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Sintopia News

Sintopia Alpha Playtest Now Offline

[p]Hello Administrators, [/p][p][/p][p]We hope you enjoyed punishing sins and manipulating your bustling overworlds![/p][p]The Alpha Playtest has now concluded. Please stay tuned for information on Playtest 2, which we aim to have live in the new year. [/p][p][/p][p]A huge thank you to everyone who participated! We’ve loved reading about your excitement for the full release next year – and we really appreciate the time you’ve taken to share your insights and valuable feedback to help improve Sintopia. Many of the bugs you reported have already been squashed, and we’ll dive into how to integrate the most interesting sections of your feedback in the coming months. [/p][p][/p][p]We enjoyed seeing various community Hell layouts and different approaches to succeeding in your mandates! Please feel free to join us on Discord if you haven’t already.[/p][p][/p][carousel][/carousel][p] [/p][p]We’ll be back with another Dev Log this month, before the Holidays. Thanks again for joining the Sintopia Alpha Playtest![/p][p][/p][h3]Wishlist Sintopia [/h3][p][dynamiclink][/dynamiclink][/p][p]
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Sintopia Alpha Playtest is LIVE!

[h3]Administrators,[/h3][h3]The Sintopia Alpha Playtest is now available! This Playtest runs through the weekend and closes on December 3rd. Your next mandate awaits. [/h3][p][/p][h3]📋 Please click here for the full rundown of this Playtest's contents.[/h3][p][/p][h3]👋 Existing Players[/h3][p]Sintopia Playtest app should be in your Steam library to update and play.[/p][p][/p][h3]✅ How to join the playtest (new players only): [/h3]
  1. [p]Head to the Sintopia Steam Store Page [/p]
  2. [p]Click 'Request Access' [/p]
  3. [p]Check your Steam Notifications and/or Email for access instructions [/p]
  4. [p]Install the 'Sintopia Playtest' in your Steam Library [/p]
[p][/p][h3]Hell Inc. Employee Training[/h3][p]Before jumping into the Playtest, feel free to watch our quick overview of Hell's economy, which explains how the core gameplay loop works beneath the ground. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Feedback[/h3][p]We hope you’ll like what you see in this build, and that you’ll complete a lot of mandates for Hell Inc. You’ll see a short feedback survey accessible in the game if you’re interested in giving your opinion (don’t hesitate to, this is golden to us). And if you want to see new features as we work on them, join our Discord server! We post sneak peeks in there every week, and we’re always available to discuss and get feedback.[/p][p][/p][h3]Your Content[/h3][p]You are welcome to stream the playtest and upload videos. 🙏[/p][p][/p][p]Thank you all for playing and for your continued support! [/p][p][/p][h3]Sintopia Launches 2026[/h3][p][dynamiclink][/dynamiclink][/p]

