Weekly Devlog #18 - Drifting & More!
Hey hey! I hope you're healthy!
[h2]Third Person View Progress[/h2]
Or should I call this "Behind view"? The top down view is third person too, after all.

It feels quite different a game, right? Don't ask for both, the final game shall only have one! The 3D is designed for being viewed from above. As such, the models have some deformations that are not very elegant when seen from a more common perspective. That's the reason the game won't feature both views: we will have to remove all those deformations, if we make the change.
Which one do you like the most? Or, better, which one looks more fun?
(If only steam allowed for better image file formats, we wouldn't be posting 7FPS stamp sized animations... Come to our discord if you want a smooth video!)
[h2]Drifting[/h2]
Finally! It's back! Back you say? In January, Daniel completely rewrote the physics of the vehicles starting from code published on Github by Sergey Makeev. The new version was better in MANY regards but lacked some... dancing? It was too stiif! It took a while for Daniel to find a way to add that feeling back to the game without loosing all the improvements of the new code.

This is the kind of thing that is tweaked for months, little steps at a time. So, it's not perfect yet, but we feel it's already better, especially for sharp turns. We hope you will like it too!
[h2]Games Made in France Replay[/h2]
We have uploaded the replay from our time at the Games Made in France Twitch Event. Check it out, we had quite some fun! (in french)
[previewyoutube][/previewyoutube]
[h2]For next time[/h2]
Maybe a demo update? We sure wish! But we have a lot of testing to do. We made quite some heavy changes to the design of the game. All for the better, we hope!
See you next time!
[h2]Third Person View Progress[/h2]
Or should I call this "Behind view"? The top down view is third person too, after all.


It feels quite different a game, right? Don't ask for both, the final game shall only have one! The 3D is designed for being viewed from above. As such, the models have some deformations that are not very elegant when seen from a more common perspective. That's the reason the game won't feature both views: we will have to remove all those deformations, if we make the change.
Which one do you like the most? Or, better, which one looks more fun?
(If only steam allowed for better image file formats, we wouldn't be posting 7FPS stamp sized animations... Come to our discord if you want a smooth video!)
[h2]Drifting[/h2]
Finally! It's back! Back you say? In January, Daniel completely rewrote the physics of the vehicles starting from code published on Github by Sergey Makeev. The new version was better in MANY regards but lacked some... dancing? It was too stiif! It took a while for Daniel to find a way to add that feeling back to the game without loosing all the improvements of the new code.

This is the kind of thing that is tweaked for months, little steps at a time. So, it's not perfect yet, but we feel it's already better, especially for sharp turns. We hope you will like it too!
[h2]Games Made in France Replay[/h2]
We have uploaded the replay from our time at the Games Made in France Twitch Event. Check it out, we had quite some fun! (in french)
[previewyoutube][/previewyoutube]
[h2]For next time[/h2]
Maybe a demo update? We sure wish! But we have a lot of testing to do. We made quite some heavy changes to the design of the game. All for the better, we hope!
See you next time!