Bug fix: Forward Special can now fullhop when using tap jump.
Lava pool detection distance is now calculated from the edge of the lava pool instead of the center, increasing the distance where a character is considered standing on it.
This change affects thinner characters more than wider ones. For example, Clairen's lava pool detection range is 20cm wider, while Loxodont's is only 5cm wider.
Bug fix: Special pummel will now absorb the lava pools it creates even when used near a ledge.
Grab now has a hitbox lower in front of him to prevent it from whiffing against short characters.
Dash/Pivot Grab hitboxes cleaned up.
Previously they were attached to the wrong bones and were located much farther back than intended.
Forward Special's icicles will no longer be destroyed if Etalus is hit after Forward Special's IASA frame.
Up Special can now fall through platforms after it becomes actionable.
Up Special's hitbox now reaches farther into the foreground and background.
This makes it less likely to whiff against grounded opponents whose feet are offset from the gameplay plane.
Down Special's rising hit can no longer jab reset.
This prevents the 2nd hit from whiffing when hitting knocked-down opponents.
Ledge Attack has 2 extra shield stun frames on all hits.
This prevents opponents from parrying subsequent hits after shielding the first two hits.
Bug fix: Armored Strong attacks and Getup Special will now lose armor if the attack is interrupted for any reason (getting hit, getting grabbed, ledge canceling, etc).
Bug fix: Dash Attack can now fullhop when using tap jump.