Community Update #11
Hey everyone,
Welcome to the latest community update!
It’s been a busy month and a half, with events and admin keeping us on our toes and slowing down development a bit. Here’s a quick recap of what we’ve been working on and where things currently stand.
[h2]Chapter Two Progress[/h2]
The next update for Chapter Two is still in progress and on track to be released by the end of the year. This update will introduce Lachie’s Diary, additional “wolf sense” interactables, and an entirely new area to explore. After reaching a key milestone with Screenwest, we’ll be diving back into Chapter Two development.

[h2]Chapter Three Progress[/h2]
Chapter Three’s structure is almost complete, and we’re aiming for a release either late this year or early next. Following the initial release, we’ll focus on refining and polishing the content.
One of the most exciting new features in Chapter Three is the increased freedom to explore. This chapter’s narrative naturally lends itself to a more open approach, so you’ll finally be able to visit any location at any time—a request many of you have had since the early chapters. The shift in freedom is intended to mirror the evolving story, which is why it was held back until now. Once Chapter Three is out, and if the feedback is strong, we’ll explore the possibility of bringing this freedom to Chapters One and Two—no promises, though! 😉

[h2]Showcasing the Game[/h2]
We recently had the opportunity to showcase the game at two major events! It was both exciting and, honestly, a little exhausting. A huge thank you to the amazing people who helped out at the booths—you made a huge difference, and I couldn’t have done it without your support.
It was incredible to meet so many wonderful people, discuss the game, gather feedback, and even make a few quick fixes along the way. Special thanks to the wonderful person who pointed out an issue with the demo build on Steam; thanks to her, I was able to fix it within minutes.
Pixel Expo was the first stop, a lively WA event that showcases all things gaming and animation. I decided to try a 3x3 booth packed with my trusty trees and a stand-up table to show off the demo. The event gave me a chance to check out some amazing indie games from local creators. Two games jumped out at me, Monster Snap and GhostCam, which are VR games where you're a spooky investigator.
The highlight, though, had to be when a toddler wandered by, spotted one of the hidden wolves in the tree, and let out an enthusiastic “Awooo!” 🌲🐺💖

Next up was PAX Aus. I loved every moment and am already crossing my fingers to return next year. The energy and warmth from everyone, from game devs to content creators to attendees, was just amazing, and I couldn’t have felt more welcome.
A sweet bonus? Running into the mother of the little “Awooo” toddler! It was like a full-circle moment that made the whole weekend feel even more connected. 🐺💖

[h2]Content Creators[/h2]
I want to give a quick shout-out to the content creators who have shared their playthroughs—you’re helping spread the word, and it means the world! If you'd like me to feature your channel, feel free to reach out directly, or post in the Steam Discussion or Discord server.
Featured Creator: Mr_Tadd on Twitch & YouTube
https://www.youtube.com/watch?v=AeyUJJ4r93g
[h2]Chapter Three Spoiler[/h2]
A nice big open space you can explore.

Welcome to the latest community update!
It’s been a busy month and a half, with events and admin keeping us on our toes and slowing down development a bit. Here’s a quick recap of what we’ve been working on and where things currently stand.
[h2]Chapter Two Progress[/h2]
The next update for Chapter Two is still in progress and on track to be released by the end of the year. This update will introduce Lachie’s Diary, additional “wolf sense” interactables, and an entirely new area to explore. After reaching a key milestone with Screenwest, we’ll be diving back into Chapter Two development.

[h2]Chapter Three Progress[/h2]
Chapter Three’s structure is almost complete, and we’re aiming for a release either late this year or early next. Following the initial release, we’ll focus on refining and polishing the content.
One of the most exciting new features in Chapter Three is the increased freedom to explore. This chapter’s narrative naturally lends itself to a more open approach, so you’ll finally be able to visit any location at any time—a request many of you have had since the early chapters. The shift in freedom is intended to mirror the evolving story, which is why it was held back until now. Once Chapter Three is out, and if the feedback is strong, we’ll explore the possibility of bringing this freedom to Chapters One and Two—no promises, though! 😉

[h2]Showcasing the Game[/h2]
We recently had the opportunity to showcase the game at two major events! It was both exciting and, honestly, a little exhausting. A huge thank you to the amazing people who helped out at the booths—you made a huge difference, and I couldn’t have done it without your support.
It was incredible to meet so many wonderful people, discuss the game, gather feedback, and even make a few quick fixes along the way. Special thanks to the wonderful person who pointed out an issue with the demo build on Steam; thanks to her, I was able to fix it within minutes.
Pixel Expo was the first stop, a lively WA event that showcases all things gaming and animation. I decided to try a 3x3 booth packed with my trusty trees and a stand-up table to show off the demo. The event gave me a chance to check out some amazing indie games from local creators. Two games jumped out at me, Monster Snap and GhostCam, which are VR games where you're a spooky investigator.
The highlight, though, had to be when a toddler wandered by, spotted one of the hidden wolves in the tree, and let out an enthusiastic “Awooo!” 🌲🐺💖

Next up was PAX Aus. I loved every moment and am already crossing my fingers to return next year. The energy and warmth from everyone, from game devs to content creators to attendees, was just amazing, and I couldn’t have felt more welcome.
A sweet bonus? Running into the mother of the little “Awooo” toddler! It was like a full-circle moment that made the whole weekend feel even more connected. 🐺💖

[h2]Content Creators[/h2]
I want to give a quick shout-out to the content creators who have shared their playthroughs—you’re helping spread the word, and it means the world! If you'd like me to feature your channel, feel free to reach out directly, or post in the Steam Discussion or Discord server.
Featured Creator: Mr_Tadd on Twitch & YouTube
https://www.youtube.com/watch?v=AeyUJJ4r93g
[h2]Chapter Three Spoiler[/h2]
A nice big open space you can explore.
