Patch 1.0.4 Notes
After an absolutely massive patch at the beginning of the month, we've been hard at work to implement internal goals and feedback from our community! This mid-month update is considerably lighter than 1.0.3, but still packs some cool changes including the highly requested "claim all" rewards button, the new ability to now progress on ANY event track, plus a few balance adjustments. To kick off the notes - here's the trailer for December's mid-month bundle featuring Hockey Loxodont!
[previewyoutube][/previewyoutube]
Our Patch Philosophy
In this patch, we wanted to focus on calibrating some of the changes made in the previous update while implementing some quality-of-life changes. In addition to our new event track updates, most notably, Fleet and Orcane are getting a few adjustments to boost their power level back up slightly since they were struggling the most after 1.0.3 dropped. Aside from that, Wrastor is getting a couple over-centralizing moves toned down, Forsburn is getting a bit more risk for spawning clones, and Maypul is getting her doubles-exclusive infinite patched out.
Patch Notes 1.0.4
If you would like to leave feedback on the current build of the game, we encourage you to make suggestions on our nolt board, and report issues and bugs in our official discord.
Alright, let's take a look at our detailed changes:
GLOSSARY

We've given Ranno back a frame of Down Tilt recovery and slightly increased the strength of Up Strong sweetspot.
We've taken a look at Wrastor's Up Tilt and Down Air.
Kragg is a bug, and he gets a bug fix!
Fleet got a lot of serious changes in our latest update, and while we like where some of those changes landed, we are making some more tweaks to make her more fun to play as.
Just a few bug fixes and the removal of a cheesy doubles strategy.
We've rolled back a couple of 1.0.3's changes a smidge to help make him feel better to play.
Forsburn is getting a fun tool to help turn him around in the air, and a few changes to make punishing unsafe clone use a little more rewarding for his opponents.
Known Issues
While we continue to squash bugs and implements feedback from the community since launch, be sure to check out the feedback board we made for the community to leave feedback and suggestions!
If you encounter any bugs, please report them and let us know over in our official Discord.
[previewyoutube][/previewyoutube]
Our Patch Philosophy
In this patch, we wanted to focus on calibrating some of the changes made in the previous update while implementing some quality-of-life changes. In addition to our new event track updates, most notably, Fleet and Orcane are getting a few adjustments to boost their power level back up slightly since they were struggling the most after 1.0.3 dropped. Aside from that, Wrastor is getting a couple over-centralizing moves toned down, Forsburn is getting a bit more risk for spawning clones, and Maypul is getting her doubles-exclusive infinite patched out.
Patch Notes 1.0.4
If you would like to leave feedback on the current build of the game, we encourage you to make suggestions on our nolt board, and report issues and bugs in our official discord.
Alright, let's take a look at our detailed changes:
GLOSSARY
- Knockback numbers are represented as: Base Knockback + Knockback Scaling @ Knockback Angle.
- e.g. 7 + 0.6 @ 45 has 7 Base Knockback and 0.6 Knockback Scaling and sends at 45 degrees.
- Base knockback is the starting point for the attack's strength.
- Knockback Scaling is how quickly the strength increases as the opponent's percent gets higher.
- Knockback angle is measured from 0 degrees at straight forward, with 90 at upward, 180 at backward, and 270 at downward.

