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Halls of Torment News

HoT Fix - 2023-05-26

Greetings Pestkillers!

Do you feel as much to squish bugs as I do? Great because I've got another list today for you all and also some additional information. If you have startup issues, crashes or audio crackling, please read until the end!


[h3]Bug Squishes[/h3]
  • Wraith Slayer does now count Wraiths instead of Gargoyles.
  • Reduction in max health is not counted as damage taken anymore.
  • Removing "Summon Health" from Warlock traits. (was never a thing)
  • Golem should no longer be lazy and idle instead of attacking.
  • All effect kills should now count towards "Prolonged Suffering" Quest.
  • Warlock quest "Mark of Madness" now properly tracks damage taken.
  • Trader I & Trader II quest now use the absolute count of items for tracking.
  • Quests that had you avoid doing something for 30 minutes are now 28 minutes and should work reliably.
  • Lord of Despair is not stuck outside of the Viaduct anymore.
  • Fixing Skeletons and Imps not being unsummoned when unequipping their rings.
  • Fixing wrong potion drop chances on Viaduct.
  • Electrify stacks where not properly triggered in the amount they should when the game was lagging.
  • Lord of Despair no longer drops his gem in the air.
  • Boss music should now loop.
  • Several smaller text adjustments.



[h3]Balancing[/h3]
  • Increasing the base pickup range by 50% for all characters.
  • Cleric's stand now requires 1 500 health to be regenerated instead of 2 500.
  • Sorceress has no longer base regeneration.
  • Damage bonus for Shield Maiden's secondary attack has been reduced by 33%.
  • Golem's base attack increased from 50 to 75.
  • Golem's bonus on attack from roll duration increased by 20%.
  • Golems base speed increased by 25%.
  • Reduced requirement for "Trader II" Quest to 40 items.



[h3]Other[/h3]
  • Adding an info for quests that must be completed in one run how well you did in the last run. (quest board)
  • Reducing volume of exterminator weapon.
  • Characters no longer regenerate when at max. health.
  • Mastery quests and quests tracking specific weapon/effect damage are now in sync with the statistics.




[h2]Audio Issues (Windows)[/h2]
We heard some of you have audio crackling on windows machines. There apparently is an issue withing the Godot Engine and there is a possible fix for it. We made a build with this fix. To test this out please open the game properties and change the beta branch to "Audiofix" and give us feedback!



[h2]Crashes & Starting Issues[/h2]
Those are hard for us to track, we added an additional starting parameter on the launch option "Force GPU" which will recorded extended logs. Please start the game in this mode!
If you crash or can't start in this mode, close the game and send us the log file from "%AppData%/HallsOfTorment/logs/godot.log

You can send this log file to [email protected] with a short description what happened. If you crashed a screenshot from the crash state would be good as well, if this is possible.
Any information helps us to tackle these issues.



Please keep reporting issues in the forum!
Thank you and stay fresh! :)

HoT Fix - 2023-05-25

Hello my dear Tormented Souls!

We have found false torment spreading among our brave heroes, so we decided to squish the pesky bugs bothering you and cursing some lords. Please keep reporting your issues, we'll continue the next days.

  • An issue where PRELUDE players could not complete quests for the Viaduct, Warlock and Cleric.
  • Lowering the Lords health slightly.
  • Elites on Viaduct have a bit less health, but now there are 6 of them - more abilities!
  • Kill requirements for the Sorceress unlock have been reduced.
  • STOMP quest of the Shield Maiden has been fixed.
  • Bullwark quest requirements have been reduced.
  • Gargoyle elite enemies won't drop gold and scroll over the edge anymore.
  • It's no longer possible anymore to enter locked levels.
  • Single blessings can now be refunded with the gamepad

Halls of Torment is out in Early Access - a great fusion of Diablo and Vampire Survivors

What do you get if you combine classic Diablo with Vampire Survivors? Well one developer decided to show you with an unholy combination in Halls of Torment.

Read the full article here: https://www.gamingonlinux.com/2023/05/halls-of-torment-is-out-in-early-access-a-great-fusion-of-diablo-and-vampire-survivors

Halls of Torment is in Early Access NOW!

Hello Adventurers!


We’re proud to announce that Halls of Torment is now available on Steam Early Access!
Choose one of (currently!) seven unlockable characters and descend into the dark depths where demonic horrors lurk. Slay hordes of monsters, unlock new abilities, and find new equipment that will help you overcome the challenges further down below.

[h2]Important Information for PRELUDE Players[/h2]
If you’ve played the PRELUDE version of Halls of Torment and want your progress to carry over to the full version of the game there are a few prerequisites:
  • On the machine you want to continue with your PRELUDE progress, the PRELUDE save file must be locally available. Normally this should be the case, if you haven’t switched to another device or cleared your system for some reason.
  • If you are on a new machine since playing the PRELUDE, you can ensure that your progress is copied by installing the PRELUDE version and starting it once.


In case you don’t see your progress reflected in the Early Access version, try following these simple steps:
Start the game (Early Access version)
  • Open the settings menu
  • Click on the button “Import PRELUDE Savegame” in the lower left corner
  • Confirm the dialog with “Yes”
  • The game should restart automatically with your prelude progress restored in the full game.


[h2]What’s Next?[/h2]
While monitoring the game and being on the lookout for any reported issues, we’ll be preparing new content for future updates. We still have plenty of interesting things we want to put into the Halls, and we can’t wait to share them with you. But more details on that will follow soon.

Until then, enjoy! 😈

HoT EA Content Preview (2023-05-24)

Hello Adventurers!