Alpha Playtest Contents | Live November 28

[p]Hello Administrators! [/p][p][/p][p]Sintopia’s live playtest is coming on November 28th, and now is the time to share specifics about the new tools you’ll play with. As we’ve shared with you before, there is no 12 days limitation in the build, but that’s not all. Below are listed a few additions which we hope you’ll find cool.[/p][p][/p][p]In case you did not see our previous news, here’s a reminder that the playtest build is available in English only and that language selection is disabled. A lot of the new stuff is fresh from the oven (or, hot?), so the translated text looks like Swiss cheese right now. As a compensation, we can now confirm that the game will be translated to 7 new languages at 1.0, making a total of 13![/p][p][/p]
Role Models
[p][/p][p][/p][p][/p][p]In our previous demos, you could test 3 Role Models out of 8. We’re adding a 4th one: Ozhumandias, the Archduke of Envy. With his traits, you’ll focus on a civilization relying on a caste system which makes housed Humus and Cultists super powerful, but also implies a lot of newcomers on the streets, so you’ll have to do a lot of things “by hand” in the Overworld to compensate for the lack of specialized lifepaths.[/p][p][/p][p]We also upgraded existing Role Models to make them more consistent, and create unique ways of playing. To help you experiment and refine your builds over the limited time of the playtest, we’re providing (almost) infinite Prestige Points, so you can unlock everything from the start. Please note that some of these traits, especially combined together, make the game harder if you don’t know all the systems well.[/p][p]Go nuts![/p][p][/p]
New Spell
[p][/p][p][/p][p][/p][p]A brand new Spell can be unlocked in the Liber Administratum: Helltunes! It essentially gives you the power of the Pied Piper. You can cast it on the spot to act as a stun area, but you can also move it around and its targets will follow the flute and dance, whether they’re Humus, Guacas, Zhumbies, Wargs or Sin Spawns. Demons are immune, because they value wrecking the place above dancing.[/p][p]Characters lured by Helltunes won’t fight while you control them, and will pick up priorities depending on where you release them. For example, rangers will flag a resource node if you drag them to it, and doctors will bury corpses or heal Humus nearby when released. Even builders can be told which worksite to work on, or which ruins to remove. As for enemies, nothing prevents you from dragging them in water to drown them, pit hostile factions against each other, or even have them fall at the edge of the world… Just note that stronger enemies take longer to control, so they require more Faithcoins. Like other Spells in Sintopia, Helltunes can be used in a lot of different ways.[/p][p][/p]
Hell Buildings
[p][/p][p][/p][p][/p][p]Get ready to build new stuff in Hell:[/p]
  • [p]The Waiting Booth 3000, an upgraded version of the Waiting Booth which does not require an Imp to operate.[/p]
  • [p]The Break Room, with a higher capacity than the Rest Rooms and reducing break time further.[/p]
  • [p]The Sinchrotron Facility, which can lock specific Sins on Souls.[/p]
  • [p]The Oulala Dreams Studio, giving you the ability to increase or decrease Humus birth rate.[/p]
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Deviant Behaviours
[p][/p][p][/p][p][/p][p]In past demos, Deviants were annoying already, as they cannot be punished in regular Omnisin Doctors (you need specialized buildings instead). Now, they’re really enjoying their Sin! While in the Overworld, Deviants have a chance to trigger alternative behaviors instead of working, which can create unique game situations and opportunities. For example, Wrath Deviants may undergo a killing frenzy in town, and Envy deviants can stalk other Humus, kill them and take their place (lifepath, house, etc.). All the more reasons to give them Hell before they cause too much mayhem![/p][p][/p]
Gameplay Elements
[p][/p][p][/p][carousel][/carousel][p][/p][p]In Hell or the Overworld, you will find new elements which are randomly generated when creating a Challenge Mode map, and which create opportunities. Toxic mushrooms that spew toxic spores which you can control with Force Push, black holes which reduce upkeep around them in Hell, or even tiles which earn money every time a Soul walks on them. This is a first batch of random elements, but we’ll be adding more of these as we move forward in production. We hope you’ll put them to good use![/p][p][/p]
And much more!
[p][/p][p][/p][p][/p][p]Without going into an exhaustive changelog, here’s some extra stuff you can expect in this playtest:[/p]
  • [p]Weather variations. Endless summer is gone![/p]
  • [p]A new, big, beefy Guaca. You really don’t want to mess with it.[/p]
  • [p]A new Stats menu, for the spreadsheets aficionados.[/p]
  • [p]New ambient music tracks in Hell and the Overworld.[/p]
  • [p]UI improvements everywhere: a Reaper Bus module in the HUD, animations, shortcuts, etc.[/p]
  • [p]A rework of the input mode for Zap!, making it virtually impossible to miss-click.[/p]
  • [p]Improved navigation in the Overworld and troop placement in combat.[/p]
  • [p]New rules in the Souls Dispatcher, and failsafes for wrongly-set fallback lanes.[/p]
  • [p]More visual variety for Humus.[/p]
  • [p]Numerous balancing changes, bugfixes, and Quality of Life upgrades.[/p]
[p][/p][h3]Feedback[/h3][p][/p][p]We hope you’ll like what you see in this build, and that you’ll complete a lot of mandates for Hell Inc. You’ll see a short feedback survey accessible in the game, if you’re interested in giving your opinion (don’t hesitate to, this is golden to us). And if you want to see new features as we work on them, join our Discord server! We post sneak peeks in there every week, and we’re always available to discuss and get feedback.[/p][p][/p][h3]Sign Up to the Playtest for Access 👇[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