- [NEW FEATURE] Event Selection: Added the ability to choose which Event you're viewing & progressing, so you can go back and level up past Events if you missed them at the time! Switch and earn progress for any events whenever you'd like.
- [NEW FEATURE] Added a "Claim All" button for Event rewards. This will claim all unclaimed rewards at once on your currently selected event track.
- [NEW FEATURE] Implemented support for Steam "recently played with" feature.
- Use this feature to make new friends with players you match with.
- Results: Fixed a bug where clicking A on results to move to the results options menu would also select an option in the menu.
- Results: 'Auto proceed to stats logic' in online games can no longer ready you up if it happened at the same time as you pressed A.
- Results: Proceeding to stats locks you out of selecting Ready Up or Back to Matchmaking / Forfeit for 1 second.
- Results: Possibly fixed logic responsible for placing your focus on the proper button if you swap input types (alt tab / use mouse etc) while on the results screen.
- Online: Added more logging information to help track down server/online performance issues. If you're experiencing abnormally bad connections please let us know by submitting a help ticket on our discord. Instructions on how to provide your log file are included there.
- Loxodont lava VFX adjustments for performance reasons.
- Updated Fleet's swipe texture.
- Fixed a VFX bug on Clairen's Down Special.
- When tap jump is enabled, you will fullhop if your joystick's Y value is above 0.5625 (was previously 0.2875).
- This should prevent accidental fullhops with tap jump enabled, especially when using a button to jump while dash dancing.
- Getting parried while already in parry stun will no longer queue up a second parry stun.
- This was only possible with some projectiles, such as Orcane bubbles.
- Bug Fix: Projectiles that get destroyed when hitting something will now be properly destroyed when hitting a projectile that gets destroyed with no hitpause.
- Previously, if two projectiles collided, the one with more disjoint would sometimes not be destroyed if the spacing was just right. Now both projectiles will always be destroyed, regardless of spacing.

- Down Tilt recovery: 19 > 18
- This value is halfway between Down Tilt on patches 1.0.2 and 1.0.3, bringing it more in line with our intended game feel.
- This value is halfway between Down Tilt on patches 1.0.2 and 1.0.3, bringing it more in line with our intended game feel.
- Up Strong sweetspot knockback: 8 + 1.02 > 8 + 1.07
- This value is halfway between Up Strong sweetspot on patches 1.0.2 and 1.0.3, giving it a bit more strength since a few moves no longer link into it as often.
- This value is halfway between Up Strong sweetspot on patches 1.0.2 and 1.0.3, giving it a bit more strength since a few moves no longer link into it as often.
- Correction from last patch: Forward Strong's sweetspot knockback was changed to 6.5 + 1.0, not 6.5 + 0.95 as the previous patch notes listed.

- Up Tilt recovery: 18 > 21
- This move is very strong, so we're making it a little more punishable.
- This move is very strong, so we're making it a little more punishable.
- Down Air hit 1 hitstun multiplier: 0.9 > 0.8
- Down Air first hit knockback angle: 130 > 133
- Down Air landing lag: 10 > 12
- This move is an extremely potent aerial mixup tool, but the reward on hit left Wrastor with a bit too much time to follow up afterward. These changes still leave Wrastor with enough time to punish bad DI, but should help give the opponent more opportunities to escape.
- This move is an extremely potent aerial mixup tool, but the reward on hit left Wrastor with a bit too much time to follow up afterward. These changes still leave Wrastor with enough time to punish bad DI, but should help give the opponent more opportunities to escape.
- Down Air first hit ankle hitbox radius: 50 > 45
- This reduces the range of the move very slightly.
- This reduces the range of the move very slightly.

- Bug Fix: Fixed a bug where pillar breaking under an attacking opponent would not fully cancel the attack.
- This bug caused Ranno's Forward Special to leave the opponent frozen in the air when the pillar broke under him.
- This bug caused Ranno's Forward Special to leave the opponent frozen in the air when the pillar broke under him.

