1. Rivals of Aether II
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  3. Hotfix Patch - 1.1.1.1

Hotfix Patch - 1.1.1.1

  • Bug fix: Forward Special can now fullhop when using tap jump.
  • Lava pool detection distance is now calculated from the edge of the lava pool instead of the center, increasing the distance where a character is considered standing on it.
    • This change affects thinner characters more than wider ones. For example, Clairen's lava pool detection range is 20cm wider, while Loxodont's is only 5cm wider.
  • Bug fix: Special pummel will now absorb the lava pools it creates even when used near a ledge.
  • Grab now has a hitbox lower in front of him to prevent it from whiffing against short characters.
  • Dash/Pivot Grab hitboxes cleaned up.
    • Previously they were attached to the wrong bones and were located much farther back than intended.
  • Forward Special's icicles will no longer be destroyed if Etalus is hit after Forward Special's IASA frame.
  • Up Special can now fall through platforms after it becomes actionable.
  • Up Special's hitbox now reaches farther into the foreground and background.
    • This makes it less likely to whiff against grounded opponents whose feet are offset from the gameplay plane.
  • Down Special's rising hit can no longer jab reset.
    • This prevents the 2nd hit from whiffing when hitting knocked-down opponents.
  • Ledge Attack has 2 extra shield stun frames on all hits.
    • This prevents opponents from parrying subsequent hits after shielding the first two hits.
  • Bug fix: Armored Strong attacks and Getup Special will now lose armor if the attack is interrupted for any reason (getting hit, getting grabbed, ledge canceling, etc).
  • Bug fix: Dash Attack can now fullhop when using tap jump.