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Playtest Update 2023-02-10

Hello Champions!


The first week of the playtest has passed and we have the first updates for you. We are still looking for more testers and you can register here to get a key sent within the coming days and weeks.
We’ll send out more keys later today.

We want to thank you for your feedback so far. Besides the usual progress we do, we also added and improved on points you told us should get some love!


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[h2]Change Log 2023-02-10[/h2]

CONTENT
  • Adding a new ability: Arcane Splinters (Name TBD)
    Attacks automatically vertically in short range spreading splinters that stick to the ground and deal damage to any enemy running over them. Damage decreases over time.
    ( ℹ️ ) Six upgrade traits have been added as well.
    ( ℹ️ ) Name and assets are place holders for now.

  • Adding a new ability: Ringblades (Name TBD)
    Attacks automatically horizontally alternating between both sides. The blades will accelerate backwards and come back to the throwing location and then travel outwards the screen mowing down all enemies in the path.
    ( ℹ️ ) Six upgrade traits have been added as well.
    ( ℹ️ ) Name and assets are place holders for now.


FEATURES
  • Adding a function to refund all blessings
  • Improving gamepad support enabling character selection in the start menu and using certain UIs with the game. Gamepad support is not yet complete and more updates to come.


BALANCING
  • Player damage and monster health have been increased by a factor of 5 for more fine tuned balancing changes
  • Changing an upgrade for the archer from piercing to an additional arrow
  • Increasing the starting range of the Swordsman


POLISH & QOL
  • Increases the sound of collected XP
  • Added that the pitch of XP collection increases the closer you are to the next level up
  • Improving the mouse visibility
  • Updating the slime death animation
  • Adding a small fade when unpausing the game


BUG FIXES
  • The final boss should now always appear when the time hits 0
  • Characters that appear in the overworld should not run in circles anymore
  • Kills and damage from Phantom Needles, Transfixion and Breath of Fire arenot accounted for.


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[h2]What's Next?[/h2]

We are working on completing the gamepad support. We want to get work on the second stage done so we can properly implement it with a proper progression. And we are on further QoL Features and bug fixes.

We also found some hiccups in the performance, especially if one hits large crowds of enemies.
Please continue to report to us your impressions. We are eager to make a game for fans of this genre and not only for us!


Farewell and until next week!
~ Mara