[h3]Hello, my fellow freaks,[/h3]
I'm back with another DevLog Update, and oh, what a journey it's been!
Six months ago, with my finger hovering over the "publish" button, I was filled with a mixture of excitement and fear - mostly fear, if I'm honest - wondering how "The Last Werewolf" would be received. Now, here we are, and I can't help but feel overwhelmed by the support and enjoyment that so many of you have found in this little story. A heartfelt thank you to everyone who has given the game a go, and a special shoutout to those who have provided invaluable feedback.
These last couple of months have been a whirlwind of events, pulling me away from in-engine work and proving both busy and draining. But it's your positivity and encouragement that has kept me energized and focused on this game. Your support means the world to me, and I'm thrilled to share some exciting updates with you.
------------------------------------
[h2]Cool Stuff[/h2]
[h3]
Halloween Event[/h3]
Halloween is just around the corner, and what better way to celebrate than with a new minigame? Based on one of Lachie's previous cases, you'll have the opportunity to vote for the case you'd like to see transformed into a minigame. The choices will be drawn from Chapters One and Two, so get ready to make your voice heard!
Voting will start once Chapter Two has been released.
[h3]
Pixel Expo[/h3]
This year's Pixel Expo was a roaring success! The positive feedback from players was truly heartwarming. Everything went off without a hitch, and I even left my mark by signing the sign at the booth.
A heartfelt shoutout to my student intern who spent their final hours of internship assisting me that weekend. Your help was invaluable, and it was a pleasure having you on board. Best of luck with your continued studies, and thank you for being a part of this journey!

[h3]
Concept Art[/h3]
Exciting news! The plan to add dialogue portraits has reached the concept stage, thanks to the talented local artist, Cole B. (Viinyx). They have brought to life three of my characters - Lachie, Daniel, and Greg. While the portraits won't be implemented into the game until next year (pending some 3D character model tweaks), here's a sneak peek at what you can look forward to.

I highly recommend checking out the artist's Instagram:
Viinyx on Instagram.[h3]
Secret Mission[/h3]
I've recently embarked on a secret mission related to the game. While I can't divulge the details at this time, know that it's part of my ongoing efforts to explore opportunities for "The Last Werewolf." I'll share more if and when I can, and I appreciate your continued support and interest. While this mission took up some of my in-engine development time, rest assured that the slight delay may prove to be worthwhile. Fingers crossed for mission success!
------------------------------------
[h2]Roadmap[/h2]
[h3]
Delays[/h3]
Life has been a whirlwind lately between my day job, Pixel Expo, and the secret mission. Unfortunately, these commitments have led to some setbacks, and things have fallen slightly behind schedule. But fear not! I'm still aiming for a September release for Chapter Two, albeit on the later side. Now that the dust has settled, I'm back to focusing on in-engine development work, and I'm committed to delivering an exciting new chapter.
[h3]
Chapter Two Features[/h3]
To whet your appetite for what's to come, here are a few features to look forward to in the next major update:
Run Wild: Now that Lachie can shift, she can investigate locations privately and truly unleash her inner wolf.
Friendship Rewards: Your actions in Chapter One may lead to a lasting friendship with a character, allowing them to return in the next chapter.
Ghostly Encounters: Prepare to meet some spectral acquaintances, new, old, and recently deceased (proper ghost pun pending).

------------------------------------
[h2]Upcoming Events[/h2]
I'm excited to announce that I'll be participating in some fantastic events in the coming months:
WA Games Week: On September 23rd, I'll have a booth at the Perth Games Festival, where I'll be showcasing "The Last Werewolf."
Melbourne International Games Week: I'll be heading to Melbourne for GCAP and the first day of PAX in October. I won't have a booth, but I'll be immersing myself in everything game dev!
These events are a great opportunity to connect with the community and fellow developers. Hope to see some of you there!