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Sintopia Playtest 2 Commences February 10

[p]Administrators, [/p][p]Good news! You can dive back into your well-oiled sin-punishing business machine with Playtest 2 on February 10th! [/p][p]This time next week, we'll share a post detailing new content and improvements on the new build. [/p][p][/p][p][/p][p]Thanks for your continued support! [/p][p] [/p][h2]Join us on Discord šŸ‘‹ [/h2][p]We post these sneak peeks early, every week, on our community Discord. You can join us šŸ‘‰ HERE šŸ‘ˆ for instant updates, direct access to devs and more. [/p][p][/p][h2]Wishlist Sintopia[/h2][p][dynamiclink][/dynamiclink][/p][p]
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Dev Log #3 | New Buildings, Sandbox Mode & more!

[p]Administrators,Ā [/p][p]Welcome back! It’s officially the year for punishing sins.Ā 
[/p][p]You can expect information on Playtest 2 dates within a matter of weeks, along with a full breakdown of its contents. Thanks again to everyone who participated in the December playtest. We’ve collated your feedback and are planning some changes for launch.[/p][p][/p][p]In the meantime, we’d like to share some more full-release content we’ve been working on. [/p]
ā—Please note that some content showcased below will not be available in Playtest 2.
[p] [/p][h2]Power Shrines šŸ”Ž[/h2][p]These ancient structures can be colonised by Guacas or claimed by Humus Rangers āš”ļø[/p][p]When under Humus control, they periodically provide free Spells, without the need to unlock them or spend Faithcoins ✨[/p][p]When a Shrine is ready, you can click on its orb to ā€œstoreā€ a Spell in your Spellbar for later use. You can store as many as you want, and you can still choose to cast the paid version of a Spell instead (provided you’ve unlocked it) šŸ’°[/p][p]Some Spells are only accessible through Power Shrines (and cannot be unlocked in the Liber Administratum), such as Rockalicious — a throwable solid rock used to destroy structures — or Firewall šŸ”„[/p][p]Once a Spell is collected, the Shrine enters a cooldown phase. You can make this refresh time faster by investing in a new passive skill from the Liber Administratum šŸ•[/p][p]We hope you’ll enjoy using this new tool to wreak havoc in the Overworld šŸ’„[/p][p][/p][carousel][/carousel][p][/p][h2]New Building Sneak Peek: Total Hell Recall 🧠[/h2][p]This is the upgraded version of the Hellpet Show — a building that generates Faithcoins, but much more efficiently; like the Break Room or Waiting Booth 3000, it can be upgraded on the spot or built directly from the construction bar ✨[/p][p]This time, instead of treating Souls to a little show, their spooky memories are uploaded straight into their brains 😈[/p][p][/p][carousel][/carousel][p]
[/p][h2]New Hell Building: Omnisin Doctor 7D ✨[/h2][p]This is the upgraded version of the Omnisin Doctor, for Administrators who like efficiency ā«[/p][p]For Souls, it’s the complete 7DX experience, with all the accessories — 7.7 Surround, Dolby Atmos, IMAX, and whatnot. Needless to say, it generates a lot of cash šŸ’°[/p][p][/p][carousel][/carousel][p]
[/p][h2]New Hell Building incoming: the Time Dilatator šŸ•™Ā  [/h2][p]It breaks the Holy Patience of Saint Souls, eventually breaking their Sainthood. Perfect when Waiting Lines and Failures are not efficient enough to get rid of these nasty Saints! šŸ˜‡[/p][p] [/p][carousel][/carousel][p][/p][p] [/p][p]Drumroll, please, for a heavily requested feature… 🄁🄁🄁🄁[/p][p]It was actually planned from the start, but here it is:Ā [/p][h2]Sandbox Mode![/h2][p]This new game mode is meant for endless play with no objectives, for Administrators who want to experiment, fine-tune… and break things ⚔[/p][p]You’ll be able to choose from fun presets, or customise your own game experience using sliders, lists, checkboxes, and more āš™ļø[/p][p]Want to remove Guacas and only battle Wargs? Check!
