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  3. DevLog #5: Roadmap, progress pics and VOTE FOR A MINI-GAME.

DevLog #5: Roadmap, progress pics and VOTE FOR A MINI-GAME.

Hey everyone!

Yes, I'm still here and I'm still working on the game. It’s been a non-stop couple of months, making it difficult to put my head down and dev away. So, I've been chipping away every chance that I can get. So with this devlog, I’ll show you some of what I’ve been doing since my last update.


Sneak peek of the upcoming investigation mode.

[h2]Vote for a Mini-Game[/h2]
With Halloween around the corner, I've planned a little treat for you all—a special free mini-game to celebrate this spooky season! I'll be opening up a poll for people to vote on which of Lachie's other cases you'd like to explore, and in what genre. The poll will remain open until October 15th (US time), after which the mini-game will be released during the Steam Halloween event. Please note that this will be a simple, short, and light-hearted game created solely for your quick enjoyment, rather than an in-depth, lengthy experience.

Link to further info on each case

Link to the mini-game poll


[h2]Roadmap Updates[/h2]
I acknowledge that I've missed some milestone deadlines and apologise for any disappointment this may have caused. I based the milestones on how things were progressing at the time of the roadmap's creation but did not account for the hectic events and administrative work over the last month and a half.

While I could technically release Chapter Two next week, I feel it hasn't reached a satisfactory standard for release. Hence, I'm taking a few more weeks to ensure that everything from narrative pacing to variable tracking is in a good place for release.

Here's the revised roadmap, which now focuses more on quarters rather than months.




[h2]The Eventful Recent Weeks[/h2]
As I've touched on earlier, the past several weeks have been bustling with activities and exciting developments. This period was not just busy but also incredibly rewarding, offering me the opportunity to connect with an inspiring community of developers and industry experts.

Highlights Include:

WA Games Week - The Talks, Immerse Connect, Perth Games Festival.

Melbourne International Games Week - GCAP, AGDA, Mental Health and Games, PAX.


[h2]Expanding the Team[/h2]
I'm excited to announce that I'll soon be welcoming a few talented individuals to the development team for a short stint. Their expertise in various domains will not only lighten my workload but also elevate the overall quality of the project. This includes improvements in art, audio, accessibility options, and controller support. Stay tuned for more updates on this front.


[h2]A Note on the Game Engine[/h2]
For those of you who've played "The Last Werewolf," you've probably noticed the Unity splash screen. Recent changes in Unity's pricing policy, and business tactics in general, have stirred up the game development community, and rightly so. After carefully considering the situation and consulting with game dev peers, I've decided to continue using Unity for this project for now. While I may not fully agree with Unity's recent business practices, switching engines at this stage could jeopardise or severely delay the project.


[h2]Teaser Storybord[/h2]
To give you a glimpse at the storyboard for the intro to chapter two.