Patch 1.4.3.2 Hotfix Notes
[p]Hey all, here's the detailed notes from our hotfix released last evening. We apologize that our big controller update has been rocky, but we're working hard on getting things playing smoothly for everyone again with as frequent updates as possible. These changes will allow us to support more controllers in a better way (without emulation) and provide the best compatibility once we iron things out. [/p][p][/p][h3]Controllers:[/h3]
- [p]Steam Controller glyphs now properly show up and are bindable.[/p]
- [p]Steam Deck glyphs now properly show up and are bindable.[/p]
- [p]Changed "Sensitivity Settings" tab name to "Analog Settings".[/p]
- [p]Added right and left trigger deadzones as an option under Analog Settings.[/p]
- [p]Default GCC deadzone upped 5% -> 20% (now matches the default Xbox deadzone).[/p]
- [p]All analog axis will now record their starting position on plug in and use it as it's 0,0.[/p]
- [p]Added a bunch of default controller mappings, should prevent inverted stick for those that were having issues with that.[/p]
- [p]Airdodging horizontally on the first frame of a fullhop will now perform a wavedash.[/p]
- [p]This already happened with shorthops, so this is for consistency.[/p]
- [p]Replay menus now work properly.[/p]
- [p]Free cam now works properly.[/p]
- [p]Added parry as a counter option in training mode.[/p]
- [p]Input displayers should show up only when intended now (not showing your opponents input online).[/p]
- [p]Analog tab sliders now increment by 1% instead of 5% for more granular tuning.[/p]
- [p]Trigger tricking is being ironed out. When this makes it live it will be accompanied by digital GCC trigger buttons counting as a full 1.0 trigger press.[/p]
- [p]The default controls popup will no longer constantly reappear.[/p]
- [p]Fixed a bug preventing you from being able to pick a tag.[/p]
- [p]Fixed lobby codes spamming Ctrl+v[/p]