Changed the basic mechanics for Shields: Shields are no longer unlimited and instead have a gauge.
Changed the ruling on own goals so that if an opponent touches a 3-pointer just before it is scored, it is no longer awarded as 2 points.
Reduced the size of the ball generator as it was deemed to be obstructive to the view when playing the game.
The maximum angle for tilt-pitch is also now configurable in the parameters.
Changed the design of the in-game UI.
Fixed Perks:
Defense last Perks: changed to Charged Grab
Defense 2nd Perks: changed to Increased Shield Power
Balance 1st Perks: changed to Increased Invulnerability Time on Ball Grab
2) Changes based on feedback:
Fixed a bug where Grab cooldowns would not reset if you used a Grab in practice area just before a match starts.
Fixed a bug where the ball generator would not spawn balls.
Fixed a bug where the character would automatically rotate when the ball was taken away.
Patch note Version: [ 1.2.11.1 ]
[h3]Update content[/h3]
1) Gameplay changes:
You can now see your username on the Quick Match team intro screen.
Changed the criteria by which the character rotates when steering in the air.
Added 6 more steps to the Guided Quest, totaling 10 steps.
Added option to change the maximum angle for Left and Right Tilt.
Added option to change the rotation start speed value for Forward and Backward Tilt.
Added the option to change the rotation start speed value for Left and Right Tilt.
2) Changes based on feedback:
Added the ability to change maximum speed, acceleration, nitro recovery, and goal height in Private Match settings.
Fixed a bug that caused the ball to go off the map.
Fixed a bug where you could not start a game if you were the party leader on PS and joined a party with another platform user.
Reduced the range that characters (other than the character who collided with the ball) could be knocked back when in Power Swing or Shielded.
Fixed a bug where the quest completion notification would continue to appear after completing step 10 of the Seasonal Quest.
3) Bug fixes:
Fixed a bug where flipping through subcategories in a locker would take you to accessories.
Patch note Version: [ 1.2.9.0 ]
[h3]Update content[/h3]
1) Gameplay changes:
The Basic Tutorial is gone and Academy Mode is here.
In Academy mode, you'll learn Layups, Dash Passes, Saves, and Side Swing Passes in addition to the maneuvers taught in the Basic Tutorial.
You'll need to play Basic AI Match, which is Academy level 6, before you can access Quick Matches and Private Matches.
2) Changes based on feedback:
We've reduced the window of time a user can join a Quick Match to reduce the likelihood of a user joining a match that is already heavily gapped.
Patch note Version: [ 1.2.7.1 ]
[h3]Update content[/h3]
1) Gameplay changes:
The Basic Tutorial was deemed too difficult for new players, so we've lowered its difficulty.
Guide Quests were deemed too difficult for new players, so we've lowered their difficulty.
Added a feature that recommends users who are not yet your friends.
Added a quick chat feature in the lobby.
Added 3 new skin colors... (black, red, yellow)
Added a shortcut link to the lobby announcement banner.
Added an event banner for Christmas gifts in the lobby.
We've added the ability to praise teammates you've played with on the game results screen. You can only compliment the same user once per hour. When you receive a compliment, your Honor level increases. You will receive rewards based on your Honor level.
2) Changes based on feedback:
We've nerfed the Dash Stun Perk because we feel it's too OP, and now you won't lose the ball you're holding when you get Dash stunned.
Patch note Version: [ 1.2.5.0 ]
[h3]Update content[/h3]
1) Gameplay changes:
Reduced the difficulty of the Basic Tutorial.
We've added the ability to import your friend's customizations and perks as a bot. You can add this bot to your party at any time, regardless of whether they are actually playing to Metaball or not.
After a game ends, the teammates you last played with will appear in the lobby. You can choose to add them as friends or party with them.
2) Changes based on feedback:
We have expanded the range of matchmaking research with a limit to not cause discomfort to the game. You can now play Quick Match with a wider variety of people.
We've added a new UI for creating parties, leaving parties, and kicking out party members. You can now select the party menu in the lobby more easily.