Patch 1.3.5 and September Mid-Month
[p]Check out what we've got in store for our September mid-month update:[/p][p][/p][h2]Salaryman Kragg Mid-Month Bundle[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Working a 9 to 5 isn’t for everyone, but someone’s gotta put rocks on the table. Make winning look like another day in the office with the Salaryman Kragg bundle - including the Salaryman Kragg skin, emote, icon, and platform! The bundle also includes 25,000 coins and 250 Aether bucks.[/p][p]This skin comes packed with custom voice lines on Neutral Special, Up Special, both taunts, self KO, Getup Special, and two more on his victory screen. [/p][p][/p][h2]New Shop Items[/h2]
[/p]
[/p]
[/p][p][/p][h2]New Player-hosted Lobby Feature: Fair Lag for Host[/h2][p]We’ve added a new feature to player-hosted lobbies called "Fair Lag for Host". When enabled, this setting reduces host advantage by adding a delay for the host.[/p][p][/p][p]This is off by default but can be turned on from the bottom right of the lobby screen when listen-server is toggled on (where the region preference option normally is), alerting players in the lobby of the change. More details:[/p]
[/p][h2]Training Mode Bugfixes[/h2]
- [p]Midnight Abyss Zetterburn Palette[/p]
- [p]Purple Bandit Maypul Palette[/p]
- [p]Pink Ranno Palette[/p]
- [p]Joltbeak Icon[/p]
- [p]Chillamari Icon[/p]
- [p]Avatar Kinguin Icon[/p]
- [p]Avatar Suttlebub Icon[/p]
- [p]Party Time Death Effect[/p]
- [p]This feature sets a delay and rollback frame that is determined to be fair based on the other players' connections in the lobby. Likely 1 frame above the connected player in a 1v1 to account for jitter.[/p]
- [p]For Lobby sizes 2-4. Players can create a public lobby on their machine and cap the player size if they are looking for nearby opponents.[/p]
- [p]Listen servers will now show local player NAT type and hosting player connection type (wired/wifi).[/p]
- [p]Fixed menu state being out of sync after load state.[/p]
- [p]Fixed menu state not resetting on match restart.[/p]
- [p]Fixed bug where CPU floorhug was not working due to floorhug logic change.[/p]