Want to make Humus super weak and extra vulnerable to Magic? Check!
Want to activate all existing Role Model Boons and World Modifiers at the same time?
We can’t guarantee a balanced experience — but go ahead 😈[/p][p]
At least now you know it’s real — and it’s coming[/p][p][/p][carousel][/carousel][p][/p][h2]Join us on Discord šŸ‘‹ [/h2][p]Thank you for reading! We post these sneak peeks early, every week, on our community Discord. You can join us šŸ‘‰ HERE šŸ‘ˆ for instant updates, direct access to devs and more. [/p][p]Please stay tuned for dates and content info for Playtest 2.Ā [/p][p][/p][h2]Wishlist Sintopia[/h2][p][dynamiclink][/dynamiclink][/p][p]
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Dev Log #2 | Godly Powers

[p]Hello Administrators! It's time for our final post of the year, focusing on the dynamics of the Overworld. This piece explores why your influence on the Overworld is a loosened grip compared to Hell and what you can do to respond to the unexpected events that may occur. [/p][p][/p][p][/p][p][/p][p]In Sintopia, Hell is your domain. You can build, punish and shape the administration of your dream. This is the place where you have full control, but it’s not your only responsibility. As an all-powerful Administrator, you must also influence the Humus in the Overworld.[/p][p][/p][h2]A world you can’t control ā›°ļø[/h2][p][/p][p][/p][p]It was clear from the start: we did not want players to have direct control over the living Humus. We wanted the Overworld to be a god-game rather than a RTS; a place where you influence rather than order people around. This is partly because we love god-games and the systems that they feature, and partly because it worked better when associated with the other half of the game.Ā [/p][p]Hell is where you build, control, and do long-term planning, whereas the Overworld is the slower, more contemplative part where you mostly react to what happens. If both parts of Sintopia were to require a lot of minutiae and control, players’ attention would be torn between the two without respite.[/p][p]It does not mean you don’t have a say in what’s going on in the Overworld. If the Humus civilisation does not develop the way you want, your first course of action is to change their Ruler.[/p][p][/p][h2]One King to rule them all šŸ‘‘[/h2][p][/p][p][/p][p][/p][p]The Humus Ruler is one of a kind. They have a distinct personality, which determines the lifepaths attributed to other Humus and, by extension, the buildings they need.Ā [/p][p]A defensive Ruler will want a good number of soldiers to man barracks and doctors to keep them healthy. A conquering Ruler will want more rangers to explore the wilds, but won’t care about specialist lifepaths such as priests.Ā [/p][p]Lifepaths are the cornerstone of the Humus civilization, and their repartition determines their amount of food, materials, ability to build or repair, to heal and cure disease, to fend off threats… But also how they sin, as the lifepaths interactions are the main source of Sin in the Overworld. On top of this natural progression, Rulers also give a Sin vulnerability to the whole population. After a few days of reign, you usually feel a huge impact from one Ruler to the next. Even their current status – whether they’re a Deviant, a Saint, or a Cultist – can give powerful alterations to the Humus they rule. And since Rulers are allowed to undo the choices of their predecessors by reassigning lifepaths, having a new one usually means big changes are coming.[/p][p]With that in mind, if you ever need to act upon the Ruler, you then use the main tool at your disposal to do anything in the Overworld: Spellcasting.[/p][p][/p][h2]Magic everywhere šŸŽµ[/h2][p][/p][p][/p][p][/p][p]What we call ā€œAdministrative Magicā€ is meant to be a multi-purpose tool you can apply to various situations. The most basic Spell for example, Force Push, can help you damage Humus and foes alike, move Humus out of harm’s way, push objects around (bells if you want to make some noise, torches if you want to start fires) or even fan flames to direct wildfires. It is simple to use but versatile, relying on the sandbox nature of the Overworld: physical collisions, buildings destruction, fire propagation, Humus contextual behavior, etc.