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  3. DevLog #9: Art Updates & Event Announcement

DevLog #9: Art Updates & Event Announcement



[h5]Hey everyone,

It’s time for another quick update. [/h5]


[h2]Minor Update Version 0.1.5.0 has been release[/h2]
While waiting for Chapter Two to be releasable, I decided to push some of the new updates 2 weeks ago. These included features such as dialogue portraits and brightness settings.


[h2]New Marketing Material[/h2]
You may have noticed that the new marketing material has been released across all platforms - a big thanks to Izzy Huizen Art for the amazing work.




[h2]Updated Shifting Videos are coming[/h2]
Here’s a sneak peek at the revamped shifting clips coming soon. Thanks to Izzy Huizen Art.




[h2]A sneak peek at Tainted Bloodlust[/h2]
I’m excited to share this sneak peek of the film that Chapter Two revolves around. Big thanks to Skye Wolken @skyewolken for their amazing work!




[h2]We’re Heading To PAX Aus[/h2]
I’m super excited to announce that we’ll be showcasing the game at PAX Australia in October. If you’re attending the event, make sure you swing by and say hi!

We’ll also have some exclusive merch available at the booth. I’ll be sharing more on this over the next couple of months.





[h2]Delays With Chapter Two[/h2]
I blinked and it was the middle of July.

If you’re reading this part of the DevLog update, then I can tell you’re just as keen to see Chapter Two as I am to release it.

I believe I might have mentioned this before, but being new to running a studio has been one hell of a learning curve and is eating up more time than I thought it would. In the future, there are many things I would approach differently or implement sooner to mitigate risks. But for now, I’m doing the best that I can to manage a lot of different tasks that I’ve never needed to consider before - such as the major admin side of running a studio.

I’ve been considering releasing an early beta version of Chapter Two, which is still missing some of the minor elements, but it would still give players the vast majority of the chapter. Then, I can release the other elements in some minor updates. I feel as the game is still in Early Access, this could be an effective way to not only show that the game is being worked on, but also give you, the players, the chance to let us know if something feels off, or if you are concerned about elements of the story. You could even tell us if you like the direction the story is taking.



[h2]The Latest News Updates[/h2]
In a previous announcement, I mentioned doing Twitch streaming every Sunday (my time). For the last couple of weeks, I haven’t been able to stream dev work, and I hope to pick things up again very soon, once I’ve got a lot of the admin side of things back on track.