Weekly Devlog #5 - Ambulance Damage & Illustrason
Bom dia! Yes I speak portuguese too and this game does support a vast diversity of characters so why not.
"This game" and not "City Ambulance: Rescue Express", weird right? Maybe because we finally settled on a new name for the game? OMG! YES! It will be called... *drumroll* Highway to Heal. The new logo and key art are being worked out, so the change will be visible here and everywhere in the coming weeks.
[h2]Ambulance Damage Management[/h2]
Taking care of your patients is important, but let's not forget to take of our ambulance! Without it, our patients wouldn't get very far. In Highway to Heal (sounds nice, right?), your equipment is your health bar. You have to drive fast, but safe! Avoiding traffic, obstacles, dodging lamp posts, etc.

When you hit stuff, your ambulance starts to break appart. No worries though, a slight detour through the garage or the pharmacy will fix all that! The garage will fix all your vehicle related equipment while the pharmacy will handle all the paramedic equipment. Both have hardware to fix your most important piece of gear: the siren!
Here's a quick video of what all that looks like. Don't mind the visuals of the interface, they are being done as we speakI write!
[previewyoutube][/previewyoutube]
I had to drive so badly to show this. I'm deeply sorry to all the vehicles, trash cans, lamp posts, trees and walls I hit along the way. Good thing no-one got hurt, not even a bird!
[h2]Illustrason[/h2]
Let's put some faces on who's behind this game. Illustrason is a team of two talented sound designers who did all the audio effects and mixing you've heard in that video. Camille and Julien are still hard at work to improve the sound's audio. It's already great and we didn't even integrate their ambiance system yet! We can't wait to get to it but there's so much to do!

Check out the games they've previously worked on, they are great. They even got Best Audio prize for their work on Seers Isle at the Indie Prize 2019 event in London!
[h2]Next Week[/h2]
There was some rethinking into what patient treatment mini-game should be done as third for the demo. But that thinking is over and implementation might be done next week. Hopefully, we will get to show you all the gameplay with a much improved interface too.
See you next week! Take care!
"This game" and not "City Ambulance: Rescue Express", weird right? Maybe because we finally settled on a new name for the game? OMG! YES! It will be called... *drumroll* Highway to Heal. The new logo and key art are being worked out, so the change will be visible here and everywhere in the coming weeks.
[h2]Ambulance Damage Management[/h2]
Taking care of your patients is important, but let's not forget to take of our ambulance! Without it, our patients wouldn't get very far. In Highway to Heal (sounds nice, right?), your equipment is your health bar. You have to drive fast, but safe! Avoiding traffic, obstacles, dodging lamp posts, etc.

When you hit stuff, your ambulance starts to break appart. No worries though, a slight detour through the garage or the pharmacy will fix all that! The garage will fix all your vehicle related equipment while the pharmacy will handle all the paramedic equipment. Both have hardware to fix your most important piece of gear: the siren!
Here's a quick video of what all that looks like. Don't mind the visuals of the interface, they are being done as we speakI write!
[previewyoutube][/previewyoutube]
I had to drive so badly to show this. I'm deeply sorry to all the vehicles, trash cans, lamp posts, trees and walls I hit along the way. Good thing no-one got hurt, not even a bird!
[h2]Illustrason[/h2]
Let's put some faces on who's behind this game. Illustrason is a team of two talented sound designers who did all the audio effects and mixing you've heard in that video. Camille and Julien are still hard at work to improve the sound's audio. It's already great and we didn't even integrate their ambiance system yet! We can't wait to get to it but there's so much to do!

Check out the games they've previously worked on, they are great. They even got Best Audio prize for their work on Seers Isle at the Indie Prize 2019 event in London!
[h2]Next Week[/h2]
There was some rethinking into what patient treatment mini-game should be done as third for the demo. But that thinking is over and implementation might be done next week. Hopefully, we will get to show you all the gameplay with a much improved interface too.
See you next week! Take care!