- Air acceleration: 0.78 > 0.9
- We're moving this value back towards where it was in patches 1.0.2 and 1.0.3, bringing it more in line with our intended game feel.
- We're moving this value back towards where it was in patches 1.0.2 and 1.0.3, bringing it more in line with our intended game feel.
- Walljump horizontal speed: 18 > 12
- This allows her to drift back to the wall without falling nearly as far.
- This allows her to drift back to the wall without falling nearly as far.
- Dash Attack linking hit knockback: 7 + 0 @ 20 > 5 + 0.55 @ 45
- This will make dash attack slightly worse at linking into the final hit, but now the knockback of the linking hits matches the final hit, so it doesn't matter.
- This will make dash attack slightly worse at linking into the final hit, but now the knockback of the linking hits matches the final hit, so it doesn't matter.
- Dash Attack linking hit hitpause multiplier: 1 > 0.5
- The new knockback made the hitpause much higher, which made the move feel clunky to hit.
- The new knockback made the hitpause much higher, which made the move feel clunky to hit.
- Up Strong now has a middle-strength hitbox for 5 frames between the sweetspot and sourspot with knockback: 7 + 0.9 @ 85
- This gives the move more utility at mid ranges.
- This gives the move more utility at mid ranges.
- Forward Air multihit hitstun multiplier: 0.5 > 0.7
- This prevents opponents from shielding subsequent hits after floorhugging these hitboxes.
- This prevents opponents from shielding subsequent hits after floorhugging these hitboxes.
- Up Throw recovery: 29 > 28
- This value is halfway between her Up Throw on patches 1.0.2 and 1.0.3, bringing it more in line with our intended game feel.
- This value is halfway between her Up Throw on patches 1.0.2 and 1.0.3, bringing it more in line with our intended game feel.

- Grabbed opponents can no longer be wrapped.
- This prevents infinites in doubles.
- This prevents infinites in doubles.
- Bug Fix: Fixed a bug that prevented her from double jumping after platdrop-canceling Up Special.
- Bug Fix: Fixed a bug that made angled Forward Tilt come out 1 frame faster than normal Forward Tilt.

- Bubble ASDI multiplier: 1.2 > 1.0
- The extra ASDI multiplier added last patch made his Up Throw notably worse, while the universal frame three projectile parry change helped opponents deal with Down Special better. We believe that reverting the ASDI modifier change will allow a high reward for hitting opponents with Bubbles, while the risk of pressing Down Special has already been raised in the previous patch.
- The extra ASDI multiplier added last patch made his Up Throw notably worse, while the universal frame three projectile parry change helped opponents deal with Down Special better. We believe that reverting the ASDI modifier change will allow a high reward for hitting opponents with Bubbles, while the risk of pressing Down Special has already been raised in the previous patch.
- Forward Air recovery: 22 > 19
- The new value is halfway between Patch 1.0.2 and 1.0.3. We hope the new recovery values will find a happy medium to allow opponents to properly punish the move, while making Orcane feel less sluggish overall.
- The new value is halfway between Patch 1.0.2 and 1.0.3. We hope the new recovery values will find a happy medium to allow opponents to properly punish the move, while making Orcane feel less sluggish overall.

- Holding shield will prevent Down Special from consuming smoke.
- This allows him to use B-reversed Down Special to recover even if there's smoke around.
- This allows him to use B-reversed Down Special to recover even if there's smoke around.
- Getting hit after frame 4 of Forward Special will now put it on a 2 second cooldown.
- This is how it worked in Rivals of Aether, and it made it more rewarding for the opponent when they called out this move.
- This is how it worked in Rivals of Aether, and it made it more rewarding for the opponent when they called out this move.
- Hitting Forsburn's clone will now deal half the normal hitpause.
- This reduces the risk of attacking the clone while also preventing hitboxes from lingering as long on hit.
- This reduces the risk of attacking the clone while also preventing hitboxes from lingering as long on hit.
- Bug fix: Forsburn can now buffer special attacks while a clone is summoned.
- Previously, the special input would get consumed from giving the clone commands. Now there is a 6 frame cooldown on giving the clone commands instead.
- Previously, the special input would get consumed from giving the clone commands. Now there is a 6 frame cooldown on giving the clone commands instead.
- Bug fix: Grabbing Forsburn will now stop him from spewing smoke.
- Bug fix: Inputting a strong attack before Forward/Up Strong's cape hit recovery window's IASA frame will no longer consume the strong input, preventing the strong from coming out.
- Bug fix: Forward/Up Strong's tilt cancels are no longer delayed by 4 frames when using Tap Strong and hard pressing the direction.
Known Issues
While we continue to squash bugs and implements feedback from the community since launch, be sure to check out the feedback board we made for the community to leave feedback and suggestions!
If you encounter any bugs, please report them and let us know over in our official Discord.