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Halls of Torment News

HoT Fix - 2023-05-30 (Update)

[h2]UPDATE:[/h2]

Hey everyone, thank you for your patience. We just updated the game again, this time the save games should work. If you have not done anything to your save files, the backup should recover your quest data. If any issue persist, please let us know.
Make sure you got the update by restarting Steam.

Cheers
Chasing Carrots


[h2]Hello Adventurers![/h2]

We have some new fixes for you. Unfortunately, we have not yet made much progress with crashes and starting issues. But we are getting a bit closer in finding the causes.

For the ones of you with crashes: Thank you for the crash reports. We added additional functionality to collect reports. This process won't automatically upload the files, so you need to send us crash reports again. This is a new tool that will save the files in %AppData%\HallsOfTorment\crashes

When the game crashes, it requires 10-15 seconds to generate those reports. Please wait a short period until you see an error message! Send these reports to [email protected]


For the audio fix, we have patched this now on the main branch, we see it does not solve all problems, but it helps to a certain extend so we are going to keep this for now.


[h3]- Cheers
Chasing Carrots[/h3]



[h2]Patch Notes[/h2]
  • Warlock main projectiles count now as Main Weapon. This means statistics will be correct and all items applying to main weapons will now work with them.
  • "Mark of Madness" did work, but players had a negative count. negative counts will be reset if they should be positive.
  • Some players had more than 200 quests completed, this was caused by them having some older PRELUDE data with quests that aren't used anymore.
  • Fixed an issue where connected input devices could interfere with Keyboard controls.
  • It's possible to adjust the flash effect on enemies from the settings.
  • Chests open and close now in appropriate sounds levels.

HoT Fix 2023-05-27

Heyhey,

I've read through the forums and attempting some easier bug fixes over the weekend. But please have patience with the team, it was a long week and we need the weekend to recover a bit. We'll address more issues afterwards.

Please keep reporting bugs!
Cheers Mara~


[h3]Fixes[/h3]
  • Strikes proficiency buffs from the Sorceress won't disappear after 5 seconds anymore.
  • The hood is no longer named helmet.
  • Hopefully fixed "Mark of Madness" Quest, this is a bit tricky and I can't reproduce it, but I believe it should work now.
  • Viaduct elite enemies did not account for Elite related quests.
  • Meteorstrike and Kugelblitz no longer will trigger Spellcaster Gloves and Guiding Star
  • Quest "Broken Body" did not properly register the Fragile effect.



[h3]Changes[/h3]
  • Reducing requirements for Pinpoint milestones by 50%.
  • The quest "Demonic Exchange" now requires the Warlock HP be below 250.
  • Every restart of the game should send achievement states to the steam server. Make sure you are online to get your Achievements registered.



[h3]Reminders[/h3]
Reminder a) For audio issues in windows try the beta branch "audiofix"
Reminder b) for crashes and starting issues send us logs found in %AppData%/HallsOfTorment/logs
-> [email protected]



[h3]Other remarks[/h3]
  • We will do something about the boss counter in Haunted Caverns, hopefully will be patched next week
  • More balancing updated will come with the priority to make all items and abilities viable to use, but also nerfing some things to present a more well rounded overall gameplay. (We don't try to kill off OP builds, it's a single player experience anyways)
  • Some achievements have wrong descriptions, this will be adjusted the next days.

HoT Fix - 2023-05-26

Greetings Pestkillers!

Do you feel as much to squish bugs as I do? Great because I've got another list today for you all and also some additional information. If you have startup issues, crashes or audio crackling, please read until the end!


[h3]Bug Squishes[/h3]
  • Wraith Slayer does now count Wraiths instead of Gargoyles.
  • Reduction in max health is not counted as damage taken anymore.
  • Removing "Summon Health" from Warlock traits. (was never a thing)
  • Golem should no longer be lazy and idle instead of attacking.
  • All effect kills should now count towards "Prolonged Suffering" Quest.
  • Warlock quest "Mark of Madness" now properly tracks damage taken.
  • Trader I & Trader II quest now use the absolute count of items for tracking.
  • Quests that had you avoid doing something for 30 minutes are now 28 minutes and should work reliably.
  • Lord of Despair is not stuck outside of the Viaduct anymore.
  • Fixing Skeletons and Imps not being unsummoned when unequipping their rings.
  • Fixing wrong potion drop chances on Viaduct.
  • Electrify stacks where not properly triggered in the amount they should when the game was lagging.
  • Lord of Despair no longer drops his gem in the air.
  • Boss music should now loop.
  • Several smaller text adjustments.



[h3]Balancing[/h3]
  • Increasing the base pickup range by 50% for all characters.
  • Cleric's stand now requires 1 500 health to be regenerated instead of 2 500.
  • Sorceress has no longer base regeneration.
  • Damage bonus for Shield Maiden's secondary attack has been reduced by 33%.
  • Golem's base attack increased from 50 to 75.
  • Golem's bonus on attack from roll duration increased by 20%.
  • Golems base speed increased by 25%.
  • Reduced requirement for "Trader II" Quest to 40 items.



[h3]Other[/h3]
  • Adding an info for quests that must be completed in one run how well you did in the last run. (quest board)
  • Reducing volume of exterminator weapon.
  • Characters no longer regenerate when at max. health.
  • Mastery quests and quests tracking specific weapon/effect damage are now in sync with the statistics.




[h2]Audio Issues (Windows)[/h2]
We heard some of you have audio crackling on windows machines. There apparently is an issue withing the Godot Engine and there is a possible fix for it. We made a build with this fix. To test this out please open the game properties and change the beta branch to "Audiofix" and give us feedback!



[h2]Crashes & Starting Issues[/h2]
Those are hard for us to track, we added an additional starting parameter on the launch option "Force GPU" which will recorded extended logs. Please start the game in this mode!
If you crash or can't start in this mode, close the game and send us the log file from "%AppData%/HallsOfTorment/logs/godot.log

You can send this log file to [email protected] with a short description what happened. If you crashed a screenshot from the crash state would be good as well, if this is possible.
Any information helps us to tackle these issues.



Please keep reporting issues in the forum!
Thank you and stay fresh! :)

HoT Fix - 2023-05-25

Hello my dear Tormented Souls!

We have found false torment spreading among our brave heroes, so we decided to squish the pesky bugs bothering you and cursing some lords. Please keep reporting your issues, we'll continue the next days.

  • An issue where PRELUDE players could not complete quests for the Viaduct, Warlock and Cleric.
  • Lowering the Lords health slightly.
  • Elites on Viaduct have a bit less health, but now there are 6 of them - more abilities!
  • Kill requirements for the Sorceress unlock have been reduced.
  • STOMP quest of the Shield Maiden has been fixed.
  • Bullwark quest requirements have been reduced.
  • Gargoyle elite enemies won't drop gold and scroll over the edge anymore.
  • It's no longer possible anymore to enter locked levels.
  • Single blessings can now be refunded with the gamepad

Halls of Torment is out in Early Access - a great fusion of Diablo and Vampire Survivors

What do you get if you combine classic Diablo with Vampire Survivors? Well one developer decided to show you with an unholy combination in Halls of Torment.

Read the full article here: https://www.gamingonlinux.com/2023/05/halls-of-torment-is-out-in-early-access-a-great-fusion-of-diablo-and-vampire-survivors