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  3. Patch 1.4.3.0 - Clowning Around

Patch 1.4.3.0 - Clowning Around

[h2]Clown Ranno Epic Mid-Month Bundle[/h2][p]Bust out the pies, pins, and party tricks as you clown on your opponents with the latest Ranno skin. It's safe to say we pulled out the whole circus for this one. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]On top of the new Ranno skin, emote, and icon, this latest bundle also includes the Clown Critical Hit Effect plus the amazing unicycle Clown Taunt. You can even ride across the whole stage with the taunt - as long as you've got the balance. [/p][p][/p][p][/p][p][/p][h2]New Shop Items[/h2][p]Check out the new palettes, icons, and other cosmetics arriving this update to customize your look![/p]
  • [p]Orange Low Poly Clairen Palette[/p]
  • [p]Midnight Abyss Fleet Palette[/p]
  • [p]Black Low Poly Olympia Palette[/p]
[p][/p][p][/p]
  • [p]Purple Clown Ranno Palette[/p]
  • [p]Yellow Clown Ranno Palette[/p]
[p][/p]
  • [p]King of Diamonds Icon[/p]
  • [p]Queen of Hearts Icon[/p]
  • [p]Jack of Clubs Icon[/p]
  • [p]Avatar Leffox Icon[/p]
  • [p]Avatar  Tinderbit Icon[/p]
[p][/p][p]Plus all related Clown Ranno Items are also available separately as always outside of the bundle:[/p]
  • [p]Clown Ranno Skin[/p]
  • [p]Clown Ranno Emote[/p]
  • [p]Clown Ranno Icon[/p]
  • [p]Clown Ranno Critical Hit[/p]
  • [p]Clown Ranno Taunt[/p]
[p][/p][h2]Controller Input Overhaul[/h2][p][/p][p]We've improved how controllers work under the hood with a new input overhaul this patch! This allows us to support more controller types with native support just like we already do for Xbox and GameCube controllers. We changed the core of the controller support from RawInput to SDL in order to support more controllers and work toward supporting the Gamecube adapter on Linux machines in the future.[/p][p][/p][p]As part of this overhaul we've had to reset button mappings, but your tags, cosmetics, and advanced controller settings are still saved. You can rebind controls in the new controller settings menu or on the character select screen as usual. [/p][p][/p][p][/p][p]Here's more details on the changes:[/p][p][/p][h3]New Controller Features[/h3]
  • [p]A popup now appears on first play so you can see and choose a default control scheme.[/p]
  • [p]Easily view your controller settings with the new full-screen controller menus. [/p]
  • [p]Switch Pro and PlayStation now have menu button visuals just like Xbox and GCC.[/p]
  • [p]Input displays are now available in training mode and automatically visible in replays. [/p]
[p][/p][p][/p][h3]New Mouse and Keyboard Features[/h3]
  • [p]Mouse buttons are now supported and able to be bound.[/p]
  • [p]Added new default options for Arrow Keys, WASD, and WASD with Mouse.[/p]
  • [p]Keyboard players can now adjust angles just like box controllers do with Mod X and Mod Y.[/p]
  • [p]Keyboard players can now double tap to dash (can also be bound on Dpad).[/p]
  • [p]The 'alt' key can now be bound.[/p]
[p][/p][p][/p][p][/p][h3]Bug Fixes and General Improvements[/h3]
  • [p]Fixed bugs relating to not being able to control certain menus when the game is out of focus. Now all controllers are meant to be usable even if the game is out of focus while keyboard is only usable while the game is in focus. We are still fixing new bugs that come up on this front.[/p]
  • [p]Fixed bugs relating to live controller swapping where opening certain menus with one input would prevent another input type from using the menu. Most menus are meant to be swappable on the fly now and we are still fixing bugs on this front until it's seamless.[/p]