1. Greedland
  2. News

Greedland News

【更新日志08】主武器独特建模,6月19日重大更新!

[h3]下午好,《贪婪大地》的开拓者们:[/h3]

受众多小伙伴催促下,不同主武器的独特建模来啦~!不过因为时间有限,此处建模非最终版本,之后还好有变动。



[h3]版本数据继承[/h3]
6月19日更新的DEMO版本数据可以继承到发售版本中,所以各位一定要来新DEMO捧场哟。

将于6月19日的DEMO中实装!
[h3]6月19日将会有全新DEMO更新,此次更新为发售前最重要版本更新,请务必来看看,敬请期待![/h3]

https://store.steampowered.com/app/2218400/

【更新日志07】6月19日新版本前瞻

[h3]下午好,《贪婪大地》的开拓者们:[/h3]

不知各位在战斗时,是否想让自己的战甲更加坚固,行动更加迅捷呢?

动力甲角色“先锋战士”有着比“装备大师”更快的机动速度以及更厚的血量,同时新的战术技能[冰环]虽然没有[超载]的暴力输出,但能够十分有效的控场,使得“先锋战士”的生存能力十分强大!

和主武器一样,动力甲也花费资源进行升级来减少技能的冷却时间,[冰环]的初始冷却时间为10秒,而在满级时,[冰环]的冷却时间只有5秒,近战的怪物将很难威胁到“先锋战士”。

在未来,不同的动力甲将根据其特性被分配不同的机动与防护能力,甚至能够拥有十分独特的改动。
敬请期待!

[h3]6月19日将会有全新DEMO更新,敬请期待![/h3]

https://store.steampowered.com/app/2218400/

0.4.28 Update Content

[h3]Content adjustment[/h3]
  • The damage caused by nuclear bombs to players is adjusted to 50% of their maximum health limit
  • Additional controller control (trial version), now you can also use the controller to operate on the main interface

[h3]performance optimization[/h3]
  • GPU performance optimization, improving GPU performance by approximately 30%

[h3]UI interface beautification[/h3]
  • Settlement interface
  • Radar icon


[h3]Bug repair[/h3]
  • Fixed the issue where the glass cannon did not increase the damage received by players
  • Fix the issue of ineffective skill duration increase within the bureau

【开发日志06】新的动力甲将提供更多战术选择

[h3]下午好,《贪婪大地》的开拓者们:[/h3]

在最近的开发中,多个动力甲被添加到了游戏之中,与基础动力甲“装备大师”(也就是大家现在正在用的这款)不同的是,除了外观外,其属性性能与独特能力也会不同。



比如大家已经非常熟悉的超载是“装备大师”的特殊能力,而上图展示的动力甲“先锋战术”其能力为主动释放冰环控制敌人,为玩家的战术提供了新的选择。


未来也许会有更多类型的新动力甲被添加进游戏,敬请期待!



此外,贪婪大地本地联机功能上线之前需要经过大量的测试,现诚邀玩家来加入我们的测试~
(PS:本地联机需要双人双手柄哦)

可通过填写登记问卷来获取测试资格:https://wj.qq.com/s2/12273996/4afc/

目前拟定的更新规划:https://trello.com/b/Hvp2pI2u/greedland


[h3]关于正式版的数据继承[/h3]
最近很多玩家希望能够将DEMO的数据继承到正式版中,我正在考虑这件事。但具体是否实施,怎么实施还需要进一步考虑。

相信在不久后便可以给予大家答复!

最后,大家的支持对我和《贪婪大地》而言十分重要,再次感谢各位!

https://store.steampowered.com/app/2218400/

0.4.20 Update Content

[h3]mechanism[/h3]
  • Modification of armor calculation method


[h3]Skill[/h3]
  • Overload is changed to increase the rate of fire and damage of weapons and auxiliary equipment, and the cooldown time is increased to 15 seconds
  • The in-game upgrade effect has been changed to a more general effect and description
  • New Airdrop: Ice Ring


[h3]chip[/h3]
  • Armor chip changed to level 5


[h3]arms[/h3]
  • Weapons cannot be upgraded, and those that have been upgraded before will be reset to level 0
  • Laser ray changed to full +2 fork, +3 reflection


[h3]BUGfix[/h3]
  • Fix the problem that the effect of increasing the speed of the enemy is invalid
  • Fix the problem that the number of monsters in the later stages decreases
  • Fix the problem that monsters will not appear from above when the player runs up
  • Fixed the problem that enemy bullets would cancel each other out
  • Fix the problem that the overload duration of airdrop overload and active start does not overlap


[h3]other[/h3]
  • Radar prompt modification
  • Hide front sight in handle mode
  • Add a player statistics page
  • New language: Portuguese