Ā [/p][p]When creating Sintopia’s Spells, we wanted to keep this idea of usefulness and versatility, even though some are better designed for a specific purpose than others (ex: you can destroy structure more easily with Magmine than you can with Force Push). There’s also a degree of unpredictability to them: you need to aim, get the motion right, pay attention to the cast’ length, etc. The goal is to give you the power to influence Humus rather than controlling them directly.[/p][p]Some higher-level Spells give you a greater level of control, but you need to earn them (invest in the Tech Tree) and use them right. Our newest example, Soulblast, allows you to repurpose Souls from the Cemetery into powerful ammunitions. The basic Soul creates an explosion which reduces Sins around, but more specific Souls get wild:[/p]
  • [p]Use an Envy Deviant to flag a point of interest as a priority: a resource node that rangers should flag, a construction site for builders to work on, etc.[/p]
  • [p]A Gluttony Deviant will manually fill resource stockpiles or feed Humus caught in the area.[/p]
  • [p]A Wrath Deviant will enrage entities and pit them against each other.[/p]
  • [p]A Saint Soul will damage anything unholy, meaning Demons, Sin Spawns, Zhumbies and Deviants.[/p]
  • [p]A Cultist Soul will greatly increase Humus Influence.[/p]
  • [p]Statuses on Souls are cumulative, so you can have projectiles with Deviant and Cultist effects at the same time.[/p]
[p]In another genre, Helltunes orders entities to move around and follow your cursor, which you can use to lead them where you want, drown them, pit them against hostiles or make them fall at the edge of the world. You can see how Spells can be used in various ways depending on the challenges you face, and their very usage brings another system forward, giving you a different layer of control: Influence.[/p][p][/p][h2]Join the Cult 😈[/h2][p][/p][p][/p][p]Casting Spells around Humus makes them notice you, increasing their awareness of you as a godly being. They believe in their Administrator more and, as such, deliver offerings in your name which you can consume to cast more Spells. With enough Influence, Humus then become part of your Cult. At night, when regular Humus go home to shaboink, Cultists put on dark robes and go out to perform various activities which you can choose from. This is your way to give them direct orders, but it’s limited to one activity per night:[/p]
  • [p]Distribute leaflets to raise Influence in town[/p]
  • [p]Form a military corp to defend the Temple or raid enemy camps[/p]
  • [p]Share Sin propaganda[/p]
  • [p]Purge the population from specific types of Humus[/p]
  • [p]Work double shifts[/p]
  • [p]Perform dark rituals to summon a Demon[/p]
  • [p]Even enjoy orgies to increase Humus birth rate[/p]
[p]Having a strong Cult is a very efficient tool to nudge the civilisation in the direction you want, but it requires maintenance as Influence decays over time. Some buildings in Hell can help you keep Humus Influence at a high level, or you can always cast more Spells to keep them entertained.[/p][p][/p][h2]A matter of balance āš–ļø[/h2][p][/p][p][/p][p][/p][p]Now that you know how to manipulate the Overworld, you can see how you can tip the scales one way or the other. Should you help Humus? Or should you nudge them towards Hell’s Gates? The short answer is: it depends.[/p][p]As their Administrator, you have to adapt to the Humus’ pacing, their welfare, and make the choices which better match your objectives. Remember that dying Humus turn into Souls, basically customers for Hell. But you also need Humus to thrive in the Overworld if you want them to survive threats without help. You can see Hell as an automated machine running (mostly) on its own, and the Overworld as the gas/break pedal. Actions you take one way or the other always trigger a reaction back in Hell. This includes not caring for the Overworld for too long, which can have long-term effects hard to overcome. When you add the consideration of your current objective, it’s a matter of adapting your strategy as the game progresses. Do you need to banish Demons? Better let Humus sin a lot, and be able to defend themselves. Do you want to earn more cash? A steady stream of Souls is the way to go. Do Humus need to expand and populate more? Now’s the time to take care of their health, sleep and food stockpiles.