics for improved balance, as well as enhancing the in-game environments. Plus, you'll get to meet four new characters!
As always I welcome your thoughts, questions, and feedback, so feel free to share them via the Steam Community Hub or Discord. Your input helps to make the game even better for everyone. If you encounter any bugs, please report them through the same channels. You can track reported bugs here.
Thank you for your continued support, and enjoy the new update!
[h2]Minor Update Changes[/h2]
- Tweaked Wolf Sense mechanic: no longer contributes to the Wolf Metre and has a cooldown period after use.
- Uncontrolled Wolf Shifting now occurs only twice per case instead of three times; only the Wolf Metre affects it.
- Wolf Metre is now influenced solely by dialogue interactions and certain events.
- Added Wolf Meter warnings when affected.
- Enhanced Chapter One environments, such as windows in the cultural centre.
- Introduced the ability to skip cutscenes.
- Added four new characters to interact with.
- New alert for clue discovery, item collection, and journal lore additions.
- Improved and fixed some dialogue options.

[h2]Bugs and Issues:[/h2]
- Fixed player movement during pause.
- Menu/inventory no longer accessible during cutscenes and conversations.
- Hid "Resume" button until the first save.
- Fixed saving delays in some scenes.
- Resolved issues with some variables not saving.
- Fixed journal clues that were not unlocked properly.

[h3]Save System Warning[/h3]
A significant overhaul to the save system is planned for Chapter Two, which will likely cause loss of saved data from Chapter One. I'll keep you informed about this change, and I appreciate your understanding.
[h3]Version Naming System Adjusted[/h3]
It's a small change, but one we hope will help avoid confusion. We've updated the version numbering system, and it now reads - "EA : Major : Minor : Patch" aka version 0.1.1.0. The addition of EA (Early Access) should make it easier to understand the updates and their hierarchy.
[h3]New Marketing Material[/h3]
Full Disclosure: You might have noticed that the marketing material for the game has been updated. I’ve used MidJourney to help create a fresh image for Steam marketing assets for the game. Since my current budget doesn't allow for hiring an artist at the moment, utilising MidJourney was a helpful way to give the Steam marketing assets a makeover. I promise, as soon as I can afford to outsource art, I'll be super excited to bring a talented artist on board to make the marketing material even more amazing. Please note that this is the only AI-generated art used for marketing purposes, and there is no AI-generated art within the game itself.