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Metaball News

Metaball is now available!



[h2]Hello Riders![/h2]

We're proud to announce that the wait is finally over!

[h3]Metaball, our highly anticipated game, is now fully released and available for all players to enjoy on Steam, PlayStation, and Xbox![/h3]

Come play with us and participate in Metaball's first season and show that you are the best rider!!

See you soon on the court!

Metaball launch is around the corner!



[h3]Hello Riders![/h3]

We are happy to share that Metaball will be released on all platforms on
March 08 @ 01:00 UTC!


Come play with us and participate in Metaball's first season with a new Metapass and new Tournament and Clubs feature!

[h3]There will be a maintenance period during which the game will not be accessible:
- From 06:00 AM on Tuesday, March 5 until 01:00 AM on Friday, March 8 UTC.[/h3]

See you soon on the court!

Patch note Version: [1.2.15.1]



[h3]Update content[/h3]

Academy changes for new users:
  • Added a force that pushes characters away from space-constraining barriers.
  • Added wording to the ball generator to indicate that you need to take a ball from it.
  • Decided that 2v2 AI matches were too difficult and lowered the difficulty of the opposing AI.
  • Added a shaking effect and sound when the ball hits the ring, targets, etc.
  • Fixed text and UI bugs.


Patch note Version: [1.2.14.1]



[h3]Update content[/h3]

1) Gameplay changes:
  • After one minute of inactivity in a Quick Match, you'll automatically be kicked out to the lobby.
2) Change based on feedback:
  • Fixed a bug where the Grab, Nitro, and Shield UIs would continue to shake in-game.
  • Fixed a bug where Harvester Arena could be selected in Private Matches. Harvester Arena is a tournament-only map (Tournament mode is again delayed).
  • Fixed a bug where changing the Grab and Shield keybindings in Parameters would not change in-game.
  • Fixed a bug where the new Multi Grab Perk icon would not appear.
  • Fixed a bug where hitting the target in a Pass Challenge would not be recognized.
  • Fixed a bug where scores would display incorrectly when going over 99 and into the 100s.
  • Fixed a bug where languages and dubs were not initialized when initializing gameplay options
  • Fixed a bug where the minimap UI would remain visible when turned off in-game options.


Patch note Version: [ 1.2.13.0 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • Changed the basic mechanics of Shields: Shields can no longer be activated while in the red gauge.
  • The Academy "Swing Dunk", "Swing Shot", and "Side Swing" stages have been modified for new players to understand them better.
2) Change based on feedback:
  • Fixed a bug where the Play button was inactive even when not already searching for a match.
  • Fixed a bug where the Multi Grab Perk would not appear on the in-game scoreboard.
  • Fixed a bug where rechargeable Grabs would incorrectly reset their cooldown.
  • Fixed a bug that prevented Party Play in the same region.
  • Fixed a bug where adding friends would not work correctly.
  • Fixed a bug where user rankings were not displaying correctly in the Ranking Menu.
  • Fixed a bug where a grayed-out background would remain when the Minimap display setting was turned off.
  • Fixed a bug where the "Tilt(midair) Deadzone" option was not working properly and had duplicate names.
  • Fixed a bug that caused scores to display incorrectly when scores were over 99 and into the 100s.