Patch 1.0.5.2 Hotfix
We have a few more fixes following our patch from Tuesday! Let's hop in:

- Bug Fix: Fastfalls will no longer be locked out when an attack reaches its IASA frame.
- This affected Forsburn's Forward Special fastfall timing, making it locked out for a few frames longer than intended.
- This affected Forsburn's Forward Special fastfall timing, making it locked out for a few frames longer than intended.

- Bug Fix: The opponent can no longer push Ranno while in the Tongued or Bubbled states.
- Bug Fix: The poison bubble will now ignore already-bubbled opponents.

- Bug Fix: Dash Attack canceled Up/Down Tilts can now be turned around on hit.

- Bug Fix: Buffering a jump when releasing ledge will no longer start a Slow Fall if you aren't holding down.
- This was happening because Fleet can start a Slow Fall by holding jump at the peak of her jump arc, and when she lets go of ledge, the game thought she was at the peak of a jump because her vertical speed was near zero.
- This was happening because Fleet can start a Slow Fall by holding jump at the peak of her jump arc, and when she lets go of ledge, the game thought she was at the peak of a jump because her vertical speed was near zero.
- Bug Fix: Forward Strong and Up Strong mid hitbox full charge knockback multiplier: 1.8 > 1.3 (the default value).
- The weak hitboxes of both of these attacks scale quickly with charge because of their weak knockback values, and the mid hitboxes were originally created using the weak ones as a base, so these values were unintentionally left in.
- The weak hitboxes of both of these attacks scale quickly with charge because of their weak knockback values, and the mid hitboxes were originally created using the weak ones as a base, so these values were unintentionally left in.

- Bug Fix: Wrapped opponents can no longer be pushed around.

- Bug Fix: Retro Loxodont colors have been reverted to their intended values.

- Clone can now be issued commands with the Grab/Parry buttons when the Air Grab/Parry settings are set to Special or Neutral Special.
- Bug Fix: Strong Attack canceled Up/Down Tilts can now be turned around on hit.