In just one week, Halls of Torment will enter Early Access! Later today we’ll stream a bit of gameplay, answer any of your questions, and respond to your feedback. Join us on Twitch (17:30 CEST / GMT+2) - If you can’t join, don’t worry, the VOD will be available later on Twitch and Youtube.

If you’d prefer to see more professional video content, also don’t worry, we’ll be sending out the first keys to content creators within the next 48 hours! For that we are preparing an update of Halls of Torment (not the PRELUDE) which is a preview of the Early Access version. However, there might still be rough edges, since we’re in the midst of finalizing and polishing the game for the EA release. If you are a content creator and would like to request a key, please contact us via [email protected] or via keymailer


[h2]EA Content Overview[/h2]


[h3]FORGOTTEN VIADUCT[/h3]
  • A new stage with new enemies, bosses and characters to unlock
  • It’s the first stage in which we want to try out different layouts and enemy behaviours.
  • Enemy behaviours are tailored to the stage geometry.
  • Forgotten Viaduct can be unlocked by defeating the 2nd boss on Ember Grounds.
  • A new NPC to discover. (work in progress)

[note] Balancing is still work in progress and might not be final until the release.


[h3]CHARACTERS[/h3]
  • 4 new unlockable player characters
  • Cleric: Built around debuffs and regeneration, has a magic short range attack that deals its total damage evenly spread among all hit enemies.
  • Warlock: Can exchange health for attack power and focus on summons. Attacks with summon type projectiles that are chasing enemies.
  • Shield Maiden: Has a shield besides her main weapon which she can also use to attack and knock back enemies. The attack of the shield scales with her block strength.
  • Sorceress: Queen of Thunder, can cast Chain Lightning to either focus single enemies or spread it among the enemy rows.



[h3]STAGES GENERAL[/h3]
  • Ember Grounds enemy spawns got adjusted for new boss encounters.
  • Increased number of Abilities that can be found on Ember Ground.
  • Haunted Caverns have an upgraded look and design, making it more spooky.
  • It’s possible to unlock starting abilities on all stages.
  • Power ups can now spawn on stages. (work in progress)
  • Hand of Greed now has a marker displaying its location.
  • Each stage starts with a Hand of Greed spawned.
  • The relative gold drop on stages has been reduced.
  • Stages now reward gold based on defeated enemies and time survived.
  • XP Curves have been adjusted for a more consistent levelling experience.



[h3]ABILITIES[/h3]
  • Added 4 new abilities to the game. (Radiant Aura, Clay Golem, Kugelblitz, Meteor Strike)
  • Abilities can be unlocked by finishing character quests.
  • Changed the traits for all abilities, there are now 6 paths for each trait type.
  • Each ability starts with 2 trait types unlocked, additional types must be unlocked.
  • Abilities can be ‘levelled’ 10 times. The possible trait types for each level vary.
  • When abilities reach level 3 and 6 they can be upgraded with ability scrolls.
  • All abilities have currently 2 upgrades, most upgrades must be unlocked.
  • Damage dealt and max. DPS reached for all abilities are now listed at the end of each stage.
  • Damage from effects are listed separately as they stack and can influence each other.
  • Added a new damage type: Lightning, which can cause Electrify status effects.
  • Electrify deals damage based on the applied stacks. The tick time reduces with more stacks and the stack amount decreases with each tick.
  • Abilities will now include information about important functions and have their types listed.



[h3]QUESTS[/h3]
  • Added over a hundred new quests
  • All quests are tied to achievements on Steam
  • New Icons for quests (work in progress)
  • Locked quest boards are no longer displayed
  • Quests without unlocks now reward gold
  • Additional information about completion rate
  • Completed quests are now displayed at the end of a run (work in progress)
  • Endscreen also displays suggested next quests (work in progress)
  • Bonus XP from quests are now displayed on the quest board and as a buff



[h3]ITEMS[/h3]
  • Added several new items with more to come over the next few weeks.
  • Not all planned items are in the game for the current progress, yet. Expect more over the next few weeks.
  • Added rings to summon minions to fulfil your need to play summon focussed builds.
  • New items around the new Lightning damage type.
  • Several other new items to be discovered.
  • We are rebalancing items to avoid having totally over- or underpowered items. This is work in progress and we’ll adjust them over the coming weeks.



[h3]FEATURES[/h3]
  • Added the option to target while auto aim is on to override target direction.
  • To override with the mouse, clicking the left mouse button is necessary.
  • Added the affliction effect that makes enemies more vulnerable to damage over time effects.
  • Upgraded endscreen with statistics and completed quests.



[h3]OTHER CONTENT[/h3]
  • New Blessings (Duration, Lightning Damage, On Hit Chance, Block Strength)
  • New Traits (Lightning Affinity, Channelling, False Blessing, Multihit & Piercing Wind II, Demonic Exchange, Bulwark)
  • New Pickups (Attack, Attack Speed, Invincibility, Food) (Work in Progress)



[h3]BALANCING[/h3]
  • Gold values will increase, more gold will drop and be rewarded in general.
  • Blessings and Items will cost more gold.
  • Some general base traits have been adjusted for more well rounded balancing.
  • Critical Hits and other chances can now exceed 100% and be applied several times at once.
  • All effects have increased chances to apply and can stack multiple times to increase effectivity



Don’t forget to wishlist the game if you haven’t done already:
https://store.steampowered.com/app/2218750/Halls_of_Torment/

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[h3]- Cheers
Chasing Carrots[/h3]