Dev Log #1 | New Content & November Playtest

[p]Hello again, Administrators! [/p][p]To begin, we’d like to thank you all for the kind words and passion you expressed for Sintopia following the news that we’re moving to a full release in 2026. We know it was disappointing for some of you, but we take some solace in your excitement for the game – and we can’t wait to get Sintopia in your hands soon with the next playtest in November. 
[/p][h2]November Playtest (No day limit)[/h2][p][/p][p]The demo has done a wonderful job so far, but we want to provide a new way of gathering player feedback which does not have an in-game limitation. Here comes the playtest: a fresh build with new features, playable in full, without a built-in limit. Besides being able to play past day 12, you will find new Hell Buildings, a new Spell, a new Role Model and a lot more exciting stuff (stay tuned for more details). We will also provide unlimited Prestige Points so you can experiment with Boons without the need to farm.
[/p][p]Sintopia’s demo will be turned off on October 31st, making way for the first playtest, which will be available on Steam from November 28th. It will run for 4 days, be sure to try the game out! [/p][p]However, two annoying disclaimers. First, playtest data will reset, and won’t persist after the playtest. Secondly, the playtest build will be English only, due to fresh additions that we haven’t had time to translate yet.[/p][p][/p][h2]New Key Art [/h2][p]We’ve been working on recreating a visual identity that accurately represents the scale and mayhem of Sintopia![/p][p][/p][h2]Full Release Content In Progress[/h2][p][/p][p]We’ve been sharing a few sneak peeks at what we’ve been working on in our community Discord.❗Please note that not all content showcased below will be available in the upcoming playtest. [/p][p][/p][h3]Waiting Booth 3000[/h3][p][/p][p]The Waiting Booth 3000 is automated, processes Souls very quickly (around 4 seconds) and doesn’t require a Secretarimp. [/p][p]For returning players, it’s the first “upgraded building” you will deal with. Upgraded buildings work the same as their cheaper counterpart, gameplay-wise, but with better stats and new visuals. You can either build the upgraded building directly as you would with any building, or upgrade an existing building from its menu. In that case, the upgrade will be reinstalled in place, retaining its original position and assigned Imp – also recouping the bulldozing cost. In the Waiting Booth’s case, the Imp is unassigned.[/p][p][/p][p][/p][p][/p][h3]New Hell Building: the Oulala Dreams Studio .. 🍆[/h3][p][/p][p]This is an adult film studio that uploads dreams to sleeping Humus. Its UI features a toggle that you can use to increase or reduce Birth Rate – like the Humunitarian Foundation. Time to make more Humus![/p][p][/p][p][/p][carousel][/carousel][p][/p][h3]Weather[/h3][p][/p][p]Rain and Fog are on their way to Sintopia. Grab your coats!  [/p][p]These effects are primarily for you to experience mood variations in-game and have a negligible impact on gameplay. However, rain extinguishes fires faster! 🔥💦[/p][p][/p][p][/p][p]
[/p][h3]Administrators Museum ☕[/h3][p][/p][p]Quite the contrast from the repugnant Rest Room your poor Imployees start with! This new break room can host up to 10 Imployees and generates Faithcoins when they’re on a break. The exhibition shows props/portraits of past Administrators (Role Models), and you can read small bits of lore if you're interested.[/p][p][/p][carousel][/carousel][p][/p][h3]New Friend for Guacas… [/h3][p]
[/p][p]You’re already acquainted with the lowly Raiders and the mystic Shamans, and now there's a bigger one on top: the Warlord. It’s pretty deadly, has a ton of HP, and can charge troops to engage. It will accompany Guaca raids in mid-game and end-game. Ensure to bolster Humus military and have your Spells ready to tackle this foe.[/p][p][/p][p][/p][h3]Hell Mood Variations[/h3][p]
[/p][p]We’re experimenting to increase visual variety in Hell! Currently, you have a random map layer at initialisation that determines the general layout, but we’d like it to also affect visuals. These are just concept art, for now – nothing is implemented yet. Please let us know if this is something you’d like to see at launch![/p][p][/p][carousel][/carousel][p]
[/p][h3]Another Break Room! [/h3][h3] [/h3][p]Also a mighty upgrade on those stinking toilets! The Impo Bongo Club is the nicest facility your Imployees can find to take a break, and because it's a casino, they earn you Purgadollars! However, similar to the Administrators Museum, they want to enjoy their fun, so the building does not reduce their break time…[/p][p][/p][p]You'll have to choose whether to upgrade Rest Rooms to the more efficient Break Rooms to keep the breaks flowing, or to expand into exotic Rooms and lean into their custom feature to bolster other parts of your Hell economy. [/p][p][/p][carousel][/carousel][p]
[/p][h3]Stats! Stats! Stats! 📊[/h3][p]
[/p][p]So many stats incoming. We've provided "small" stat menus in the past, like the Sin-O-Meter menu, but this one is the real deal. And it feels like paper, which is nice.  [/p][p]You can expect stats for economy, sins, cultists, saints, deviants, lifepaths, spell costs, all that kind of stuff. With "last day" snapshots and details for the "sources" of everything. [/p][p]We're still looking at feasibility, but we also want to make a "Ruler reign timeline" in there, to see what each Ruler brought to your civilization. Would be fun (but it's hard).[/p][p]Management fans, we heard you![/p][p][/p][carousel][/carousel][p]
[/p][h3]New Hell Building: The Sinchrotron Facility[/h3][p][/p][p]This building unlocks many possibilities in Sin-Management. [/p][p]It allows you to lock specific Sins to a Soul, meaning it won’t be able to change again, and all gains in that Sin are applied to other Sins instead. You can lock up to 6 Sins on a Soul. Locks are permanent / kept after resurrection, but you can remove them by treating the Soul in the building again. [/p][p]To provide new possibilities, we added "Is Sin locked / unlocked" rules in the Souls Dispatcher, for the 7 Sins, so you can plan accordingly.[/p][p]And yes, this one is included in the playtest. [/p][p][/p][carousel][/carousel][p][/p][p]Thank you for reading! Stay tuned for more dev blog content focusing on gameplay, new features and more! [/p][p][/p][p]CLICK HERE TO JOIN US![/p][p][/p][h2]Wishlist Sintopia | Available in 2026 [/h2][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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I jumped into the management god game Sintopia, only to have all my devil workers go on strike because I spent too much money on punishing sinners




Despite my love for management sims and all my best intentions when playing them, something always ends up going wrong. The real game isn't to see how long I can keep the charade up, but how much I can manage to get done within the relatively short window of peace before everything goes to Hell...
Read more.