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  3. v0.9.20 Update

v0.9.20 Update

[h3]New Features[/h3][p][/p][h3]Character Audio[/h3]
  • [p]Added voice lines for when characters are injured or killed.[/p]
[p]Settings Menu[/p]
  • [p]Added DLSS settings.[/p]
  • [p]Added NVIDIA Low Latency settings.[/p]
  • [p]Upgraded FSR to FSR3.[/p]
  • [p]Added brightness settings.[/p]
  • [p]Added option to automatically pause the game when running in the background.[/p]
  • [p]Added option for auxiliary weapons to automatically stop firing.[/p]
[p]HUD[/p]
  • [p]Added low health warning: when the player’s health is low, a visual alert will appear at the edge of the screen.[/p]
[p]Pause Menu[/p]
  • [p]Added an equipment combine list.[/p]
[p][/p][h3]Changes & Optimizations[/h3][p]Endless Mode[/p]
  • [p]Added Strength Control (Pheromone Intensity) system.[/p]
[p]Battle Shop[/p]
  • [p]Time Machine is now a permanent option.[/p]
[p]UI Improvements[/p]
  • [p]Optimized Mercenary level display for achievements (e.g., Level 35 will show as Master X).[/p]
  • [p]Added "Penetrate" and "Bounce" to main weapon attribute display in the Base interface.[/p]
  • [p]"Payment Bonus" description to Level Area descriptions.[/p]
[p][/p][h3]Upgrade Interface[/h3]
  • [p]Added checkbox to auto-select next upgrade when all regular options are maxed out.[/p]
  • [p]Improved save backup functionality to reduce risk of data loss due to cloud sync issues.[/p]
  • [p]Optimized Mortal Blow description.[/p]
  • [p]Airdrop Nano-Repair effect changed to full HP recovery.[/p]
  • [p]Optimized style of the Start button in the Discovery interface.[/p]
  • [p]Sniper's Stance effect changed to 75%, Charging effect changed to 125%.[/p]
  • [p]Renamed Particle Cutting Force Field to simply Cutting Field.[/p]
  • [p]Slightly reduced movement speed of Desert Beetles.[/p]
  • [p]Region and Planet progress in Achievements are now shown as percentages.[/p]
  • [p]Added red dot notification when a new level is unlocked.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where save profiles could not be deleted.[/p]
  • [p]Fixed incorrect save info shown on the game load screen.[/p]
  • [p]Fixed an issue where the Floating Laser would only activate when Enemies were very close.[/p]
  • [p]Fixed an issue where Hellfire Beam animations were sometimes out of sync.[/p]
  • [p]Fixed an issue where Orbital Cannon: Attack frequency displayed an incorrect value.[/p]
  • [p]Fixed a bug where the Seeker Dart couldn’t trigger critical hits.[/p]
  • [p]Fixed a crash that could occur under certain conditions.[/p]
  • [p]Fixed an issue where Corrosion Aura would prevent Grenade from exploding.[/p]
  • [p]Fixed low accuracy of ranged enemies.[/p]
  • [p]Fixed skill warnings not disappearing immediately if the monster dies during casting.[/p]
  • [p]Fixed bullets from Spaceship not hitting crystals.[/p]
  • [p]Fixed blurry character textures in the base.[/p]
  • [p]Fixed inconsistent button sizes and text layout issues in the Pause menu for some languages.[/p]
  • [p]Fixed inconsistencies in Advancement quests displays between battle and base.[/p]
  • [p]Fixed the settings menu asking to apply changes even if nothing was changed.[/p]
  • [p]Fixed text display issues in the Pause menu under other languages.[/p]
  • [p]Fixed missing localization entries.[/p]
  • [p]Fixed another crash issue.[/p]
[p][/p][h3]Other Notes[/h3]
  • [p]Upgraded to Unreal Engine 5.5 — Lumen is now only available under DX12.[/p]
  • [p]FSR has been upgraded to 3.0, and is also available only under DX12.[/p]
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