1. Mortal Glory 2
  2. News
  3. Updated to 1.1.1

Updated to 1.1.1

CHANGES

-Toned down "Tougher enemies" battle challenge.
-Made high unit counts from "Extra units" battle challenge less likely.
-AI characters will now better avoid harmful environmental tiles with teleporting and jumping skills, but not completely if they are good positions for using other skills.

FIXES

-Fixed an exploit that in some cases with good timing would allow player units to attack farther with a normal melee attack than is normally possible.
-Mute setting will now be remembered between game sessions.
-Fixed bug where endless runs didn't properly update high scores.
-Fixed a bug that would cause some event outcomes affecting the next battle to disappear during saving & loading.
-Fixed a visual UI bug where Passing Wisdom buff did not visually update mana points to the current unit's details.
-Fixed a bug with comparison tooltip that could cause it to block the mouse while being invisible.
-Small tooltip adjustment for cloned characters.
-Bleeding will now heal units with Medical Oddity perk.
-Numb perk will now prevent damage from bleeding.
-Fixed damage estimates for Hasty perk (previously the second skill of the turn was also given a lower damage estimate despite doing full damage).
-Fixed a bug where the battle could softlock if the player unit gained the Berserk buff during its turn and used an instant skill after that.
-Fixed a bug that caused AI characters to sometimes prefer using charge skills or pulling skills against barrels.
-Fixed a bug that caused AI characters to think that pulling an explosive barrel next to their own face and making it blow up is a good idea.
-Fixed an issue where few specific events could cause an error if the player had 0 characters in their team.