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Metaball News

Unlock the Exclusive



[h2]We are thrilled to announce our First Season's big event! [/h2]

From December until January 31st, players across all platforms will have the exclusive opportunity to enjoy the Premium Meta Pass for free.
What's even more exciting? Items unlocked during the Open Beta and Early Access period will be retained at the game's full release for all platforms!

The Premium Meta Pass unlocks a treasure trove of exclusive in-game items and rewards, providing players with a taste of the premium gaming experience. This limited-time offer is our way of thanking our community for their support and enthusiasm.

Just head to the Metapass tab to unlock it directly!

Metaball's First Season Highlights:

  • Event Duration: From December until January 31st.
  • Exclusive Offer: Free Premium Meta Pass for all players on every console during Open Beta and Early Access.
  • Item Retention: Unlock and keep your items for the full release.
  • PC players who have already purchased the Premium Meta Pass before this event will receive a refund of 1,500 Metanium.


[h2]Check out the official event trailer [here].[/h2]

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Patch note Version: [ 1.2.2.0 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • We felt that the tutorial could be difficult for new players, so we lowered the difficulty level.
  • In private matches, we changed the functionality of changing teams, becoming a spectator, etc. to be managed directly by the lobby owner.
2) Changes based on feedback:
  • Fixed a bug that caused the ball to bounce irregularly when releasing with a Power Swing.
  • Slightly reduced the air resistance to the ball when releasing with a power swing.
  • We worked on balancing the overall physics.
  • Removed and fixed sounds when landing on the board or while titlting.
  • Fixed a bug where the AI would not shoot correctly.

Patch note Version: [ 1.2.1.0 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • We've applied the same air resistance and floor friction to Power Swing Shots as we did to Swing Shots.
  • We've made a lot of changes to the basic tutorial to make it easier for new players to learn the game.
2) Changes based on feedback:
  • We realized that keeping the ball on the sidewalls could potentially make the game boring, so we removed the ability to climb and stay on the sidewalls for long periods of time.
  • We increased the base speed slightly.

Patch note Version: [ 1.1.1.12 ]



[h3]Update content[/h3]

1) Gameplay changes:
  • We found a number of matchmaking bugs and made changes to the matchmaking system to make quick matches smoother.
  • You can now freely move around the lobby while waiting for a match.
  • When playing Quick Match in a party, we found a number of bugs and made changes to the party system to make party matching smoother.
  • We performed optimizations for very low, low, medium, and high graphics option.

2) Changes based on feedback:
  • We fixed a bug where the red and blue teams were not displayed correctly when you were a spectator in a private match.
  • We've lowered the brightness of the lobby background because we've gotten feedback that it was too bright and was causing eye strain.
  • Changed the font throughout the game, as it was causing the game to freeze or take a long time to load when changing to a different language in Options.

Demo Patch note Version: [ 1.0.21.0 ]



[h3]Update content[/h3]

1) Gameplay changes
  • We've added a Grab training in the Basic Tutorial to make new users more aware of grabbing techniques.

2) Changes based on feedback
  • Fixed a bug where users could be split into different matches in the same Private Match room.
  • Fixed a bug in the Win a Quick Match quest that would count even if you lost.