Fixed a bug that made autofloorhug only work if you were holding down on both sticks when you got hit.
Fixed a bug that made non-hitbox throws apply damage after knockback was calculated instead of beforehand, leading to them being slightly weaker than intended.
Fixed Doubles / FFA first match random stage selection sometimes choosing Aetherian Forest instead of Forest Understory.
Forward Strong mid and late hitboxes now interpolate correctly on their first frame.
Removed false positive critical hit effects when hitting Fleet during her slow fall.
Added a hitbox on Down Air's 3rd active frame to prevent the front hitbox from reverse hitting as often.