0.4.20 Update Content
[h3]mechanism[/h3]
[h3]Skill[/h3]
[h3]chip[/h3]
[h3]arms[/h3]
[h3]BUGfix[/h3]
[h3]other[/h3]
- Modification of armor calculation method
[h3]Skill[/h3]
- Overload is changed to increase the rate of fire and damage of weapons and auxiliary equipment, and the cooldown time is increased to 15 seconds
- The in-game upgrade effect has been changed to a more general effect and description
- New Airdrop: Ice Ring
[h3]chip[/h3]
- Armor chip changed to level 5
[h3]arms[/h3]
- Weapons cannot be upgraded, and those that have been upgraded before will be reset to level 0
- Laser ray changed to full +2 fork, +3 reflection
[h3]BUGfix[/h3]
- Fix the problem that the effect of increasing the speed of the enemy is invalid
- Fix the problem that the number of monsters in the later stages decreases
- Fix the problem that monsters will not appear from above when the player runs up
- Fixed the problem that enemy bullets would cancel each other out
- Fix the problem that the overload duration of airdrop overload and active start does not overlap
-
[h3]other[/h3]
- Radar prompt modification
- Hide front sight in handle mode
- Add a player statistics page
- New language: Portuguese