Patch 1.1.2 - Love Struck Monthly Event Launch and More
It’s February and love is in the air - and so is that Ranno you just bodied. Today our February event, LOVE STRUCK, kicks off from 2/4 - 3/4.
This month’s free event track will net players some LOVEly new items, including the Hearts Orcane skin, Love struck platform, Heartsplosion Death effect, Tuxedo Ranno emote, more. Be sure to check out the event trailer below to see everything in action. Delivered from a dashing Orby in a hat:
[previewyoutube][/previewyoutube]
Using any skins from the event will give you a 20% bonus to your event XP track, plus Ladybug Kragg, Dalmatian Forsburn, and Tuxedo Ranno also apply.

Speaking of things we love, we also have a BRAND NEW Character Select Screen making its debut today! Players will find fresh new art and increased mouse functionality for selecting characters and player slots. Our first big menu update released in December with our replay menu rework, and we’re excited to keep improving the game as we check stuff off our development roadmap.

Here are the gameplay and balance changes included in this update. As always, please leave feedback on our nolt board and send us any bugs you encounter in our discord.
This month’s free event track will net players some LOVEly new items, including the Hearts Orcane skin, Love struck platform, Heartsplosion Death effect, Tuxedo Ranno emote, more. Be sure to check out the event trailer below to see everything in action. Delivered from a dashing Orby in a hat:
[previewyoutube][/previewyoutube]
Using any skins from the event will give you a 20% bonus to your event XP track, plus Ladybug Kragg, Dalmatian Forsburn, and Tuxedo Ranno also apply.

Speaking of things we love, we also have a BRAND NEW Character Select Screen making its debut today! Players will find fresh new art and increased mouse functionality for selecting characters and player slots. Our first big menu update released in December with our replay menu rework, and we’re excited to keep improving the game as we check stuff off our development roadmap.

Here are the gameplay and balance changes included in this update. As always, please leave feedback on our nolt board and send us any bugs you encounter in our discord.

- New Character Select Screen added!
- Menu and Characters Boxes have been updated with new art.
- The mouse can now be used to select characters and add players/CPUs.
- Menu and Characters Boxes have been updated with new art.
- Added alternate victory lines for Clairen, Fleet, Maypul, Forsburn, Etalus and Loxodont.
- Bug fix: Shield stun values are now properly reset when you get pushed off the edge of a platform while in shield.
- This fixes a bug that would cause the next attack on an opponent’s shield to have the same shieldstun value of the attack that previously pushed the player off a platform.
- This fixes a bug that would cause the next attack on an opponent’s shield to have the same shieldstun value of the attack that previously pushed the player off a platform.

- Bug fix: Lily will no longer give the opponent 10 frames of knockback armor when wrapping them.
- This caused Maypul's attacks to do no knockback if she hit the opponent within 10 frames of Lily wrapping them.
- This caused Maypul's attacks to do no knockback if she hit the opponent within 10 frames of Lily wrapping them.

- Bug Fix: Clone will no longer taunt when the player presses left/right taunt inputs.
- This bug allowed Forsburn to destroy his clone in the air, leaving a smoke cloud that he could use for recovery.
- This bug allowed Forsburn to destroy his clone in the air, leaving a smoke cloud that he could use for recovery.

- Forward Special icicles will now be destroyed when passing the blastzones.
- This will remove their ability to break Kragg’s pillar long after they leave the screen.
- This will remove their ability to break Kragg’s pillar long after they leave the screen.
- Up Special hitbox reaches 20cm higher and no longer has 2 hitboxes to cover the foreground and background.
- Separating it into 2 hitboxes made it worse at hitting hurtboxes in the center of the gameplay plane, so now it just reaches higher up in general to make it consistently hit grounded opponents standing next to Etalus.
- Separating it into 2 hitboxes made it worse at hitting hurtboxes in the center of the gameplay plane, so now it just reaches higher up in general to make it consistently hit grounded opponents standing next to Etalus.
- Bug fix: Up Special's projectile intangibility is now properly removed when he starts falling.
- Bug fix: Canceling the Frozen state into another custom state (i.e. Kragg's Pillar Fall state) will no longer preserve the armor from the Frozen state.