[/p][p]To better measure your needs, the Overworld sends you signals depending on the Humus welfare. A Zhumbies surge is the consequence of a great amount of death that the Reaper Bus can’t keep up with. A famine translates to a shortage of food, whether it’s due to a lack of stockpiles and harvesters, or a difficulty to expand and flag resource nodes. A wave of Deviants implies that a specific Sin is going out of control, which itself is a symptom of a failure elsewhere: having lots of Sloth Deviants, for example, mean Citizens idle for too long, which could come from a materials shortage or a Ruler personality not adapted to the task.[/p][p]With the information that the Overworld sends you in mind, and your objective ahead, you can use the tools at your disposal to correct the trend. Various Hell buildings can help you achieve the intended strategy, but you can’t do it with Hell alone: you need the Humus to move on the path you drew for them. Rulers, Spellcasting, Cultists are the main ways to achieve that, and there are many more to find in the Overworld.[/p][p][/p][p]Thank you for reading! We'll see you in the new year for news on Playtest 2.[/p][h2][/h2][h2]Wishlist Sintopia [/h2][p][dynamiclink][/dynamiclink][/p]

Sintopia Alpha Playtest Now Offline

[p]Hello Administrators,Ā [/p][p][/p][p]We hope you enjoyed punishing sins and manipulating your bustling overworlds![/p][p]The Alpha Playtest has now concluded. Please stay tuned for information on Playtest 2, which we aim to have live in the new year.Ā [/p][p][/p][p]A huge thank you to everyone who participated! We’ve loved reading about your excitement for the full release next year – and we really appreciate the time you’ve taken to share your insights and valuable feedback to help improve Sintopia. Many of the bugs you reported have already been squashed, and we’ll dive into how to integrate the most interesting sections of your feedback in the coming months.Ā [/p][p][/p][p]We enjoyed seeing various community Hell layouts and different approaches to succeeding in your mandates! Please feel free to join us on Discord if you haven’t already.[/p][p][/p][carousel][/carousel][p] [/p][p]We’ll be back with another Dev Log this month, before the Holidays.Ā Thanks again for joining the Sintopia Alpha Playtest![/p][p][/p][h3]Wishlist SintopiaĀ [/h3][p][dynamiclink][/dynamiclink][/p][p]
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Sintopia Alpha Playtest is LIVE!

[h3]Administrators,[/h3][h3]The Sintopia Alpha Playtest is now available! This Playtest runs through the weekend and closes on December 3rd. Your next mandate awaits. [/h3][p][/p][h3]šŸ“‹ Please click here for the full rundown of this Playtest's contents.[/h3][p][/p][h3]šŸ‘‹ Existing Players[/h3][p]Sintopia Playtest app should be in your Steam library to update and play.[/p][p][/p][h3]āœ… How to join the playtest (new players only):Ā [/h3]
  1. [p]Head to the Sintopia Steam Store PageĀ [/p]
  2. [p]Click 'Request Access'Ā [/p]
  3. [p]Check your Steam Notifications and/or Email for access instructionsĀ [/p]
  4. [p]Install the 'Sintopia Playtest' in your Steam Library [/p]
[p][/p][h3]Hell Inc. Employee Training[/h3][p]Before jumping into the Playtest, feel free to watch our quick overview of Hell's economy, which explains how the core gameplay loop works beneath the ground. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Feedback[/h3][p]We hope you’ll like what you see in this build, and that you’ll complete a lot of mandates for Hell Inc. You’ll see a short feedback survey accessible in the game if you’re interested in giving your opinion (don’t hesitate to, this is golden to us). And if you want to see new features as we work on them, join our Discord server! We post sneak peeks in there every week, and we’re always available to discuss and get feedback.[/p][p][/p][h3]Your Content[/h3][p]You are welcome to stream the playtest and upload videos. šŸ™[/p][p][/p][p]Thank you all for playing and for your continued support! [/p][p][/p][h3]Sintopia Launches 2026[/h3][p][dynamiclink][/dynamiclink][/p]